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game_data.py
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level_0 = {
"terrain": "levels/0/level_0_terrain.csv",
"coins": "levels/0/level_0_coins.csv",
"boxes": "levels/0/level_0_boxes.csv",
"enemies": "levels/0/level_0_enemies.csv",
"constraints": "levels/0/level_0_constraints.csv",
"player": "levels/0/level_0_player.csv",
"grass": "levels/0/level_0_grass.csv"
}
level_1 = {
"terrain": "levels/1/level_1_terrain.csv",
"coins": "levels/1/level_1_coins.csv",
"boxes": "levels/1/level_1_boxes.csv",
"enemies": "levels/1/level_1_enemies.csv",
"constraints": "levels/1/level_1_constraints.csv",
"player": "levels/1/level_1_player.csv",
"grass": "levels/1/level_1_grass.csv"
}
level_2 = {
"terrain": "levels/2/level_2_terrain.csv",
"coins": "levels/2/level_2_coins.csv",
"boxes": "levels/2/level_2_boxes.csv",
"enemies": "levels/2/level_2_enemies.csv",
"constraints": "levels/2/level_2_constraints.csv",
"player": "levels/2/level_2_player.csv",
"grass": "levels/2/level_2_grass.csv"
}
levels = {
0: level_0,
1: level_1,
2: level_2
}