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briefing.sqf
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// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
// @file Name: briefing.sqf
if (!hasInterface) exitWith {};
_trimName = { _this select [1, count _this - 2] };
_aKeyName = { _arr = actionKeysNamesArray _this; if (count _arr == 0) exitWith {"<UNDEFINED>"}; _arr select 0 };
#define NKEYNAME(DIK) (keyName DIK call _trimName)
#define AKEYNAME(ACT) (ACT call _aKeyName)
waitUntil {!isNull player};
player createDiarySubject ["infos", "Infos and Help"];
player createDiarySubject ["changelog", "Changelog"];
player createDiarySubject ["credits", "Credits"];
player createDiaryRecord ["changelog",
[
"v1.4d",
"
<br/>[Added] Progression System
<br/>[Added] Parastore
<br/>[Added] RandomSpawn
<br/>[Added] Database
<br/>[Fixed] Move objects
<br/>[Fixed] Killsystem
"
]];
player createDiaryRecord ["credits",
[
"Credits",
"
<br/><font size='16' color='#BBBBBB'>Developed by A3Wasteland.com:</font>
<br/> * AgentRev (TeamPlayerGaming)
<br/> * JoSchaap (GoT/Tweakers.net)
<br/> * MercyfulFate
<br/> * His_Shadow (KoS/KillonSight)
<br/> * Bewilderbeest (KoS/KillonSight)
<br/> * Torndeco
<br/> * Del1te (404Games)
<br/>
<br/><font size='16' color='#BBBBBB'>Original Arma 2 Wasteland missions by:</font>
<br/> * Tonic
<br/> * Sa-Matra
<br/> * MarKeR
<br/>
<br/><font size='16' color='#BBBBBB'>Improved and ported to Arma 3 by 404Games:</font>
<br/> * Deadbeat
<br/> * Costlyy
<br/> * Pulse
<br/> * Domuk
<br/>
<br/><font size='16' color='#BBBBBB'>Other contributors:</font>
<br/> * 82ndab-Bravo17 (GitHub)
<br/> * afroVoodo (Armaholic)
<br/> * Austerror (GitHub)
<br/> * AWA (OpenDayZ)
<br/> * bodybag (Gameaholic.se)
<br/> * Champ-1 (CHVD)
<br/> * code34 (iniDBI)
<br/> * Das Attorney (Jump MF)
<br/> * Ed! (404Games forums)
<br/> * Farooq (GitHub)
<br/> * gtoddc (A3W forums)
<br/> * HatchetHarry (GitHub)
<br/> * Hub (TeamPlayerGaming)
<br/> * k4n30 (GitHub)
<br/> * Killzone_Kid (KillzoneKid.com)
<br/> * Krunch (GitHub)
<br/> * LouDnl (GitHub)
<br/> * madbull (R3F)
<br/> * Mainfrezzer (Magnon)
<br/> * meat147 (GitHub)
<br/> * micovery (GitHub)
<br/> * Na_Palm (BIS forums)
<br/> * Outlawled (Armaholic)
<br/> * red281gt (GitHub)
<br/> * RockHound (BierAG)
<br/> * s3kShUn61 (GitHub)
<br/> * Sa-Matra (BIS forums)
<br/> * Sanjo (GitHub)
<br/> * SCETheFuzz (GitHub)
<br/> * Shockwave (A3W forums)
<br/> * SicSemperTyrannis (iniDB)
<br/> * SPJESTER (404Games forums)
<br/> * spunFIN (BIS forums)
<br/> * Tonic (BIS forums)
<br/> * wiking.at (A3W forums)
<br/> * xx-LSD-xx (Armaholic)
<br/> * Zenophon (BIS Forums)
<br/>
<br/><font size='16'>Thanks A LOT to everyone involved for the help and inspiration!</font>
"
]];
player createDiaryRecord ["infos",
[
"About Maldenstorm 2035",
"
<br/>Wasteland is a team versus team versus team sandbox survival experience. The objective of this mission is to rally your faction, scavenge supplies, weapons, and vehicles, and destroy the other factions. It is survival at its best! Keep in mind this is a work in progress, please direct your reports to http://forums.a3wasteland.com/
<br/>
<br/>FAQ:
<br/>
<br/>Q. What am I supposed to do here?
<br/>A. See the above description
<br/>
<br/>Q. Where can I get a gun?
<br/>A. Weapons are found in one of three places, first in ammo crates that come as rewards from missions, inside and outside buildings, and second, in the gear section of the vehicles, which also randomly spawn around the map. The last place to find a gun would be at the gunshops located throughout the map. You can also find them on dead players whose bodies have not yet been looted.
<br/>
<br/>Q. What are the blue circles on the map?
<br/>A. The circles represent town limits. If friendly soldiers are in a town, you can spawn there from the re-spawn menu; however if there is an enemy presence, you will not be able to spawn there.
<br/>
<br/>Q. Why is it so dark, I cant see.
<br/>A. The server has a day/night cycle just like in the real world, and as such, night time is a factor in your survival. It is recommended that you find sources of light or use your Nightvision Goggles as the darkness sets in.
<br/>
<br/>Q. Is it ok for me to shoot my team mates?
<br/>A. If you are member of BLUFOR or OPFOR teams, then you are NOT allowed to shoot or steal items and vehicles from other players. If you play as Independent, you are free to engage anyone as well as team up with anyone you want.
<br/>
<br/>Q. Whats with the canisters, baskets and big bags?
<br/>A. This game has a food and water system that you must stay on top of if you hope to survive. You can collect food and water from food sacks and wells, or baskets and plastic canisters dropped by dead players. Food and water will also randomly spawn around the map.
<br/>
<br/>Q. I saw someone breaking a rule, what do I do?
<br/>A. Simply go into global chat and get the attention of one of the admins or visit our forums, and make a report if the offense is serious.
"
]];