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Sticky map edges #3

@sadovsf

Description

@sadovsf

I have found that camera implementation does not check for limit values (limit_left, limit_right...) of Godot camera resulting in position being moved but view is stuck properly on the limits. This results in user essentially overscroll map and then having to scroll back while screen is still on limit position.

Proposal:
When camera reaches limit in one of the axes it should no longer set its position further behind these limits

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