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# REminiscence / REinforced | ||
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> Release version: 0.5.0 | ||
> Release date: 2020-12-07 | ||
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## About | ||
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REminiscence is a re-implementation of the engine used in the game Flashback | ||
made by Delphine Software and released in 1992. More informations about the | ||
game can be found at [1], [2] and [3]. | ||
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REinforced is an enhanced version of the original REminiscence from http://cyxdown.free.fr/reminiscence/ and based on the version `0.4.6`. | ||
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## Data Files | ||
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You will need the original files of the PC (DOS or CD), Amiga or Macintosh | ||
release. Support for Amiga and Macintosh is still experimental. | ||
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For the Macintosh release, the resource fork must be dumped as a file named | ||
`FLASHBACK.BIN` (MacBinary) or `FLASHBACK.RSRC` (AppleDouble). | ||
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To hear music during polygonal cutscenes with the PC version, you need to copy | ||
the `music` directory of the Amiga version or use the `.mod` fileset from | ||
unexotica [4]. | ||
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For speech with in-game dialogues, you need to copy the `VOICE.VCE` file from | ||
the SegaCD version to the DATA directory. | ||
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## Running | ||
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By default, the engine tries to load the game data files from the `DATA` | ||
directory, as the original game executable did. The savestates are saved in the | ||
`SAVE` directory. All sounds and music will be loaded from the `TUNES` directory. | ||
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These paths can be changed using command line switches : | ||
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Usage: fb [OPTIONS]... | ||
--datapath=PATH Path to data files (default 'DATA') | ||
--savepath=PATH Path to save files (default 'SAVE') | ||
--tunepath=PATH Path to sound and music files (default 'TUNES') | ||
--levelnum=NUM Start to level, bypass introduction | ||
--window Play in window | ||
--widescreen=MODE 16:9 display (adjacent,mirror,blur,none) | ||
--scaler=NAME@X Graphics scaler (default 'scale@3') | ||
--language=LANG Language (fr,en,de,sp,it,jp,ru) | ||
--autosave Save game state automatically | ||
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The scaler option specifies the algorithm used to smoothen the image in | ||
addition to a scaling factor. External scalers are also supported, the suffix | ||
shall be used as the name. Eg. If you have `scaler_tv2x.dll`, you can pass | ||
`--scaler tv2x` to use that algorithm with a doubled window size (512x448). | ||
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The widescreen option accepts the following modes: | ||
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- `adjacent` - left and right rooms bitmaps will be drawn | ||
- `adjacent-blur` - left and right rooms bitmaps will be blurred | ||
- `mirror` - the current room bitmap will be drawn mirrored | ||
- `blur` - the current room bitmap will be blurred | ||
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In-game hotkeys : | ||
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Arrow Keys move Conrad | ||
Enter use the current inventory object | ||
Shift talk / use / run / shoot | ||
Escape display the options | ||
Backspace display the inventory | ||
Alt Enter toggle windowed/fullscreen mode | ||
Alt + and - increase or decrease game screen scaler factor | ||
Alt S write screenshot as .tga | ||
Ctrl S save game state | ||
Ctrl L load game state | ||
Ctrl R rewind game state buffer (requires --autosave) | ||
Ctrl + and - change game state slot | ||
Function Keys change game screen scaler | ||
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## Credits | ||
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Delphine Software, obviously, for making another great game. | ||
Yaz0r, Pixel and gawd for sharing information they gathered on the game. | ||
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## Contacts | ||
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Original REminiscence: Gregory Montoir, cyx@users.sourceforge.net | ||
REinforced version: Alex Chermenin, alex@chermenin.ru | ||
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## URLs: | ||
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[1] http://www.mobygames.com/game/flashback-the-quest-for-identity | ||
[2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity | ||
[3] http://ramal.free.fr/fb_en.htm | ||
[4] https://www.exotica.org.uk/wiki/Flashback |
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