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changelog_old.txt
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https://github.com/CaesarVincens/CK2Plus
https://github.com/ccyj/CKIIplus
https://github.com/Dimonte/CK2Plus
4.07.8
FIXES:
* "Raise Chinese Regiment" and "Raise Honor Guard" decisions not working.
* Sainthood narrative event not visible.
* Some de jure laws not copied from Empire to vice-royal kingdoms.
4.07.7
ADDITIONS:
* Berber Empire
TWEAKS:
* Buddhism and Jainism decline in India as it did in history.
* History in Central Asia corrected.
* Minor culture tweaks in the Balkans and Saxony.
* Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
* Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
* Dutch Empire can now be formed by Frisians.
* Kingdom of Belgium can now be formed by Flemish and the French.
* Kingdom of the Netherlands can now be formed by Flemish and Frisians.
* Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
* Theocracies banned from using Border Dispute CB.
* AI will not use CBs with financial cost if they can't afford the war.
* Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
* Carthaginian empire available for Tamazight and Zenati.
* German melting pots revisited & simplified to hopefully give better results.
* Tribal Barons no longer prevent Late Feudal/Imperial Administration.
* AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
* Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.
FIXES:
* Sawdan vassal of Benevento on character selection screen in TOG start.
* Imperial commanders getting title claim with low martial skill.
* Various "Schism Lead-up" events not having correct event targets for localisation.
* Conditions to form HRE significantly different from conditions for requesting papal coronation.
* Bohemian and Wendish dynasties using the germanic "van" prefix.
* Roman province of Sardinia-Corsica active on game start.
* Longobards not being able to convert to Plus diversified Italian cultures.
* Reformation event referencing reformed religion instead of the old one.
* Religious head can have any priest do the coronation in their own name.
* Leprosy doesn't take Non-Epidemic disease game rule into account.
* Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
* Infinite diplomacy from earning nickname ambition.
4.07.6
GAME RULES:
* Removed Vanilla Germans/Italians Game Rule.
* Baby portraits game rule.
ADDITIONS:
* Frisian Empire.
* Coronations will now start with a selection of the priest who will perform it. The options given are "Religious Head", "High ranking in-realm priests" such as a cardinal, or "Any in-realm priest" e.g. bishop or lord spiritual. The choice influences the cost of the coronation, and prestige and piety gain.
* Bön monastic order.
* Bön holy pilgrimage.
TWEAKS:
* Added Thuringian and Bavarian cultures to the CM/TOG map.
* Removed Rhenish from the map and events.
* Dutch Empire only creatable by Dutch and Flemish characters.
* Overhauled the likes and dislikes by the Chinese Emperor to fit CK2+'s cultures and religions.
* Austrian and Teutonic cultures will only emerge in provinces outside HRE.
* Adventurers will generate a bigger portion of troops based on the money they collected, and less based on their attributes and "out of thin air". Overall troop count was reduced a bit.
* "Dreams of Conquest" trait now provides a bigger health boost.
* Aztecs given permission to start invasion CBs immediately after landing.
* Temujin will now prefer to use nomad invasion CB instead of taking one duchy at a time.
* Bön get same patron deities as Tibetan pagans.
* Mongol Empire can use nomad invasion CB with population factor of 50%.
* Religious branch selection can now be aborted.
* Enabled Buddhist ambitions for Bön.
* Removed vanilla spymaster actions which Plus already had included in different events.
* Hindus are now the majority in India instead of Jain.
FIXES:
* Bön using random CoAs.
* Another case of theocracy titles ending up with secular succession laws.
* If weaponsmith is given extra funds, created artifacts were of lower quality.
* Secret religion event chain where member get's nervous about hidding their faith missing character name in description.
* Lombardy always attacking Papacy in CM bookmark.
* Baby portraits sometimes not shown on Linux/Mac.
* Kingdom Lockout Laws get revoked in annual maintenance.
* Bön and Taoist religions have access to "Choose Religious Branch", but don't have any branches defined.
* Tibetan pagans sometimes getting "regular" feudal government.
* Genghis Khan having less troops in historical setup than dynamically generated Mongol Empire.
* "Mongol Invasion of Khwarezmia" using tribal invasion CB.
* Bön referencing non-existing religious head.
* Bön being able to get sympathy to eastern religions.
* Immortal women becoming infertile.
* Plus gender rule not applied for Assassins.
* Plus gender rule not applied for various events from JD and M&M.
* Pope spamming Great Schism mending event.
4.07.5
ADDITIONS:
* Baby Portraits for children of age 0 to 2 - original artwork by Georges de La Tour.
TWEAKS:
* Removed the frame from the loading screens.
* Kingdom Lockout law group enabled for everyone, with additional law which allows creation of kingdom-tier titles for the top liege only.
* "Middle Aged" nickname chance reduced and added limitation so it's given only to unremarkable characters.
* Removed "Employ Smith" decision limitation where one could only get one item. Now the decision can be taken untill top-tier item is owned.
FIXES:
* Temple owners copying top liege succession law.
* Secret religion actions increassing visibility for secret society.
* Melting pot events not taking melting pot game rule into account.
* Kanem Bornu Empire not creatable by Central African characters.
* De jure Kingdom of Siberia set to be inactive.
* AI always keeps prisoner jailed after torture/humiliation.
* Heretic Lord Spiritual Event having two options which end up with taking on a secret religion.
* Portraits not changing for characters who are on a boat.
4.07.4
MAJOR:
* Compatibility with latest CK2 release, 2.8.2.1
ADDITIONS:
* Duchy of Septimania in southern France, replaces duchy of Upper Pyrenees which is now titular.
* New unique nicknames for Scottish monarchs up to John Balliol.
* New unlockable nicknames: the Dangerous, the Middle Aged, the Aggressor, the Vehement.
TWEAKS:
* Imperial Government can enable Vassal Peace law with medium CA, and Total Peace with high CA.
* Horse Archer pursue_attack, melee_defense and pursue_defense adjusted to make it more inline with changes made to light_cavalry
* Redone Scottish cultural names.
* When an empire gets shattered because it's too small, a replacement kingdom tier title will be given to ruler.
FIXES:
* Nomad succession event missing names.
* Icon-breakers disliked by Iconoclast.
* Horse nation in EU4 converted games if SSI is enabled.
* Forced Hausa centenarian "Warisi" to die earlier.
* Gender laws not taken into account in employment decisions.
* Gender laws and game rule have no effect for AI succession law changes.
* Bunch of missing name links.
* Duchy Claim CB from JD missing.
* Hellenic mechanics not working for Hellenic religion, only Roman.
4.07.3
MAJOR:
* Lake Chad and 24 new provinces around it.
* 6 new duchies, Sokoto, Hausa, Dardaju, Kordofan, Kanem, and Bornu. They're arranged into 3 kingdoms, Hausa, Dardaju and Kanem.
* Central African cultural group, containing Hausa and Kanuri cultures.
* New East African culture, Daju.
* Historical rulers of Kanem, plus fictional dynasty trees for rulers of all new provinces.
* Titular empires for Kanem and Hausa.
* Mali Empire expansion added to history from "The Lion King" bookmark.
* Tribals will now accept early feudal government as liege lords and will count towards vassal limit. Late feudal and imperial administration cannot be adopted if the realm has tribal vassals. If a ruler with late feudal administration "inherits" tribal vassals they will have an opinion malus towards their liege. Tribal behaviour towards imperial government remains unchanged.
GAME RULES:
* Faction Aggression GR - Allows configuring how likely faction is to make demands of liege.
ADDITIONS:
* Flemish emergence events.
* "Challenge" event for Just trait - Personality trait events replacement event for rulers.
* New Tuareg fictional holders for Saharan provinces.
* Unique Bavarian names.
* Exclave Conquest CB - can target any single-county exclave that borders your realm, as long as it doesn't de jure belong to you or the target.
TWEAKS:
* Trade route paths tweaked slightly.
* Silk Road trade wealth adjusted to bring it in-line due to recent changes.
* Number of new creatable holding slots now depends on the terrain. Plains and farmlands can get 3 new holding slots. Hills, woods, forest and marsh can get 2. Jungle, mountain, savanna and steppe can get 1. The rest cannot increase holding slot number.
* Moved Caen to Bayeux province.
* Stafford and Derby moved to Mercia/Hereford duchy.
* Stafford made capital of Mercia duchy and kingdom.
* Tamworth and Lichfield switched holding types. Tamworth is now a Castle and capital of Stafford.
* Players can have 8 personality traits. AI is still limited to 5. - To be replaced with "Challenge" events.
* Removed in-game ads for DLCs.
* Cynical rulers won't always refuse papal investiture "suggestion" since it's normally a stupid move.
* If player is controling the Aztecs, the "second landing" can be called with a decision instead of happening automatically.
* Syphilis(non-epidemic) will happen less often unless Aztecs have shown up, or year is 1350.
* Hermetic society available to Aztecs once they have a religion head.
* Faction meeting agendas against the liege have ~10% bigger chance of being selected.
* "Baqt" between Egypt and Nubia
* ERE starting decadence increased across the board. More noticeable in earlier starts than later
* Seljuks troops in 1066 war increased (AI only).
* Roman pagans get heir designation.
* Strait and portage lines made thinner.
FIXES:
* Gender succession law is lost when creating HRE.
* Chinese Imperials can attempt religion conversion on other characters, despite the government description saying otherwise.
* Banu Tamim dynasty has correct culture.
* Immortal trait not working on RD characters.
* Kingdom of Guge having cognatic succession.
* Tooltips for childhood culture/religion conversion showing current culture/religion.
* Two Keita dynasty having two dynasty trees and duplicate characters.
* Not possible to increase gender laws or female council laws with governments that block them at start.
* Gender law availability not taking Gender rule option "Plus" into account.
* Mecca's unit, city and councilor positions.
* Do not apply Recently Conquered when ruler abdicates in excommunication war.
* Hulegu's wife re-united with him.
* Factions have only a minor chance of making an ultimatum towards liege.
* Pope willy-nilly excommunicateding people because PDS thought it'd be fun.
* Rulers won't get automatically excommunicated if they refuse papal investiture. Insted pope will have a choice of doing so in a follow-up event.
* Catholic count of Zeeland in TOG.
* Theology focus "seclusion" event chain won't result with miracle healing of Syphilis or Leprosy if supernatural events are off. Instead a health improvement modifier can be gained.
* Able to build Third Temple with a non-Jewish liege.
* Missing Resist Viceroy Revocation CB description.
* JD cultural buildings not behaving like other buildings.
* RD missing cost for combat_rating.
* CTD on Linux/Mac (tested only on Linux). Probably.
* CTD when running EU4 converter.
* EU4C not converting Female Council law correctly.
* Players able to select Ancient Religions game rule without having TOG DLC, resulting with game over on converison.
4.07.2
ADDITIONS:
* Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.
TWEAKS:
* Removed "only once a month" employment constraint.
* Renamed Carantanian to Carniolan.
FIXES:
* Employed courtiers have dynasties of other cultures.
* Italian count of Cinarca.
* Heretics unable to "seek ancient knowlege".
* Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.
PERFORMANCE:
* Reduced complexity of the Silk Road. The game should now run almost twice as fast.
4.07.1
GAME RULES:
* Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
* Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
* Added 20 year delay option for Crusade Delay GR.
ADDITIONS:
* Carantanian (Slovenian) culture as an emergent culture.
TWEAKS:
* Kingdom of Illyria is creatable for South-Slavic characters.
* Removed Scots culture. Everyone is back to being Scottish.
* Secretly introducing character to a religion now has a realistic chance of success.
* Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
* Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
* Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.
* FIXES:
* Renamed second Chud province to use local variant of the name.
* Nowruz celebration not triggering properly if delayed.
* Secretly introducing character to a religion event chain not checking stats or flags from introducer.
* Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
* Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
* Unit positions for Ilam.
* Seclussion events generating +5 tyranny per courtier.
* Unable to play Il-Khanate or Golden Horde after 1241.
* d_sistan ducal holder having no titles below the ducal tier from 1066-1215
PERFORMANCE:
* AI will check decisions for secret religion introduction less often. Occurence rate is the same.
4.07
MAP:
* (beta1) Added new JD counties
* (beta1) Amber Road has been split into the Amber Road and a new trade network, Rus Road
* (beta1) Reorganized counties in northen Greece to Duchy of Makedonia
* (beta1) Dyrrachion split into two counties
* (beta1) Added two new counties in Thessaly and made it a duchy
* (beta1) Reworked counties and duchies in Serbia
* (beta1) All trade networks have been revisited, revised and improved
* (beta1) EU4C updated with new counties and cultures
* (beta3) Added province of "Mark" to Westfalen region, and renamed Göttingen to Westfalen. Adjusted baronies and borders accordingly
* (beta5) Rearranged and renamed some provinces in northen Iran. Duchies adjusted to round-up the counties
* (beta5) Duchy of Pamir is now in the Himalayan region instead of the Tarim Basin
* (beta5) Moved c_chortitza to Pereyaslavl (no longer a one-county duchy)
* (beta6) Caspian Sea is now an "ocean" for the purposes of having ports
* (beta6) The rivers nearest Novgorod defined as an ocean to allow Novgorod to be a merchant republic
* (beta6) Lake Peipus (near Pskov) is now connected to the Gulf of Finland allowing Pskov to have a port
* (beta6) Tibet Adjustments ideas are thanks to the Tianxia modders
* (beta6) Tibet and Tarim Basin max holding counts and starting holdings reduced
* (beta6) Tibet's provinces in the northwest section of the plateau is now wasteland. Idea & Inspiration courtesy of the Tianxia mod, thanks!
* (beta6) In Arabia; a few new duchies but no new provinces
* (beta6) Added Oasis provinces to Sahara
* (beta6) Added 2 desert provinces to Persia
* (beta6) Added Savanna terrain to a portion of Abyssinia
* (beta6) Added minor rivers to Baluchistan
* (beta6) Added Kharan Desert to Baluchistan
* (beta6) Added Registan Desert to Afghanistan
* (beta6) Added Wasit province to Mesopotamia
* (beta6) Province of Kalat renamed to Quetta, Zamindawar to Jask, Hormuz to Hormuzgan- same with the duchy, Baluchistan to Makran
* (beta6) Duchy of Qom and Kerman added
* (beta6) Zabulistan duchy pushed into Afghanistan, Sistan into its historic area, Baluchistan/ Makran into the West
* (beta6) Added new Paderborn province, changed Celle province to Hoya, adjusted other provinces in the region
* (beta6) Added duchy of Angria (Engern)
* (beta6) A pass through the Carpathians added
* (beta6) Paths around Lappland are restricted
* (final) Split Jylland into two provinces, "Jylland" and "Nørrejylland"
* (final) The Karakum and Kyzlkum deserts added
* (final) Added duchy of Holstein (Nordalbingia)
* (final) Merged in the 3D settlements from "Culturally Different Cities Remix", courtesy of @Nendur (original mod by @Velho e Bom Joe)
* (final) Syrian duchies changed and provinces are now more accurate
* (final) Samoyed duchy removed due to a lack of historical basis
* (final) Split duchy of Brittany into "Upper Brittany" and "Lower Brittany"
* (final) Added duchy of Nevers
* (final) Helmand River added
ADDITIONS:
* (beta1) Grand duchies of Milan, Naples and Sicily. Work similarly to other HRE stem duchies, except if kingdoms get vassalised by HRE they won't be automatically turned to duchies.
* (beta1) Split Hellenic pagan into Hellenic and Roman paganism
* (beta1) Jinn Sorcessors DW society for Muslims and Arab pagans
* (beta1) Cult of Titan DW society for Hellenic pagans. (Replaces Titan pagan religion)
* (beta1) Cult of Apep DW society for Egyptian pagans
* (beta1) Cult of Balor society background GFX
* (beta1) Cult of Balor quest message
* (beta1) Historical Tibetan Kings
* (beta1) Tibetan pagan religion
* (beta1) Event chain that converts Tibetan religion to Bön. Only happens to independent realms that have Bön or Buddhist neighbours, or if top liege is Bön or Buddhist
* (beta1) Forced and Voluntary tributary types added for use in Plus tributary mechanic
* (beta1) Decision to try to vassalize tributaries. Can be taken after the same realm has been a tributary for at least 30 years. Applies only for Voluntary and Forced tributary types
* (beta1) "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. (NOTE: This type of tributary will not count for tributary vassalisation). Player only
* (beta1) "Release as Protectorate" decision which allows players who control imperial realms to release non de jure vassals as protectorates. Vassals can reject this proposal. Player only
* (beta1) When a Jewish county is converted the province has the chance to gain a Jewish community or expel the last Jews from that province
* (beta1) When a jewish_group province is converted to anything but another jewish_group religion the province holder will be given the chance to turn it into a community or expel the rest of the Jews
* (beta1) Added Imperial tributary type which is used between two empires
* (beta1) Overpower Suzerain CB which can be used by Imperial tributaries to become suzerains themselves
* (beta1) "Rename Character" decision which allows player to rename their character
* (beta1) Player can transfer vassals to tributaries if the tributary has the same rank
* (beta3) Added more upgrades to the fort (including moat and drawbridge)
* (beta3) Added a flavor event relating to the Jade Emperor
* (beta4) Imported the Kingdom of Daylam as a titular kingdom
* (beta4) Localizations for various provinces, titles, and holdings
* (beta4) Translations for the "the Reformer" nickname
* (beta4) Added the nicknames "Whitehand", "the Elder", and "the Salic" and added them to appropriate characters
* (beta5) Added new and unique coats of arms for Kemetics
* (beta5) Hold Blot decision for Germanic pagans
* (beta5) Shieldmaidens for Germanic pagans
* (beta5) Comission Runestone for tribal Pagan Saxons
* (beta5) Patron Deities for Germanic pagans
* (beta5) Hellenic artifacts, Achilles' Spear and Spartan Sword
* (beta5) "Change Hellenic Branch" decision, switches between Greek and Roman versions of the religion
* (beta5) Added the nicknames "Greymantle" "Greycloak" "the Mother of Queens" "the Coalburner" "the Chivalric (le Prudhomme)", "the Walker", "the Fortunate", "the Stubborn", "the Surley (le Réchin)", "the Iron King", "Longsword", "the Tall", "Curtmantle" and added them to the historical rulers. "The Walker", "the Fortunate", "The Stubborn" and "The Tall" are able to gained in-game
* (beta5) Improved the translations for the nicknames "the Handsome" and "the Fair"
* (beta5) Added the titular kingdom of Bhutan
* (beta5) Added old Egyptian Empire (Empire of Kemet)
* (beta6) Added Roman province of Sardinia-Corsica
* (beta6) Added a trade post game rule. Comes in 3 options: Free (old default), Restricted (only MRs can use thecoastlines) and Merchant Republics (only MRs can construct any TP)
* (beta6) Major revision for Persia after Ilkhanate: Injuids, Jalayarids and Chupanids as successor kingdoms
TWEAKS:
* (beta1) Tributaries more likely to accept new suzerain if suzerain is their dynasty's head.
* (beta1) Moved Vaspurakan Jewish holy site to Baghdad.
* (beta1) Removed secret religious cults, as societies, entirely. Conversion can now be done by any landed character with enough piety. Revealing secret religion will only trigger the reveal in own sub-realm. Other realm characters will be given the option to remain secret
* (beta1) Complete overhaul of tactics thanks to the HIP team and Think0028
* (beta1) Egyptian and Hellenic pagans split out of the main "pagan group"
* (beta1) Merged Numidian culture with Tamazight
* (beta1) Asia minor and Armenia history tweaks
* (beta1) Moved Dornoch to Cromarty
* (beta1) Lappish culture/Finnic Pagans go further south in Scandinavia in first three bookmarks
* (beta1) It's now possible to change to late feudal succession laws if liege has "Late Feudal" law
* (beta1) DW no longer get the face-covering mask
* (beta1) All DW societies get DW robes (DLC locked!)
* (beta1) Theology focus makes conversion more likely
* (beta1) Changed the colours of the Albanian, Polish, Low Prussian, Thuringian, Czech, Swiss and Austrian culture for better contrast
* (beta1) Changed the colours of Hellenic and Roman religion for better contrast
* (beta1) Several provinces were made Afghan and the majority religion is Buddhism and Hinduism with a Zoroastrian minority
* (beta1) Pontic culture and dynasties added
* (beta1) Galatian culture removed from history setup
* (beta1) Celtic Headhunting now results exclusively from duels, not random battles, and rewards a skull in your treasury for each head hunted
* (beta1) Headhunting after the 5th head only grants 5 prestige and 2 piety, not the previous 20 and 10
* (beta1) Relocated pagan holy sites to more accurate locations (in progress)
* (beta1) Created buildings to represent specific holy sites which provide a piety bonus to the liege for controling. (in progress)
* (beta1) Court Educator title's functions combined with Teacher title from 2.8: for owners of Conclave, Court Educator will now be the default educator for children that do not have an assigned Guardian. (Non-JD court educator is paid less and gains less prestige.)
* (beta1) Bon moved from Pagan group to Eastern group
* (beta1) Bon and Buddhist may holy war each other, even within the same realm, due to their antagonistic tendencies with each other
* (beta1) Tibetan Pagan religious rebellion can happen in Bön provinces up to five years after conversion
* (beta1) Default start reverted to year 1066
* (beta1) Tibetan culture set as patriarchal
* (beta1) Removed Tsenpo from Tibetan name list
* (beta1) Unjust conquest opinion penalty reduced to -5
* (beta1) Disabled Border Dispute if holy war is available
* (beta1) Disabled Border Dispute for Merchant Republics
* (beta1) Border Dispute costs tweaked to mach fabricate claim costs
* (beta1) Reduced offmap boon costs
* (beta1) Bon tweaked to differentiate itself from Buddhism. No river movement, not feminist
* (beta1) Merchant Republics no longer able to declare war for any coastal province within range. You once again require a trading port be present to take the city, then in a seperate war to take the county
* (beta1) Border dispute cannot be used on OPMs
* (beta1) Border dispute cannot be used to take the capital away from someone
* (beta1) Voluntary tributaries will be less likely to try to break free
* (beta2) Tibetan pagan get access to minor titles
* (beta2) Tradepost Buildings on trade routes, except for the Silk Road and African Trade, have had their flat monthly income reduced
* (beta2) Silk Road and African Trade routes have had their base value increased slightly
* (beta3) East African tributary states switched to "voluntary" type in order to keep them longer as tributaries
* (beta3) Prestige gain/loss from establishing voluntary tributary status depends on the rank of the tributary
* (beta3) Threat values, ie decay, adjusted
* (beta3) Female Marshal law, or Full Equality law, or Equality game rule, should always allow any woman to become a commander under the same rules as for men
* (beta3) Improved DW event descriptions. Thanks to Omniscient!
* (beta4) Ruler Designer bastards can assume any dynastay, regardless of the culture. Legitimized bastards can assume dynasty within cultural group
* (beta4) Polish Empire uses the same flag as the kingdom
* (beta4) Renamed the county of Celle to Loingau, with localizations
* (beta4) Renamed Al-Jazira back to Mesopotamia
* (beta4) Renamed the county of Kempten to Allgäu, with localizations
* (beta4) Renamed the county of Bern to Ogo, with localizations
* (beta4) Renamed the county of Kempten to Allgäu
* (beta4) Entire Mecklemburg area made feudal with castles, cities and temples
* (beta5) Tweaks to the Jade Emperor's effects on the silk road
* (beta5) "Evil events" will now reduce wealth based on scaled income
* (beta5) Yazidi can now intermarry with the Muslim religious group
* (beta5) Zurvanist can now intermarry with the same religious groups as Zoroastrians can: Eastern, Muslim, Christian, and Jewish
* (beta5) Mandaean can now intermarry with the Jewish and Christian religious groups
* (beta6) Switched regions for Naxos and Cyprus
* (beta6) Expanded Irish High Kingship to 769 with historical rulers
* (beta6) Corrected title holders for the county and duchy of meath pre-867
* (beta6) Irish rulers are now disinherited by blinding (due to historical precedent)
* (beta6) Frisia is more pagan during Charlemagne
* (beta6) Estonia remains mostly pagan
* (beta6) Poland is still not fully christian in 1000 A.D and there is still a slavic minority in 1066
* (beta6) Trade post "baggie" map icon will now only indicate if there is free room for a TP to be built. The icon has also been slightly shrunk
* (beta6) Movement speed has been increased for the "savanna" terrain in Sub-Saharan Africa
* (beta6) Vassalize Tributary action now factors in both the rank of the suzerain and the tributary when evaluating the prestige cost.'
* (beta6) West Sub-saharan trade routes updated
* (beta6) Reshaped the Irbil, Ilam and Kuwait province
* (beta6) Renamed to Irbil to Duhok/ Kuwait to Kazimah and Hijaz to Duba
* (beta6) More Zunist in Afghanistan
* (beta6) Restore Roman Empire decision tooltip will now only list duchies which are not yet controled as required
* (beta6) Renamed to Tell Bashir to Rakka/ Asas to Resafa and Deir to Ana
* (beta6) Tweaked history of Persia and Mesopotamia to fix wrong title owners
* (final) For Trade Posts; Mercenary Garrisons can now also be built by MRs on any trade route in general
* (final) For TPs; Mercenary Garrisons now cost wealth per year instead of generating but provide much bigger boons in fort levels and garrison size
* (final) The cost of most JD boons have been increased by 40%
* (final) Many CBs now also clear out Trade Posts on success
* (final) Moved Germanic holy site of Thunær's Oak to c_wurzburg to be closer to its historical location
* (final) More winters in parts of the map, for example in the Atlas Mountains
* (final) Tweaked static age modifiers
* (final) Made Iceland's provinces more realistic
* (final) Reduced China's diplomatic range significantly to try to prevent mass-proliferation of Chinese influence
* (final) Changed Icelandic history to more closely match reality
* (final) Adjusted localizations to allow some which had been hidden by circumstances to show in correct situations
* (final) Trade post map 3D object removed
* (final) In 1066 if William abolishes the Witan he gains the "Title Revocation Law" at allowed
* (final) In bookmarks after William the Conqueror becomes king of England he starts with "Title Revocation Law" at allowed
* (final) AI made slightly more willing to prioritize income buildings
* (final) MRs may not build TPs in the Caspian Sea, except if they own a province on the silk road there
* (final) Removed succession law tooltips which refer to vice royal titles
* (final) ERE will try to HW everyone in south-east Europea and Asia Minor first, before moving on.
* (final) ERE won't HW for Jerusalem before it has complete control over Syria
FIXES:
* (beta1) Kingdom of Italy having wrong culture.
* (beta1) Crusader events should happen only during a crusade.
* (beta1) Succession Crisis incorrectly always claiming the heir is female.
* (beta1) Spanish translations of some cultures were corrected, thanks to forum user King Tony I.
* (beta1) Vassals able to use Restore Papacy CB against targets with the same religion as their liege.
* (beta1) Non-Sunni generated physicians have Sunni traits.
* (beta1) Missing Israeli title localisations.
* (beta1) Revert Duchy CoA not working if all de-jure counties are not owned.
* (beta1) Non-nomads stuck with nomad succession.
* (beta1) Brazen Bull start event happening multiple times.
* (beta1) Characters who are abroad can be invited to a party.
* (beta1) Nationalist rebelion event chain not taking split cultures into consideration (Italian and German).
* (beta1) Corrected flags of c_dublin and d_meath
* (beta1) DW Societies not actually available for secret religion members. (Some were only partially visible.)
* (beta1) Promethean religion should now convert properly in the EU4C
* (beta1) Liberate Religion war will not be possible if county holder has the "correct" religion
* (beta1) No longer able to attack a tributary of a charachter with whom there is a NAP or an alliance
* (beta2) Duchy of Köln not having a readable string
* (beta2) Syntax error in hl_silk_route_events
* (beta2) Various trade routes being duplicated
* (beta2) Taoist and Bon characters getting caste traits
* (beta2) Syntax error in jd_jewish_decisions
* (beta2) Charecters being converted to noreligion
* (beta2) Offmap Powers not alligned with vanilla
* (beta2) Offmap Powers adapted to take Plus-specific cultures into account
* (beta2) GoPagan event triggering too often
* (beta2) Win a War ambition not being completed for JD CBs
* (beta2) Jiuquan not having tech seed defined
* (beta2) Combat tactics checking if martial attribute is less than 0
* (beta2) Some new provinces not having proper climate defined
* (beta2) Fleets not being able to exit Thames
* (beta3) Saka cultural retinues
* (beta3) Theocracies losing Crown due to low CA law
* (beta3) Only people building a temple are allowed to be sent to China
* (beta3) Missing East African Tributaries
* (beta3) Missing Saka characters in Persia
* (beta3) Two Rahba provinces
* (beta3) Cinarca is Catholic pre-schism
* (beta3) Secret Taoist community requiring a secret society which doesn't exist
* (beta3) Corsica with Lombard culture at game start. Later switch to Tuscan culture is kept
* (beta3) Corsica will be included into Roman Provincia Italia if fully controlled
* (beta3) "Groom an heir" tooltip made smaller
* (beta3) Hired Bogomilist priests can now serve as Court Chaplains
* (beta3) Byzantine faction "Reduce CA" effect not persisting after coronation
* (beta4) Tibetan pagans added to AR system
* (beta4) Added missing fort tower buildings
* (beta4) Hellenic and Egyptian pagans not being linked with the correct sympathy trait
* (beta4) Character able to demand tribute from Western Protectorate
* (beta4) Characters in East Africa having counties with different lieges
* (beta4) JD invasions spawning in Europe
* (beta4) Italians using Tuareg dynasties
* (beta4) Non-Dynastic heir event reverted back to 4.06 version
* (beta4) County of Valona included in Albania
* (beta4) Albanian culture can now appear in Valona too
* (beta4) Bern founded in 1191 and not game start
* (beta4) Historical corrections in the Kingdom of Arles/Burgundy region
* (beta4) All title name localisations for german split cultures
* (beta5) Duchy of Thessalia added to Roman province of Macedonia
* (beta5) Employed Taoist or Bon characters have caste traits
* (beta5) Dead title holder of Norrland at Millenium BM
* (beta5) Male Ulyana of Tver
* (beta5) Proper Hermetic clothes for Plus cultural groups
* (beta5) Fixed broken Evoke Sympathy decision
* (beta5) Sympathy for the Pagans trait now has effect on Hellenic and Egyptian pagans
* (beta5) Various title localisations
* (beta5) Titular kingdom of Daylam can now actually be created
* (beta5) Germanic Pagans not converting to reformed version when it becomes available
* (beta5) Nyingchi and Nagchu unit and councillor positions
* (beta5) In order to prevent pentarch titles from being given away, they are all now kingdom tier titles
* (beta5) Fixed uncleared flags in Liberation revolts that could cause liberated states to be revassalized on revolter's death
* (beta5) Fixed instantly invalidating religious and heretic revolts
* (beta5) Release as Protectorate decison working on self
* (beta5) Landless characters initialising wars. E.g. Pope without a single holding
* (beta5) Characters with "Druid" traits being disinherited
* (beta5) Certain culture/religion combinations reverting to the default "stone church" temple picture
* (beta5) Hermetics having weird robes in cultures/groups that don't exist in vanilla
* (beta5) Men dying in childbirth
* (beta5) Disease immunity not being checked in RD disease scripted effects
* (beta5) Utrecht becoming feudal from 1139 onwards
* (beta5) Intermarriage between Nestorian rulers and Eastern religions is now actually possible
* (beta5) Sicilian retinue doesn't match cultural buildings
* (beta5) Limited tyranny morale penalty to 50% in order to prevent invincible army bug
* (beta6) Russian history years 1000+
* (beta6) Missing Tibetan rulers in 1000 BM
* (beta6) Yemeni baronies (Thanks @LordPeter)
* (beta6) AI tributary vassalisation now has a prestige cost
* (beta6) In-realm holy wars invalidating. (Shouldn't actually be allowed)
* (beta6) Restoring Roman Empire as Byzantium switches religion head back to pentarch in Rome
* (beta6) Emperor with Imperial administration able to refuse title inheritance after pressing the claim for the inheritor
* (beta6) Chalcedonian Pope in Rome always going independent after a regular succession
* (beta6) Trying to secretly convert a province one doesn't own never fails
* (beta6) Fixed Tantan province having "Ocean" terrain
* (beta6) Displaying "Can be Vassalized" for tributaries in the tooltip for ineligble suzerain
* (beta6) Displaying the "Demand Tribute" decision for a target that is already a tributary
* (beta6) Journey of Nerthus event chain not triggering if started in the wrong time of the year
* (beta6) Being able to vassalize religious heads using the vassalize tributary decision
* (beta6) Religious heads being unable to vassalize tributaries at all
* (beta6) Being able to demand tribute of allies
* (beta6) 3D Capital marker missing for the Zoroastrian and Kemetic religion groups
* (beta6) Roman empire restoration tooltip saying Adrianopolis duchy is required
* (beta6) Hellenic and Kemetics getting wrong "Martial Lady" trait
* (beta6) Requesting imperial marriage from the Jade Emperor canceling the "Become Married" ambition instead of completing it
* (final) Fictional Dukljanin dynasty used in medieval Serbia/Montenegro. Rulers with known dynasties updated to Vojislavljevic and Vukanovic
* (final) Allowed all Reaper's Due epidemics to appear past the vanilla end date
* (final) Eastern Indian trade route pathing
* (final) Missing localisation for Desert Cavalry V and VI
* (final) Incorrect tooltip for unjust Imprisonment
* (final) Immediate war in 1066 between HRE and Republic of Genoa because of patricians holding wrong baronies
* (final) Mongol invasion being invalidated because the script created a second Temujin
* (final) Anhalt unplayable between 1170 and 1252
PERFORMANCE:
(beta4) Improved usage of ai_check_interval in all decisions
(beta6) Removed usage of any_character scope.
4.06.8
ADDITIONS:
* Fort building "Ditch" (Basic, Upgraded, Advanced) - increases fort level.
* Fort building "Tower" (Basic, Upgraded, Advanced) - provides archers for forts.
* Fort building "Command Post" - gives one additional commander slot and some other benefits. Requires all level 2 fort upgrades.
* Spanish translation for Bookmarks (by tahlaskerssen).
* Option to improve education added to reeducation event chain.
TWEAKS:
* Trade HQ modifier now lists in the province modifier description what HQ is built there.
* Forts will no longer be consumed when creating a new holding.
* Advanced and Superior forts provide higher infantry defensive capability and morale.
* Reduced disease levy impact by half. NOTE: the plague still has an impact of 125%
* AI will no longer press claims for dynasty members unless they have a really high opinion of them.
* Vassals can request council position only if they haven't done it before, or if five year have passed since the last time they've made a request.
* Paranoid characters are only twice as likely (previously 10 times) to go into seclussion.
* Going into seclussion for legitimate reasons will no longer result with an opinion penalty.
* "See the Realm Prosper" and "Reign in Peace for 10 years" ambition will result with reduced threat level.
* Italian cultural empires require control of the entire cultural region or the correct culture (e.g. Umbrian for Umbrian Empire).
FIXES:
* Incorrect localisation for Trade HQ event.
* Female relatives asking for a spot on the council that is already taken while on lifetime appointment.
* Missing "dismiss" option in "female councilor appears" event chain.
* Druze getting the hafiz event.
* Mutazilite/Ashari traits being given to non-Sunni-or-heretic characters.
* Visigothic/Suebi characters forced to culture flip to Iberian cultures.
* Apostolic Monastic order not available to Paulicians if they stop being a heresy.
* Apostolic Monastic order not available to womene under gender equality game rule.
* The Assassins Society not available to women under "Plus" gender equality game rule.
* Italian cultural empires requiring capital for creation.
4.06.7
* GAME RULES:
Ancient Religions option "Characters" which converts both characters and provinces based on their own culture.
ADDITIONS:
* Gothic Empire formable by anyone from East Germanic cultural group.
TWEAKS:
* Improved viceroy selection for AI. More likely to select liked characters, and less likely to select rivals. Nearby rulers have a higher priority.
* Emperor can deny inheritance to all viceroy vassals regardless of their de Jure status, if Empire has medium or higher CA law.
* On Empire creation capital kingdom will be made de jure to the empire if it's entirely controled.
* Everyone under imperial government starts with primogeniture succession.
* Removed all redundant tooltips from Female Council law group
* Abdication decision, in addition to already existing conditions, will now only be available if current heir is of the same dynasty, religion and culture, is adult, is not at war, and is neither incapable, lunatic or possessed. Abdicating ruler must be at least 50 years old, and must have ruled for at least 10 years. Abdicating ruler must also have health attribute at 3 or less, or be depressed, stressed, or infirm.
* Vassal rebels can again be asked to stop wars against their liege.
FIXES:
* After a succession crisis, if previous ruler is no longer landed, all money will be transfered to new ruler.
* Raise Zealots / Tribal Army decision tooltip showing inaccurate troop count. (Removed troop count from tooltip.)
* Bogomilist formalisation status going negative and being unable to continue.
* Completely removed usage of add_alliance effect which probably caused everyone to be allied with everyone.
* Non-pagan tribals voting against higher tribal organization.
* Matrilineal marriage availability being reset in annual maintenance event.
* Paragon trait not affecting society devotion gain.
* Vassal rebels imprisoned after stoping wars when liege demands it.
* Not being able to increase Female Councill Law with anything other than agnatic-cognatic succession.
* Rulers of Empire tier Kingdom titles (e.g. Great Britain) don't get imperial crown on their portrait.
* Removed Seljuk pre-raise levies on 1066 start.
* Missing localisation for Numidian culture.
* Retinue conditions not checked in the correct scope, resulting with AI maniacally investing in it.
* Crimean Empire being formable outside of Crimea.
4.06.6
ADDITIONS:
* Nickname "the Suicide" - guess who might get this.
* Sardinian empire.
* Estates castle building.
* Hermetic Society available to all reformed pagans.
TWEAKS:
* Recreating Macedonian Kingdom gives the nickname "Diadochos".
* All feudal/married-life/job-flavour/court events can happen again after enough time has passed (5 years for most, some are timed at 10 years).
* Added timer block for bastard events.
* John of Eu gets nicknamed as "Lackland".
* Better flag for Umbrian empire.
* Better flag for Sardinian Duchy and Kingdom.
* Removed naval attrition.
* Liberation revolt winner will no longer become ally with everyone who helped them. Instead, they will vassalise those of lower rank, and gain a NAP with everyone else. Opinion boost remains.
* Reclaim Land prosperity event can only happen once per province. If there are Major Estates in the province then it can happen twice.
* Depopulation/poverty will reduce estate level in the province.
* HRE stem duchies can only be formed by non-independent rulers, and they require the control of the entire stem duchy.
* Kingdom of Tuscany now requires the entire Tuscan region.
* Job action "Improve Relations" can now be targeted at owned provinces in order to improve relations with the barons.
* In AR culture specific conversion, Somali will turn to Arab Pagan instead of Kemetic religion.
FIXES:
* Anglo-saxons now use saxongfx instead of germangfx as their default facialpack.
* HRE/ERE/LE getting destroyed instead of being replaced when owned by ruler of wrong religion.
* Studying Hurufi character getting Ill trait with Reaper's Due.
* Being able to create two Avaria Kingdoms.
* Desert Mother/Father gives currency to Miaphysite/Monophysite monastic order.
* AI lustful characters without seduction focus are far less likely to initiate seduction.
* HRE/ERE/LE auto-destruct event triggering several times on inheritance.
* Finger of St John artifacto increseas province conversion only if owner is Christian.
* Reformed Pagans get county conversion (for and against) with the same rules as non-pagans.
* Being able to create titular Vandalia as a non-Vandalic ruler.
* Many, many, many Validator fixes.
4.06.5
ADDITIONS:
* Playable Republic of Ragusa - Playable from 1066 bookmark to the last bookmark.
TWEAKS:
* Limited feudal life flavour events to happen only once to a character.
* Limited married life flavour events to happen only once to a character.
* Limited job flavour events to happen only once per each councillor.
* Limited court flavour events to happen only to a character.
* Demand Tribute decision should now show more requirement info in the tooltip.
* England CoA will now be switched dynamically based on owner culture/dynasty.
* Base imperial decadence is reduced 25% on inheritance instead of 33%.
* Nomads are 3 times more likely to try to gain tributary.
* Default start changed back to 1066.
FIXES:
* Reduced chances for death by snu-snu for strong healthy characters in all event scenarios.
* Israel no longer allowed as a base for a custom empire.
* Issue resolved for assignment of government types in the EU4C.
* Grand Tournament continuing with no participants after war has started.
* Kings Peace for non-Conclave being only available at medium CA.
* Duplicate MR coastal CB.
* Headhunter trait not providing correct modifiers for its level.
* Seek Treatment not working sometimes when Physician is also councillor.
* Create Macedon decision icon transparency.
* Duplicate province entries in Greater Israel region.
* Getting "Ill" trait with activated RD.
* faction_disapprove_obligations now modifies opinion by -5/10 instead of +5/10
* Missing "no yerly random event".
* Wolf Child events should now obey Supernatural game rule.
* Wolf Child taken in and rescued by wolves should only happen once.
4.06.4
ADDITIONS:
* Set Title CoA title decision which sets county CoA as duchy CoA. Can be reset.
* Attempt Religious Conversion decision will now work on foreign prisoners.
* Bogomilist Imperial Government type. Even though it makes no sense... It's there.
* Flemish dynastic names for use in Ruler Designer.
TWEAKS:
* Increased the soft cap for non-Trade Republics to hold trade posts by one.
* Made the event for the destruction of trade posts held by non-Trade republics visible to inform the player when, where and why they lost a trade post.
* Added variation to duchy colours in India.
* Religions that have high MA will be harder to convert.
* Passive decadence gain slowed down. The biggest difference is that if title is inherited, current decadence will be cut down by a third. Slightly reduced decadence gain from realm size, and added decadence reduction if vassal count is low.
* No more avanculate marriage for Orthodox and heresies.
* No more avanculate or cousin marriage for Hindu.
* Location added as a factor for AI priests selecting Chalcedonian rites.
* After the Great Schism HRE should never go Orthodox.
* Increased range at which Overextended Republic modifier will trigger.
* Made Chess with Death event chain 5 times less likely.
* Characters who have commited suicide will no longer be able to become saints.
FIXES:
* More Chalcedonian Pope weirdness. There shouldn't be anymore history gaps.
* Imperial government should now be kept if imperial title is inherited by a feudal emperor.
* Some cultures unable to create any empire title.
* Peasants being angry for only 2 or 4 days about being beaten
* No longer able to try to elope with your own liege
* With MnM enabled you no longer see the ransom prisoner decison
* Positive charitable event should no longer offer the same character for both the courtier and vassal options
* No longer able to grant titles using the intrigue menu if your council or regent must approve handing out titles. This does not apply if you do not own or have Conclave disabled.
* Despot title going to random vassals on game start.
* Marshal beating someone text references correct gender.
* Level 4 Magnum Opus artifact has only level 3 quality.
* Ruler Designer -100 trait having wrong text.
* Changed vanilla Dievs to Dievas in Baltic pagan religion description.
* Invited chancellor will now actually disapear if he's not good enough.
* Saint István appearing twice in Hungarian title history.
* Chess with Death event chain generating pre-schism catholic death.
* AI delayed from forming Jomsviking too early.
* Missing Fayoum history.
* Grey Eminence and Schemer traits slowing down claim fabrication.
* Cadet branches created because of high decadence now convert children and grandchildren to correct dynasty.
* Triggered schism game rule not working correctly for Nomads.
* AR game rule not working correctly for Nomads.
* Councillors being upset for changing their council job.
* Improved do_not_disturb cleanup mechanics. (auto-cleanup happens after two years)
4.06.3
GAME RULES:
* Added Succession Crisis Rule - By default unsuitable heirs may lose their inherited titles.
* Added Low CA Instability Ruke - Titles may get destroyed if Crown Authority gets too low.
* Defensive Pacts are now disabled by default.
* ADDITIONS:
* AI vassals will now form alliances.
* Empire level title called "Kingdom of Great Britain" which is formable via decision if England, Scotland and Wales are controled. If the decision is taken kingdoms will be made de jure vassals to the GB.
* Persian regnal names.
TWEAKS:
* Reduced duchy adventurer max army troops from 2500 to 1500.
* Reduced artifact loss chance to 1% for normal inheritance, and to 10 percent when character dies without heirs.
* Reduced "Marshal beats someone" event chance four times.
* Slowed down AI from going full cognatic if their liege isn't full cognatic.
* Female characters who are married matrilineally no longer automatically legitimize their bastard children. Children are given their mothers dynasty and can be legitimized with a decision.
* AI will prioritize the non-titular empire title when faced with choice between two imperial titles.
* Able to plan for Nowruz instead of only firing it during the 2 month window.
* "Imperial" government is renamed to "Imperial Bureaucracy".
* Lower Imperial Decadence decision can now lower decadence up to 5. Additionaly, decadence will be reduced more if it's high and the decision can be taken every three years instead of five.
* All Irish kings are called "High King".
FIXES:
* Court educator title DLC locked.
* When HRE is formed via decision ALL stem duchies will be made de jure, regardless if they're vassalised or not.
* AI will prioritize title saving a bit better if the title is threatened to be destroyed by low CA.
* Dynasty members asking to go to war if Kings Peace law is active.
* Not being able to create an empire if culture is Basque or Flemish.
* Some berber cultures using default christian units.
* Wrong Iberian retinue description.
* Missing cultures in the EU4 Converter.
* Missing voting pattern for vassal obligation focus sliders.
* Imperial decadence modifier is removed if character stops being Emperor.
* Christian crusades unable to trigger if no Paulician religious head exists.
* If player hands out titles before unpausing the game, welcome screen would be shown for each title.
* Added is_not_busy_trigger which checks both the flag and the modifier do_not_disturb.
4.06.2
MAP:
* Removed some fast-travel county connections in England.
TWEAKS:
* When selecting education focus, unfitting traits will now have a red background. The fitting trait still has a blue background.
* Convert to liege culture decision shows correct culture in tooltip.
* Added major river crossing modifier to several counties that are on both sides of a major rivers.
* Switched some Saxon dynasties to Saxon culture.
* Jewish communities returning to Israel now have a chance to convert the province, dependant on the size of the community.
* Specific claim wars, which can only be used against members of other faiths now check the secret religions in the same way they check public religions. Previously they were prohibited for characters who had a secret religion.
* Court Educator minor title can be given and revoked at any time.
* If re-education decision is taken, the focus will depend on selected educator. If no educator is selected or current one is not appropriate a new educator with desired traits can be hired.
* Success of re-education depends more on the educators traits, although investing in better education should in most cases give better results.
* If re-education doesn't go to well, there's a chance of losing a tier in existing education trait. If current tier is 1, old education will be removed entirely.
* Reduced maximum range for claimant adventurers from 600 to 450.
* If rulers lack money, are greedy, or are deceitful, they are more likely to try to capture and ransom claimant adventurer.
* Slightly increased chance of rulers rejecting claimant adventurer.
* Playable Aztec invasion is now available to Aztec rulers of any rank who own provinces in the West Atlantic or North Sea zones.
* Made a few more traits available in RD, and also added a Minus 100 customizer trait.
FIXES:
* Tribal vassals in feudal realms not converting to feudal under Government conversion rule.
* Greater Israel decision no longer requires a Jewish culture.
* Missing localisation for one of the rival duel events.
* Rivalry intrigue event using description localisation in option.
* Removed temple of Limoges from Canaries.
* AI can use nomad pillage decisions again.
* Missing unreformed pagan religion society descriptions.
* Gotland added as island region.
* Distribute Holdings decision creating female temple holders for religions where it's not allowed.
* Iron Crown and Bones of St. Peter not given to anyone in early starts.
* Köln-Jülich river crossing.
* Various fixes for nomad maintenance events which force correct culture and religion.
* More cases of raiding adventurers ending up in province 0.
* Immortal females losing "Beauty" trait.
* Jewish communities returning to Israel that manage to convert the province not flagging the ruler for the ambition.
* AI is using "Celebrate Nowruz" decision even if they don't have enough money.
* Selecting option not to be informed about claimant adventurer moves doesn't block further information.
* Cognatic succession not possible on secondary titles.
* Desert nomad retinue not available.
* Overthrow Khan decision not available.
4.06.1a
CRITICAL:
* Syntax error in feudal_life_events.
TWEAKS:
* Offering bribe during tributary event chain transfers 75% of annual income instead of 25%.
* Minor EU4C province tweaks.
FIXES:
* Startup event succession law change should no longer cause a law cooldown.
* Mercenaries always using culture settings for AR conversion.
* Moravia added to EU4C.
* Various minor Validator fixes.
* Demon-led Aztec invasion not having correct statup event.
* Double owner scope in "Heresy Appears in Province" event.
* Condition same_realm using bool type scope for right-hand value instead of character scope.
4.06.1
GAME RULES:
* "Tribal to Feudal" rule renamed to "Government Conversion".
* Option "No" renamed to "Default".
* Option "Yes" renamed to "Feudal" - converts all tribal characters to feudal government.
* Added option "Tribal" - converts all feudal, republic characters to tribal government, all holdings are destroyed and capital is converted to a tribal holding.
ADDITIONS:
* Quarantine buildings for trade posts. They increase disease resitance, but decrease trade route value.
* New Finnish dynasties provided by Zaltys
* Minority Culture Ruler designer trait - If selected, and if no top-realm provinces share your character's culture, your capital will be converted to character's culture. Any demesne province that's bordering your capital will have a 50% chance of conversion. This conversion will happen two weeks after game start.
* Additional ways to avoid kingdom/empire titles being destroyed after a revolt at minimum CA:
* Holders of certain titles that existed during the entire timeline may take a loan to save the title even when they lack the required gold or presttige.
* Realms with major foreign-culture or non-de-jure vassals may save the title by granting them (and any other foreign/non-de-jure vassals) independence.
* Greco-Persian melting pot culture.
* Greater Israel, Eretz Yisrael Hashlemah, can be founded if you own the most of the land from Egypt to the Euphrates.
* Israeli culture will appear in Greater Israel as a melting pot of the various Jewish cultures. Unlike other melting pots however those of Jewish religion but not a Jewish culture will also become Israeli due to the close tie that Jewish culture and religion have.
* If Israel exists Jewish communites from around the world will slowly return to Israel. Those communities will settle in a province and convert the culture and religion of that province along with it.
* Three more deities for Egyptian Pagans
* Five more deities for Canaanites.
* May now convert to Jewish culture/religion if a community is present in your demesne.
* Re-educate decision - allows adult characters to get a different education trait. Decision is self-targeted, and requires a character who is at least 20 years old, isn't slow or imbecile. Character needs to have scholarship focus.
TWEAKS:
* Prepare ground decision will now work in capital provinces or holy sites regardless of the neighbouring provinces having the matching religion community.
* Before the Kingdom of Poland is created, Polish duchies are named according to their respective tribes. Albeit in a somewhat anglicanised way.
* Once the Kingdom of Poland is formed, the kingdom will take the name and CoA from the kingdom capital's duchy.
* Israelite patronyms, names and other cultural tweaks.
* Checksum warning event will only apear on game load.
* Canaanite (jewish pagan) characters can now have multiple wives and are considered pre-reformed pagans.
* Adjusted localization of German Pagan deities.
* Anglo-Saxon and Frisian cultures will use German portraits.
* Reduced chance of strong and healthy characters from dying during sex.
* Can no longer ask rebel vassals to stop their war with another vassal.
* Bulgarian characters will turn to Tengri when adopting the "Old Ways", or on AR setup.
* Adopting the "Old Ways" events should now allow a secret conversion.
FIXES:
* Frankish counties in Germany will convert to German(Allemanic) instead of French.
* Berber and Moorish title holder localisations.
* Lord Spiritual demanding infidel of his own secret religion being burned.
* Duchy Adventurers not spawning properly.
* Non-dynastic heir rule triggering under Elective succession.
* Prune Family Tree decisions removing living branches.
* Under AR rule characters not converting when using "Region" or "Culture" setting.
* Missing Sahara region.
* Prepare ground decision not working for Messalians.
* Rulers with Plus religions get "Crown Jewels" events.
* Gdansk-Galindia passage.
* Secret religious society leader description.
* Spouse of independent rulers not getting proper headgear.
* GoPagan decisions and events not working for all Italian cultures.
* Nomad cleanup not working.
* Creation of the Songhai Empire requiring Manden culture.
* Wrong tooltip on Feudalism/MR conversion decision.
* Marshall getting just/arbitrary trait after being "beating mayor's daughter" instead of ruler deciding on the punishment.
* Guardians getting double trait reveal events.
* Flamboyant Schemer not having diplomacy and martial bonus.
* Spynetwork not upgrading for owners of MnM.
* German Pagan priest missing localisation.
* Hermetic fabricated artifacts always having the same quality.
* Vassals not getting option to go independent on succession when liege over vassal limit.
* Homosexual trait not visible to people who have discovered it.
* A lot of titular titles not being available, forcing the player to create custom titles.
* Demand Tribute on characters who already are someone's tributaries.
* Blind people complaining about their dark cell. Instead they must contend with a smelly dungeon.
* Tributary timer not applied after tributary war.
* Several ports in Oman being in the wrong province.
4.06
GAME RULES:
* Option "Join" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date.
* Option "Disable" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date and permanently disable Great Schism from happening.
* Tribal to Feudal game rule - Turns all tribal rulers to feudal rulers and gives them castles.
* Multiplayer Compatibility game rule - Disables certain things known to cause issues in MP. This includes the duel engine.
* Rule group for Plus rules.
* Rapid Conquest game rule. - Allows conquest/subjugation CBs for rulers with small realms.
* Ancient Religions option "Yes" replaced by "Region" and "Culture". Selecting "Region" will assign pagan religions like before, based on location. Selecting "Culture" will assign pagan religions based on province culture (e.g. slavic people use slavic pagan religion).
* Ancient Religions game rule now configures distribution method of pagan religions if New World Order rule is active. Options "No" and "Culture" are identical for NWO.
* Ancient Religions game rule has an option called "Specific" - This will turn only some regions to ARs. Example - Scotland, Wales, Ireland and Brittany will be Celtic, but England, France and Iberian regions will remain what they are at given bookmark.
* Fabricate Claim Rate game rule.
* Non-Dynastic Heirs game rule. When this rule is active, if the player dies without an heir of their own dynasty, they will continue play as the heir with their dynasty. That heir will assume the player's dyansty for one day, and then revert to their previous one.
* Devil Worshipers game rule set by default to "Off", "Default" option renamed to "On".
MAP:
* Imported most changes from vanilla 2.7 map.
* Ragusa lifted to De Jure Duchy.
* Reworked Dalmatian Counties. Zadar is moved a bit north. Zachlumia is renamed to Knin and includes most of Dalmatia.
* Added county of Syrmia as a part of Slavonia.
* Added county of Vrbas as a part of Bosnia.
* Rama and Usora placed in correct positions.
* Kingdom of Strythclyde corrected to be historical borders in the years 769CE and 869CE.
* Tweaked Hungarian counties around Danube.
* Moved Szczecin county all the way to Oder.
* Moved Vistula closer to real-world location.
* Adjusted borders of counties within Poland.
* Added kingdom 'Tassili' in the Sahara desert with the duchies Air(3 counties), Tibesti(2 counties), Adrar(with existing Taghaza county and county Touat) and Hoggar(4 counties).
* Added movement routes in the Sahara and adapted trans-saharan trade along with the new Tassili realm.
* Added county 'Tantan' as part of the duchy Infi near the Atlas Mountains.
* Readded the Canarias as a playable realm with its own Kingdom(Gran Canaria), duchy(Maxos), and 2 counties(Fuerteventura and Lanzarote).
MnM:
* Apostolic monastic order.
* Norse artefacts available for Germanic pagans.
* Trollcrafters available for german pagan.
* Hermetic Society available for Kemetics.
* Benedictine order available for Chalcedonians.
* Updated map with some changes from 2.7.
* Devil worshiper society for Celtic Pagans.
* Devil worshiper society for Zoroastrians.
* Found devil worshiper society decision if society has no members.
* Common devil worshiper requirements change to require both vice and impious traits. However characters who are either lunatic or possessed don't require anything else.
* Secret religious cults for all Plus religions.
* Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion.
* Chance of secret religious community being created in a county is reduced, and has about 30% chance of outright failure.
* Character can now prepare grounds only in one province at a time.
ADDITIONS:
* The following traits are no longer visible on birth, except to the child itself: genius, quick, imbecile, slow, tall, dwarf, strong, and weak. Instead they are 'discovered' as the child grows up by others. This functionality can be disabled with the "Hidden Traits" game rule if desired.
* The Homosexual trait is no longer visible by default, except to the character itself. It can be discovered when a character's same-sex affair is revealed (via the Intrigue focus Spy On action from Way of Life, or various other means). This functionality can be disabled with the "Hidden Traits" game rule if desired.
* Amber Road has been expanded to also encompass trade along the Volga.
* Trans-saharan trade routes have been added.
* Regnal names for Byzantine Coronation.
* Regnal names for HRE Papal Coronation.
* Regnal Name event chain allows selection of a dynastic traditional name.
* Bookmark - Kingdom of Portugal
* Male Norman regnal names.
* Female Danish, Greek, Norman, Castillan, and Norwegian regnal names.
* Help I'm trapped in these change notes!
* Begin Pillage decision - Player only decision which continously pillages targeted settlement owned by the player. This can be stopped with the Stop Pillage decision. This will eventually destroy all buildings in the holding, but the holding itself will not be destroyed.
* Longevity hidden trait, this trait adds health and should increase average life span of characters who have it.
* Buildings from Conclave content pack submod added. Thanks to Swampos
* Imperial Decadence, if relevant, now viewable in the hover character tooltip.
* Players are able to block carousing invites for 5 years
* Nowruz Celebration decision for Iranians and Zoroastrians.
* Prune Family Tree targeted decision - removes childless dead characters from targeted character's family tree.
* Added Cumbrian, and Galatian cultures to maps where applicable.
* Berbers split into Zenatian, Guanche, Zenagan(recycled 'Bafour' culture), Garamantian, Tuareg, Tamazight, Numidian, and Maghrebic(Arabized Arab identifying Berbers(Or Moors).
* Culture groups 'Berber' and 'Moorish' added and cultures added where appropriate.
* Italians split into Emilian, Ligurian, Lombard, Neapolitan, Sicilian, Tuscan, Umbrian and Veneto.
* Added Dalmatian culture an Italian - South Slavic melting pot. Credits for some of the names go to https://forum.paradoxplaza.com/forum/index.php?threads/new-cultures.610605/page-35#post-17925486
* Two new cultures added: Sardinian and Corsican.
* Hidden traits now use the system from the 2.7 patch, rather than duplicate visible versions of traits.
* A character's same-sex lovers, and anyone who discovers their affair and blackmails them about it, can now see their Homosexual trait.
* A guardian whose ward has come to them with questions about their sexuality can now see the ward's Homosexual trait, depending on the guardian's reaction.
* Greek culture will split unless it's realms are ruled by a Greek empire. This split will affect Pontic Greeks and Sicilian Greeks.
* Kindom of Valencia formable by characters of Catalan culture.
* Kingdom of Macedon, formable by Greek, Bulgarian or Albanian cultures.