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Make zombies not have a voice: [_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
[_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
Originally posted by @cineafx in #1 (comment)
The text was updated successfully, but these errors were encountered:
Not sure if ACE_NoVoice or the vanilla ArmA NoVoice is needed
ACE_NoVoice
NoVoice
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Implemented #5 with ACE_NoVoice (also added ace_common dependency)
502d1a4
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Make zombies not have a voice:
[_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
Originally posted by @cineafx in #1 (comment)
The text was updated successfully, but these errors were encountered: