Sliders #59
Replies: 19 comments 13 replies
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Thoughts: (1) If we go with the blender style, you can always enter a value directly Assuming we go with the blender style, one option would be to be able to (say) shift-click a slider to bring up a dialog that allows you to edit the min, max, and rounding. |
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Yes, I think this would be the best solution. But, If I add settings to a Controller panel, would these be valid for other Controller panels ? Now my settings work on multiple Controllers, in different workflows, as long as the node name is the same. |
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I think it could work this way :
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So my plan is: Stage 1Implement the Blender style sliders with the current override mechanism, and set all numeric types to use them. Since you can directly enter data in that style, this will be usable always, if not ideal. Stage 2Add the ability to edit the start/stop/round attributes of a slider (triple-click or shift-click, probably, popping up a dialog). This will be saved to a shared table, with options:
At this point the old mechanism will be retired (maybe auto converted, maybe not!) Stage 3Provide a mechanism to edit that shared table |
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Step 1 done on the 0.8 branch - take a look @JorgeR81 :) |
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(Also did the image resizing) |
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This works well. But it has a small quirk. |
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Aesthetically, I think flat sliders would look better here. I've made a mockup: original Prompt box :
COMBO box :
Sliders :
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Another nice visual improvement would be to hide the cursor, in the slider, while we are dragging. |
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Merged 0.8 into main. |
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0.9 merged. Take a look. |
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Nice ! One small improvement that could be made : Once we clicked down, is it possible to keep dragging the slider if the mouse pointer leaves the slider area ? Sometimes, I can't drag the slider all the way to the end ( e.g.: 0.98 ), and all the text is selected instead, because the mouse pointer leaves the slider area. Since we already clicked down, to select the slider, dragging could still work even if we, accidently, leave the slider bar, and go into an adjacent slider. |
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Aesthetically, the GUI looks pretty good already ! I have some ideas for small improvements, but at this point it may just be my personal taste. Original New changes :
And some other stuff I mentioned before, if possible :
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OK, done a load of this stuff on branch 0.9.2. Not merging yet, to see if errors arise, but feel free to play, it's fairly stable now (I think!) |
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Minor issue: If I click on slider the value, to type a value, but I don't change anything, then it will not go back to slider,
To convert it back to a slider, I need to refresh the browser ( or hide and show the controller again ). The users just double click by accident, or just change their mind, and want to cancel the typing. |
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Feature suggestion :
This would be a good way to just increase / decrease, a single step or just a few steps, in sliders with a large range of values. |
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Minor issue: The Controller is not updated when I change the node's color. |
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Minor bug: On a new workflow the Controller, the controller does not show up, when we use the right click menu to show it, for the first time. Nothing happens when we click the button, and the menu does not go away. We need to click again for the menu to go away. And the, the next time we use the right click, it will work ( it will show the controller ) |
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Minor issue: The KSampler preview does not seem to work anymore. It does not work at all now. |
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Thoughts about sliders.
Really like the Blender style:
What to do about overriding the min/max/step, and making them be or not be sliders?
One suggestion:
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