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Enhancement: Ignore certain animals or barbarians #1526

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paulcobbaut opened this issue Jul 24, 2024 · 1 comment
Open

Enhancement: Ignore certain animals or barbarians #1526

paulcobbaut opened this issue Jul 24, 2024 · 1 comment

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@paulcobbaut
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paulcobbaut commented Jul 24, 2024

Consider my current game, with several birds trapped on top of peaks. The peaks are unreachable, the birds are trapped for thousands of turns.

ignore_barbs_or_animals

This makes it impossible to set dogs (or other units) to "sentry" as the trapped animals will trigger awakening every turn.

I humbly ask for a feature to ignore these birds in some way, because now it is not possible to set a warning for criminals entering my lands.

Or have them die after 250 turns inside cultural borders...

@flabbert
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having AI ignore specfic units may prove difficult, but maybe we can come up with a way to evict units from unpassable terrain, I am not sure

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