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Description
Hi, I have random crashes when I select items to copy and press the "Call menu" shortcut. I cant reproduce a crash. They seem to happen after a longer time ingame and seem not connected to a tile. If I reload and do the same, the copy/paste procedure works fine. After a while, it happens again with no warning.
The crashlog below is from a crash after trying to copy 17x "Inv. Ramp 4m" (vanilla)
My modlist:
Factory skyline (obviously)
Micro Manage
Area Actions
Plant and harvest
Fluid sink and more
Hard Drives Cheat
Cheap Power Shards
Hope it helps a little =)
Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
FactoryGame_CoreUObject_Win64_Shipping!UStruct::IsChildOf() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:485]
FactoryGame_FactorySkyline_Win64_Shipping!UFSSelection::HideHologram() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsselection.cpp:455]
FactoryGame_FactorySkyline_Win64_Shipping!UFSSelection::DisableAll() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsselection.cpp:935]
FactoryGame_FactorySkyline_Win64_Shipping!UFSSelection::Unload() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsselection.cpp:404]
FactoryGame_FactorySkyline_Win64_Shipping!AFSController::ExitSelectMode() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fscontroller.cpp:297]
FactoryGame_FactorySkyline_Win64_Shipping!AFSController::SetOpenState() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fscontroller.cpp:166]
FactoryGame_FactorySkyline_Win64_Shipping!AFSController::onEscPressed() [c:\users\game_\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fscontroller.cpp:649]
FactoryGame_FactorySkyline_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UFSInventoryWidget,void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [c:\program files\unreal engine - css\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:611]
FactoryGame_FactorySkyline_Win64_Shipping!UFSInput::Tick() [c:\users\game\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsinput.cpp:75]
FactoryGame_FactorySkyline_Win64_Shipping!AFSController::Tick() [c:\users\game\onedrive\documents\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fscontroller.cpp:474]
FactoryGame_Engine_Win64_Shipping!AActor::TickActor() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1143]
FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176]
FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289]
FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525]
FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568]
FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll