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nethackrc
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nethackrc
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OPTIONS=!cmdassist,!help,suppress_alert:3.4.3,!legacy
# == Do some stuff automatically =============================
OPTIONS=autodig,autopickup,pushweapon
OPTIONS=autoquiver
OPTIONS=pickup_types:$
# == Make things look nice ===================================
OPTIONS=color,DECgraphics,hilite_pet,lit_corridor,hpmon
OPTIONS=menustyle:full
# == Show extra stuff ========================================
OPTIONS=showexp,showscore,time,showrace
OPTIONS=disclose:+i +a +v +g +c
OPTIONS=scores:5 top scores/4 around my score/own scores
OPTIONS=boulder:0
OPTIONS=runmode:run
OPTIONS=msg_window:full
# == Special dungeon drawing characters =====================
# Base ibmfilter features PLUS:
# grave -> set intersection symbol
# ladder down -> greater than or equal to
# ladder up -> less than or equal to
# throne -> square root
# sink -> pi (thinking about something better)
# iron chain -> infinity symbol
# statue -> beta
# iron ball -> theta
#DUNGEON= 1 179 196 218 191 192 217 197 193 194 180 195 250 254 \
# 254 0 0 240 241 250 176 177 0 0 243 242 0 239 \
# 251 227 244 247 250 247 250 250 0 0 0 0 247
#OBJECTS= 0 0 0 0 0 0 0 0 0 0 0 0 0 225 233 236 0
#TRAPS= 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Default dungeon features for IBMgraphics
# solid rock, various walls ... vertical open door
# horizontal open door, vert closed door, hor closed door, iron bars, tree, ... grave
# throne ... under water
#DUNGEON= 0 179 196 218 191 192 217 197 193 194 180 195 250 254 \
# 254 0 0 240 241 250 176 177 0 0 0 0 0 0 \
# 0 0 244 247 250 247 250 250 0 0 0 0 247
# == Config for the menucolors patch =========================
OPTIONS=menucolors
# Blessed, cursed and uncursed
MENUCOLOR=" [at].* [-+][0-9]"=cyan
MENUCOLOR=" [0-9]+ [-+][0-9]"=cyan
MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=cyan
MENUCOLOR=" uncursed "=cyan
MENUCOLOR=" uncursed clear potion"=lightblue
MENUCOLOR=" uncursed potion.* water"=lightblue
MENUCOLOR=" blessed "=lightgreen
MENUCOLOR=" holy "=lightcyan
MENUCOLOR=" blessed clear potion"=lightcyan
MENUCOLOR=" blessed potion.* water"=lightcyan
MENUCOLOR=" cursed "=red
MENUCOLOR=" unholy "=orange
MENUCOLOR=" cursed clear potion "=orange
MENUCOLOR=" cursed potion.* water"=orange
# Unknown but equipped
#MENUCOLOR=" .* \([a-z ;]+\)"=gray&underline
# Uncursed and equipped
#MENUCOLOR=" [at].* [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline
#MENUCOLOR=" [0-9]+ [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline
#MENUCOLOR=" uncursed .* \([a-z ;]+\)"=cyan&underline
MENUCOLOR=" blessed .* \([a-z ;]+\)"=lightgreen&underline
MENUCOLOR=" cursed .* \([a-z ;]+\)"=red&underline
## Lit light sources
#MENUCOLOR=" \(lit\)"=white
# Damaged items
MENUCOLOR=" rusty "=yellow
MENUCOLOR=" rusted "=yellow
MENUCOLOR=" eroded "=yellow
MENUCOLOR=" corroded "=yellow
MENUCOLOR=" burnt "=yellow
MENUCOLOR=" burned "=yellow
MENUCOLOR=" rotted "=yellow
MENUCOLOR=" damaged "=yellow
# Damaged equipped items
MENUCOLOR=" rusty .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" rusted .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" eroded .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" corroded .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" burnt .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" burned .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" rotted .* \([a-z ;]+\)"=yellow&underline
MENUCOLOR=" damaged .* \([a-z ;]+\)"=yellow&underline