diff --git a/playerbot/strategy/hunter/HunterStrategy.cpp b/playerbot/strategy/hunter/HunterStrategy.cpp index d79d22042..1d9a5002b 100644 --- a/playerbot/strategy/hunter/HunterStrategy.cpp +++ b/playerbot/strategy/hunter/HunterStrategy.cpp @@ -81,6 +81,10 @@ void HunterStrategy::InitCombatTriggers(std::list& triggers) "hunter's mark", NextAction::array(0, new NextAction("hunter's mark", ACTION_NORMAL + 6), NULL))); + triggers.push_back(new TriggerNode( + "no stings", + NextAction::array(0, new NextAction("viper sting", ACTION_NORMAL + 5), NULL))); + triggers.push_back(new TriggerNode( "aimed shot", NextAction::array(0, new NextAction("aimed shot", ACTION_NORMAL + 2), NULL))); @@ -133,10 +137,6 @@ void HunterPvpStrategy::InitCombatTriggers(std::list& triggers) { ClassPvpStrategy::InitCombatTriggers(triggers); - triggers.push_back(new TriggerNode( - "no stings", - NextAction::array(0, new NextAction("viper sting", ACTION_NORMAL + 5), NULL))); - triggers.push_back(new TriggerNode( "no stings", NextAction::array(0, new NextAction("serpent sting", ACTION_NORMAL + 4), NULL))); @@ -166,10 +166,6 @@ void HunterPveStrategy::InitCombatTriggers(std::list& triggers) "often", NextAction::array(0, new NextAction("immolation trap on target", ACTION_INTERRUPT), NULL))); - triggers.push_back(new TriggerNode( - "no stings", - NextAction::array(0, new NextAction("viper sting", ACTION_NORMAL + 5), NULL))); - triggers.push_back(new TriggerNode( "no stings", NextAction::array(0, new NextAction("serpent sting", ACTION_NORMAL + 4), NULL)));