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player.js
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player.js
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var config = require('cheslie-config'),
io = require('socket.io-client'),
ai = require('./ai.js'),
game = io(config.game.url),
tournament = io(config.tournament.url),
name = ai.name;
tournament.joinGame = (gameId) => {
console.log('Player is joining game: ' + gameId);
if (game.connected) {
game.emit('join', gameId, name);
} else {
tournament.emit('leave');
game.connect();
}
}
tournament
.on('connect', () => {
console.log('Player ' + name + ' is connected to ' + config.tournament.app.name);
tournament.emit('enter', name);
})
.on('reconnect', () => {
if (game.connected) {
tournament.emit('enter', name);
}
})
.on('join', tournament.joinGame);
game.emitMove = (gameState, move) => {
gameState.move = move;
game.emit('move', gameState);
};
game.doMove = (gameState) => {
var move = ai.move(gameState.board);
if (typeof move === "string") {
game.emitMove(gameState, move);
} else {
move.then(move => {
game.emitMove(gameState, move);
}).catch(err => {
console.log(err.error);
game.emitMove(gameState, err.move);
});
}
}
game
.on('connect', () => {
if (tournament.connected) tournament.emit('enter', name);
console.log('Player ' + name + ' is connected to ' + config.game.app.name);
})
.on('move', game.doMove)
.on('disconnect', () => {
tournament.emit('leave');
game.connect();
});