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This repository has been archived by the owner on Sep 14, 2022. It is now read-only.
In my phaser2ce game... on android
RequestAnimationFrame performance drops after opening offerwall or rewarded video.
Seems the browser is throttling when it is blurred by the native stuff. Like on desktop when you switch tabs.
Tacky workaround right now is location.reload when offerwall closed etc (which restores framerate)
Not sure what to do about this. Seems to only noticably affect canvas rendering rather than webgl.
Any ideas??
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