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Loaders.h
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#pragma once
#include <list>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/arrstr.h>
#include "genie/resource/Color.h"
#include "genie/resource/DrsFile.h"
#include "genie/resource/SpriteFile.h"
namespace GG
{
void LoadPalettes(std::vector<std::vector<genie::Color>> &palettes, const wxString &path);
void LoadPlayerPalette(std::vector<std::vector<genie::Color>> &palettes, const wxString &path);
std::string LoadSound(wxArrayString &folders, const std::string &filename, int resnum);
const unsigned char *LoadSound(std::vector<genie::DrsFile *> &datafiles, int resnum);
genie::SpriteFilePtr LoadSLP(genie::DrsFile &pack, int resnum);
genie::SpriteFilePtr LoadSLP(const wxString &filename);
genie::SpriteFilePtr LoadSMP(const wxString &filename);
genie::SpriteFilePtr LoadSMX(const wxString &filename);
// This will ensure that all sprites are displayed.
void LoadNextBatch(void);
extern size_t cache_size;
class CachedSprite
{
public:
CachedSprite(size_t batch, wxString key, genie::SpriteFilePtr slp) :
batch(batch), key(key), slp(slp)
{
}
size_t batch;
wxString key;
genie::SpriteFilePtr slp;
};
class LRU_SLP
{
public:
typedef typename std::list<CachedSprite>::iterator list_it;
typedef typename std::unordered_map<std::string, list_it>::iterator map_it;
// Handle least recently used cache here.
void put(const wxString &key, const genie::SpriteFilePtr &slp);
genie::SpriteFilePtr use(const wxString &key);
inline void AdvanceProductionBatch(void) { ++production_batch; }
private:
size_t production_batch = 0;
size_t memory_in_use = 0;
std::list<CachedSprite> slp_cache_list;
std::unordered_map<std::string, list_it> slp_cache_map;
};
}