Replies: 5 comments
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This is not a CefSharp exclusive issue. I am seeing it in C++ as well. My GPU process has the exact same arguments as the cefclient one, and i see the EGL libraries are loaded into the process. I tried setting everything to default similar to the cefclient sample and setting webgl to enabled explicitly during browser creation. But the issue is reproduced. If i choose Swiftshader as webgl it does work however. If you find a solution could you please update the thread? |
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But why is it working well without SelfHost? |
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I am not sure. There isnt a SelfHost equivalent in C++. Moreover it looks like using the switch "use-angle" allows to also select both EGL and GLES as a workaround. it looks like in certain conditions the default value doesnt work. |
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Log entries:
It seems to be GPU process crash when trying to start default renderer and then browser switches to software renderer. |
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I've found solution. We should add app.manifest and enable correct values in "application" section under "compatibility" section. |
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Is there an existing issue for this?
CefSharp Version
121.3.4
Operating System
Windows 11
Architecture
x64
.Net Version
.Net 4.7.2
Implementation
WinForms
Reproduction Steps
Enable SelfHost BrowserSubProcess (or enable Chrome Runtime which automatically enables Self Host) and open: https://get.webgl.org/
Expected behavior
Should confirm WebGL support and show 3D shape image.
Actual behavior
You can see text "Hmm. While your browser seems to support WebGL, it is disabled or unavailable."
Regression?
This worked in CefSharp 120 and lower versions
Known Workarounds
Browser surely is created with
WebGl =CefState.Enabled
Problem doesn't reproduce in "cefclient.exe --multi-threaded-message-loop --no-sandbox --enable-chrome-runtime"
Does this problem also occur in the CEF Sample Application
No
Other information
It works if we change renderer to GLES:
settings.CefCommandLineArgs.Add("use-angle", "gles");
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