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decompression.c
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decompression.c
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#include "decompression.h"
#include "quantizer.h"
#include "wordpack.h"
void decompress_blocks(int i, int j, UArray2_T array, void * element, void * cl){
(void)i;
(void)j;
(void)array;
(void)cl;
Block block = element;
unpack_block(block);
inverse_dct(block);
inverse_pavg(block);
}
Pnm_ppm decompress(UArray2_T blocks){
UArray2_map_row_major(blocks, decompress_blocks, NULL);
UArray2_T vpixels = write_to_video(blocks);
Pnm_ppm image2 = write_to_image(vpixels, 100);
return image2;
}
void inverse_dct(Block bp){
float a = bp->a / 511.0f ;
float b = bcd_unquantize(bp->b);
float c = bcd_unquantize(bp->c);
float d = bcd_unquantize(bp->d);
// fprintf(stderr, "Unquantized: a: %f b: %f c: %f d: %f\n", a, b, c, d );
bp->pixel_block[0]->y = a - b - c + d;
bp->pixel_block[1]->y = a - b + c - d;
bp->pixel_block[2]->y = a + b - c - d;
bp->pixel_block[3]->y = a + b + c + d;
}
void inverse_pavg(Block bp){
float pb_avg = p_unquantize(bp->pb_avg);
float pr_avg = p_unquantize(bp->pr_avg);
// fprintf(stderr, "PB UNQUANT: %f\n", pb_avg );
// fprintf(stderr, "PR UNQUANT: %f\n",pr_avg );
bp->pixel_block[0]->pb = pb_avg;
bp->pixel_block[1]->pb = pb_avg;
bp->pixel_block[2]->pb = pb_avg;
bp->pixel_block[3]->pb = pb_avg;
bp->pixel_block[0]->pr = pr_avg;
bp->pixel_block[1]->pr = pr_avg;
bp->pixel_block[2]->pr = pr_avg;
bp->pixel_block[3]->pr = pr_avg;
}
Pnm_ppm write_to_image(UArray2_T videopixels, float denominator)
{
fprintf(stderr, "%s\n", "write_to_image" );
const float RGBy = 1.0;
const float Rb = 0.0;
const float Rr = 1.402;
const float Gb = -0.344136;
const float Gr = -0.714136;
const float Bb = 1.772;
const float Br = 0.0;
int width = UArray2_width(videopixels);
int height = UArray2_height(videopixels);
UArray2_T rgbpix = UArray2_new(width, height, sizeof(struct Pnm_rgb));
float y, pb, pr;
for (int row = 0; row < width; row++){
for (int col = 0; col < height; col++){
Vpixel curr = (Vpixel)UArray2_at(videopixels, row, col);
Pnm_rgb pix = (Pnm_rgb)UArray2_at(rgbpix, row, col);
y = curr->y;
pb = curr->pb;
pr = curr->pr;
float red = (RGBy*y + Rb*pb + Rr*pr);
float green = (RGBy*y + Gb*pb + Gr*pr);
float blue = (RGBy*y + Bb*pb + Br*pr);
if (red > 1){
red = 1.0;
}
if (green > 1){
green = 1.0;
}
if (blue > 1){
blue = 1.0;
}
if (red < -1){
red = -1.0;
}
if (green < -1){
green = -1.0;
}
if (blue < -1){
blue = -1.0;
}
pix->red = denominator*red;
pix->green = denominator*green;
pix->blue = denominator*blue;
if(pix->red > denominator)
pix->red = denominator;
if(pix->green > denominator)
pix->green = denominator;
if(pix->blue > denominator)
pix->blue = denominator;
// fprintf(stderr,"y: %f, pb: %f, pr: %f\n", y, pb, pr);
// fprintf(stderr, "r: %d, g: %d, b: %d\n", pix->red, pix->green, pix->blue);
}
}
Pnm_ppm pixmap = malloc(sizeof(struct Pnm_ppm));
pixmap->width = width;
pixmap->height = height;
pixmap->denominator = denominator;
pixmap->pixels = rgbpix;
pixmap->methods = uarray2_methods_plain;
//pixmap = { .width = width, .height = height, .denominator = denominator, .pixels = rgbpix, .methods = uarray2_methods_plain};
return pixmap;
}
UArray2_T write_to_video (UArray2_T blocks){
fprintf(stderr, "%s\n", "write_to_video" );
int width = UArray2_width(blocks)*2;
int height = UArray2_height(blocks)*2;
UArray2_T videopixels = UArray2_new(width, height, sizeof(struct Vpixel));
for (int row = 0; row < width/2; row++){
for (int col = 0; col < height/2; col++){
Block b = (Block)UArray2_at(blocks, row, col);
// Vpixel v2 = (Vpixel) UArray2_at(videopixels, row*2, col*2+1);
// Vpixel v3 = (Vpixel) UArray2_at(videopixels, row*2+1, col*2);
// Vpixel v4 = (Vpixel) UArray2_at(videopixels, row*2+1, col*2+1);
// fprintf(stderr, "%f\n", b->pixel_block[0]->y);
*(Vpixel)UArray2_at(videopixels, row*2, col*2) = * b->pixel_block[0];
*(Vpixel)UArray2_at(videopixels, row*2, col*2+1) = *b->pixel_block[1];
*(Vpixel)UArray2_at(videopixels, row*2+1, col*2) = *b->pixel_block[2];
*(Vpixel)UArray2_at(videopixels, row*2+1, col*2+1) = *b->pixel_block[3];
// v3 = b->pixel_block[2];
// v4 = b->pixel_block[3];
}
}
return videopixels;
}
//Pnm_rgb_float video_to_rgb_float(UArray2_T pixel_video);