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new_sever_ver.py
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new_sever_ver.py
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'''
ETTTP_TicTacToe_skeleton.py
34743-02 Information Communications
Term Project on Implementation of Ewah Tic-Tac-Toe Protocol
Skeleton Code Prepared by JeiHee Cho
May 24, 2023
'''
import random
import tkinter as tk
from socket import *
import _thread
SIZE=1024
class TTT(tk.Tk):
def __init__(self, target_socket,src_addr,dst_addr, client=True):
super().__init__()
self.my_turn = -1
self.geometry('500x800')
self.active = 'GAME ACTIVE'
self.socket = target_socket
self.send_ip = dst_addr
self.recv_ip = src_addr
self.total_cells = 9
self.line_size = 3
# Set variables for Client and Server UI
############## updated ###########################
if client:
self.myID = 1 #0: server, 1: client
self.title('34743-02-Tic-Tac-Toe Client')
self.user = {'value': self.line_size+1, 'bg': 'blue',
'win': 'Result: You Won!', 'text':'O','Name':"ME"}
self.computer = {'value': 1, 'bg': 'orange',
'win': 'Result: You Lost!', 'text':'X','Name':"YOU"}
else:
self.myID = 0
self.title('34743-02-Tic-Tac-Toe Server')
self.user = {'value': 1, 'bg': 'orange',
'win': 'Result: You Won!', 'text':'X','Name':"ME"}
self.computer = {'value': self.line_size+1, 'bg': 'blue',
'win': 'Result: You Lost!', 'text':'O','Name':"YOU"}
##################################################
self.board_bg = 'white'
self.all_lines = ((0, 1, 2), (3, 4, 5), (6, 7, 8),
(0, 3, 6), (1, 4, 7), (2, 5, 8),
(0, 4, 8), (2, 4, 6))
self.create_control_frame()
def create_control_frame(self):
'''
Make Quit button to quit game
Click this button to exit game
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.control_frame = tk.Frame()
self.control_frame.pack(side=tk.TOP)
self.b_quit = tk.Button(self.control_frame, text='Quit',
command=self.quit)
self.b_quit.pack(side=tk.RIGHT)
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def create_status_frame(self):
'''
Status UI that shows "Hold" or "Ready"
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.status_frame = tk.Frame()
self.status_frame.pack(expand=True,anchor='w',padx=20)
self.l_status_bullet = tk.Label(self.status_frame,text='O',font=('Helevetica',25,'bold'),justify='left')
self.l_status_bullet.pack(side=tk.LEFT,anchor='w')
self.l_status = tk.Label(self.status_frame,font=('Helevetica',25,'bold'),justify='left')
self.l_status.pack(side=tk.RIGHT,anchor='w')
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def create_result_frame(self):
'''
UI that shows Result
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.result_frame = tk.Frame()
self.result_frame.pack(expand=True,anchor='w',padx=20)
self.l_result = tk.Label(self.result_frame,font=('Helevetica',25,'bold'),justify='left')
self.l_result.pack(side=tk.BOTTOM,anchor='w')
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def create_debug_frame(self):
'''
Debug UI that gets input from the user
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.debug_frame = tk.Frame()
self.debug_frame.pack(expand=True)
self.t_debug = tk.Text(self.debug_frame,height=2,width=50)
self.t_debug.pack(side=tk.LEFT)
self.b_debug = tk.Button(self.debug_frame,text="Send",command=self.send_debug)
self.b_debug.pack(side=tk.RIGHT)
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def create_board_frame(self):
'''
Tic-Tac-Toe Board UI
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.board_frame = tk.Frame()
self.board_frame.pack(expand=True)
self.cell = [None] * self.total_cells
self.setText=[None]*self.total_cells
self.board = [0] * self.total_cells
self.remaining_moves = list(range(self.total_cells))
for i in range(self.total_cells):
self.setText[i] = tk.StringVar()
self.setText[i].set(" ")
self.cell[i] = tk.Label(self.board_frame, highlightthickness=1,borderwidth=5,relief='solid',
width=5, height=3,
bg=self.board_bg,compound="center",
textvariable=self.setText[i],font=('Helevetica',30,'bold'))
self.cell[i].bind('<Button-1>',
lambda e, move=i: self.my_move(e, move))
r, c = divmod(i, self.line_size)
self.cell[i].grid(row=r, column=c,sticky="nsew")
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def play(self, start_user=1):
'''
Call this function to initiate the game
start_user: if its 0, start by "server" and if its 1, start by "client"
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.last_click = 0
self.create_board_frame()
self.create_status_frame()
self.create_result_frame()
self.create_debug_frame()
self.state = self.active
if start_user == self.myID:
self.my_turn = 1
self.user['text'] = 'X'
self.computer['text'] = 'O'
self.l_status_bullet.config(fg='green')
self.l_status['text'] = ['Ready']
else:
self.my_turn = 0
self.user['text'] = 'O'
self.computer['text'] = 'X'
self.l_status_bullet.config(fg='red')
self.l_status['text'] = ['Hold']
_thread.start_new_thread(self.get_move,())
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def quit(self):
'''
Call this function to close GUI
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.destroy()
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def my_move(self, e, user_move):
'''
Read button when the player clicks the button
e: event
user_move: button number, from 0 to 8
'''
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
# When it is not my turn or the selected location is already taken, do nothing
if self.board[user_move] != 0 or not self.my_turn:
return
# Send move to peer
valid = self.send_move(user_move)
# If ACK is not returned from the peer or it is not valid, exit game
if not valid:
self.quit()
# Update Tic-Tac-Toe board based on user's selection
self.update_board(self.user, user_move)
# If the game is not over, change turn
if self.state == self.active:
self.my_turn = 0
self.l_status_bullet.config(fg='red')
self.l_status ['text'] = ['Hold']
_thread.start_new_thread(self.get_move,())
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def get_move(self):
'''
Function to get move from other peer
Get message using socket, and check if it is valid
If is valid, send ACK message
If is not, close socket and quit
'''
################### Fill Out #######################
msg = self.socket.recv(SIZE).decode() # get message using socket
ip_address = self.recv_ip
msg_valid_check = check_msg(msg, ip_address) #ETTTP 형식으로 메세지를 받았는지 check_msg 함수를 통해 확인한다.
if not msg_valid_check: # Message is not valid
self.socket.close()
quit(self)
else: # If message is valid - send ack, update board and change turn
ack_msg = "ACK"
self.socket.send(ack_msg.encode())
start_index = msg.find("(") #받은 메세지에서 좌표 부분만 추출한다. 이는 send_debug함수와 동일한 과정으로 이루어지기 때문에 생략한다.
end_index = msg.find(")")
if start_index != -1 and end_index != -1:
coordinates = msg[start_index+1:end_index]
n1, n2 = coordinates.strip("()").split(",")
n1 = int(n1)
n2 = int(n2)
if n1 == 0:
loc = n2
elif n1 == 1:
loc = 2*n1+n2+1
elif n1 == 2:
loc = 3*n1+n2
# received next-move
######################################################
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.update_board(self.computer, loc, get=True)
if self.state == self.active:
self.my_turn = 1
self.l_status_bullet.config(fg='green')
self.l_status ['text'] = ['Ready']
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def send_debug(self):
'''
Function to send message to peer using input from the textbox
Need to check if this turn is my turn or not
'''
if not self.my_turn:
self.t_debug.delete(1.0,"end")
return
# get message from the input box
d_msg = self.t_debug.get(1.0,"end")
d_msg = d_msg.replace("\\r\\n","\r\n") # msg is sanitized as \r\n is modified when it is given as input
self.t_debug.delete(1.0,"end")
################### Fill Out #######################
start_index = d_msg.find("(") #저장한 메세지에서 좌표로 표현되는 선택할 위치를 뽑아준다.
end_index = d_msg.find(")") #(n1,n2)만 뽑아 내기 위해 (로 시작하는 부분에서 )로 끝나는 부분을 인덱스로 표싷나다,
if start_index != -1 and end_index != -1: # (n1,n2)형식으로 표현이 되고 있다면, 보드에 표현하기 위해서 좌표값을 이용하여 loc값을 수정해준다
coordinates = d_msg[start_index+1:end_index]
n1, n2 = coordinates.strip("()").split(",") # (n1,n2) 형식에서 각각의 숫자만 빼서 n1과 n2라는 변수에 저장해둔다.
n1 = int(n1) #문자열 형식으로 저장되어 있는 변수를 int형식으로 변환한다.
n2 = int(n2)
if n1 == 0:
loc = n2 #(0,0)->loc=0, (0,1)->loc=1,(0,2)->loc=2를 계산하는 식
elif n1 == 1:
loc = 2*n1+n2+1 #(1,0)->loc=0, (1,1)->loc=1,(1,2)->loc=2를 계산하는 식
elif n1 == 2:
loc = 3*n1+n2 #(2,0)->loc=0, (2,1)->loc=1,(2,2)->loc=2를 계산하는 식
if self.board[loc] != 0: # 선택한 위치가 이미 선택이 되어있다면 프로그램을 종료해야함
self.socket.close()#소켓을 닫고, quit함수를 호출해서 종료한다.
self.quit()
self.socket.send(d_msg.encode()) #메세지를 peer로 전송한다.
ack, addr = self.socket.recvfrom(SIZE)
if ack.decode() != "ACK": #메세지를 받은 peer에서 ACK를 보냈는지 (정확하게 수신되었는지)
return False
######################################################
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
self.update_board(self.user, loc)
if self.state == self.active: # always after my move
self.my_turn = 0
self.l_status_bullet.config(fg='red')
self.l_status ['text'] = ['Hold']
_thread.start_new_thread(self.get_move,())
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
def send_move(self,selection):
'''
Function to send message to peer using button click
selection indicates the selected button
'''
row,col = divmod(selection,3) #색칠할 부분의 행 번호와 렬 번호를 추출한다.
################### Fill Out #######################
# send message and check ACK
msg = f"SEND ETTTP/1.0\r\nHost:{self.send_ip}\r\nNew-Move:({row},{col})\r\n\r\n"#host ip와 추출한 행렬을 대입하여 메세징한다.
self.socket.send(msg.encode()) #소켓을 통해서 보낸다.
ack_msg = self.socket.recv(SIZE).decode()#peer측에서 잘 받았는지 확인하기 위한 ACK 받아온다.
if ack_msg == "ACK":
return True
else:
self.socket.close()
quit(self)
######################################################
def check_result(self,winner,get=False):
'''
Function to check if the result between peers are same
get: if it is false, it means this user is winner and need to report the result first
'''
# no skeleton
################### Fill Out #######################
if get: #내가 졌을 때 (result를 받아서 처리한다.)
opponent_result = self.socket.recv(SIZE).decode().strip()
if opponent_result == str(self):
return True
else:
return False
else: #내가 이겼을 때 (result를 보내서 처리한다.)
self.socket.send(self.encode())
opponent_result = self.socket.recv(SIZE).decode().strip()
if opponent_result == str(winner['Name']):
return True
else:
return False
######################################################
#vvvvvvvvvvvvvvvvvvv DO NOT CHANGE vvvvvvvvvvvvvvvvvvv
def update_board(self, player, move, get=False):
'''
This function updates Board if is clicked
'''
self.board[move] = player['value']
self.remaining_moves.remove(move)
self.cell[self.last_click]['bg'] = self.board_bg
self.last_click = move
self.setText[move].set(player['text'])
self.cell[move]['bg'] = player['bg']
self.update_status(player,get=get)
def update_status(self, player,get=False):
'''
This function checks status - define if the game is over or not
'''
winner_sum = self.line_size * player['value']
for line in self.all_lines:
if sum(self.board[i] for i in line) == winner_sum:
self.l_status_bullet.config(fg='red')
self.l_status ['text'] = ['Hold']
self.highlight_winning_line(player, line)
correct = self.check_result(player['Name'],get=get)
if correct:
self.state = player['win']
self.l_result['text'] = player['win']
else:
self.l_result['text'] = "Somethings wrong..."
def highlight_winning_line(self, player, line):
'''
This function highlights the winning line
'''
for i in line:
self.cell[i]['bg'] = 'red'
#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# End of Root class
def check_msg(msg, recv_ip):
'''
Function that checks if received message is ETTTP format
'''
################### Fill Out #######################
if not msg.startswith("SEND ETTTP/1.0\r\n"):
return False #입력받은 메세지가 ETTTP 형식인지 확인
ip_start = msg.find("Host:") + len("Host:")# host IP 추출
ip_end = msg.find("\r\n", ip_start)
if ip_start == -1 or ip_end == -1:
return False
received_ip = msg[ip_start:ip_end].strip()
if received_ip == recv_ip: #추출한 IP가 수신 IP 주소와 일치하는지 확인
return True
return False
######################################################
if __name__ == '__main__':
global send_header, recv_header
SERVER_PORT = 12000
SIZE = 1024
server_socket = socket(AF_INET, SOCK_STREAM)
server_socket.bind(('', SERVER_PORT))
server_socket.listen()
MY_IP = '127.0.0.1'
while True: #무한 루프를 실행하여 클라이언트의 연결을 기다린다.
client_socket, client_addr = server_socket.accept() #클라이언트의 연결 요청을 수락, 클라이언트의 소켓과 ip주소를 반환한다.
start = random.randrange(0,2)#시작하기 위해서 start 변수를 임의로 지정한다.
#send start move information to peer
client_socket.send(str(start).encode())#시작 정보를 클라이언트에게 전송한다.
#receive ack - if ack is correct, start game
ack_msg = client_socket.recv(SIZE).decode()
if ack_msg == "ACK":
#게임 시작
root = TTT(client=False, target_socket = client_socket, src_addr=MY_IP, dst_addr=client_addr[0])
root.play(start_user=start)
root.mainloop()
client_socket.close()
break
server_socket.close()
#게임이 끝나면 소켓을 닫아서 종료시킨다.