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This wiki will contain useful API if ever a mod creator also wants their custom entities to be supported with the Options/Multiples. If you have questions, contact Chen. Contact can be found in the README.
Loops through all the Options of the minion.
Name | Description |
---|---|
entityState |
EntityStates.BaseState The state of the of which the attack was made. |
needTarget |
System.Boolean True will query the target to the input in actionToRun. False will not query and assign null on target for the input. |
actionToRun |
System.Action{UnityEngine.GameObject,Chen.GradiusMod.OptionBehavior,UnityEngine.GameObject} An action to execute for each Option. The inputs are as follows: GameObject option, OptionBehavior behavior, GameObject target. |
Loops through the all the minions of the owner.
Name | Description |
---|---|
ownerMaster |
RoR2.CharacterMaster The owner of the minions. |
actionToRun |
System.Action{UnityEngine.GameObject} An action to execute for each minion. The minion's CharacterBody GameObject is given as the input. |
Syncs the Option from the server to clients. Sync logic should be provided in actionToRun.
Name | Description |
---|---|
entityState |
EntityStates.BaseState The state of which the attack was made. |
actionToRun |
System.Action{UnityEngine.Networking.NetworkIdentity,Chen.GradiusMod.OptionTracker} The sync action to perform. Inputs are as follows: NetworkIdentity optionIdentity, OptionTracker tracker. |
queryTracker |
System.Boolean If true, the Option tracker is automatically queried. If false, the Option tracker will not be queried. |
Sets the rotation multiplier for a minion type. This multiplier affects the distance and speed of rotation.
Name | Description |
---|---|
masterName |
System.String The CharacterMaster name of the minion. |
newValue |
System.Single The multiplier value. |
True if the values are set. False if not.
Sets the offset center position for a minion type. Options will rotate around the offset.
Name | Description |
---|---|
masterName |
System.String The CharacterMaster name of the minion. |
newValue |
UnityEngine.Vector3 The offset value. |
True if the values are set. False if not.
Lets the minion use Regular Options.
Name | Description |
---|---|
masterName |
System.String The CharacterMaster name of the minion. |
True if the minion is successfully set to use Regular Options. False if it is already using Regular Options.
Lets the minion use Rotate Options.
Name | Description |
---|---|
masterName |
System.String The CharacterMaster name of the minion. |
True if the minion is successfully set to use Rotate Options. False if it is already using Rotate Options.
Adds a support for a minion for them to gain Options.
Name | Description |
---|---|
masterName |
System.String The CharacterMaster name of the minion. |
True if the minion is supported. False if it is already supported.
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