You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've set the following conditions (and disabled the rest), but even when they are met the timeline does not reset:
kittens Stock: 750
unobtainium Stock: 200K
wood Stock: 1G
minerals Stock: 1G
coal Stock: 100M
iron Stock: 100M
titanium Stock: 10M
gold Stock: 10M
oil Stock: 1G
uranium Stock: 3M
catpower Stock: 350K
science Stock: 500M
culture Stock: 10M
faith Stock: 1M
starchart Stock: 150K
eludium Stock: 100
thorium Stock: 10M
Chronosphere Min 20
Additionally, it seems like in order for those conditions to naturally be met I'd need to set caps on all these resources beyond which they couldn't be spent--otherwise the extension simply continues spending these resources before they hit the amount specified. In general, I think it'd make sense that once all the set goals were achievable via storage capacity the priority would be changed for them to be met so the timeline could be reset.
(It also perhaps appears from the readme that this may be a feature in testing, and thus shouldn't be working, but I can't quite tell.)
The text was updated successfully, but these errors were encountered:
I've set the following conditions (and disabled the rest), but even when they are met the timeline does not reset:
kittens Stock: 750
unobtainium Stock: 200K
wood Stock: 1G
minerals Stock: 1G
coal Stock: 100M
iron Stock: 100M
titanium Stock: 10M
gold Stock: 10M
oil Stock: 1G
uranium Stock: 3M
catpower Stock: 350K
science Stock: 500M
culture Stock: 10M
faith Stock: 1M
starchart Stock: 150K
eludium Stock: 100
thorium Stock: 10M
Chronosphere Min 20
Additionally, it seems like in order for those conditions to naturally be met I'd need to set caps on all these resources beyond which they couldn't be spent--otherwise the extension simply continues spending these resources before they hit the amount specified. In general, I think it'd make sense that once all the set goals were achievable via storage capacity the priority would be changed for them to be met so the timeline could be reset.
(It also perhaps appears from the readme that this may be a feature in testing, and thus shouldn't be working, but I can't quite tell.)
The text was updated successfully, but these errors were encountered: