TODO ragnarok analogy : a lot of free server but still pay to play on official for durability (start with free server in fact)... : because clean even if you need to pay -> [code] as ressource More value for more trusted, more shared challenging approach items (even for player who does not really consider social interaction), more trust on the ownership of their achievments.
Multiples actors :
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core game programmer : the core of the game plus sometime basic/starter content.
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content creator : map, item, p .most likely some game companies, but open to individual initiative (mod model).
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game manager : rules, monetization, item adjustment .... leverage of algo to detect cheater... Its role is to stabilize a final version of game which should befit the most of users. Most of the time also provide some big server ressources (so their trust on server allow some more monetirization rules which should not be accepted other whise
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server provider : host of persistent world (map or world define in term of shared striple). For game like counter strike, it should be simply session host For game like wow, it should be shared between multiple dynamic session host, yet it involve complex striple synchronization to allow a coherent gaming experience, and big server still may be usefull.
balance between trust content - core retribution and manager - server