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I have built about 38 versions of an app I am working on, and all of a sudden it is failing to build. I use CodeMagic because I have absolutely no understanding of how iOS apps are built, and I do not own a Mac. Did something with CodeMagic change overnight? Please help. Thanks.... My app is using flutter. What is a cocoapod? == Building for iOS ==
Archiving net.digiball.flutterApp...
Error output from CocoaPods:
Error running pod install Build failed :| |
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Replies: 5 comments 2 replies
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I did some research and I think this is a CodeMagic problem with their M1 machine. Apparently you need to run "arch -x86_64 pod install " but I can't do this since I do not own a Mac and I am using CodeMagic's M1. Please help!!! |
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Check flutter version as new versions of Dart and Flutter landed during I/O that Codemagic will use if on stable. |
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I don't know what that means, sorry. I reverted my GitHub repository back one revision. This revision built iOS perfectly. It is the EXACT same project, and now it doesn't build in CodeMagic. Something changed in CodeMagic. What changed and why???? |
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Hello. I'm getting the same error. Everything was fine before running this today. Any help is appreciated. |
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Thanks Eric! That worked!!
Chris
On 2023-05-11 18:12, Eric Anderson wrote:
[1]
Codemagic defaults to Flutter Stable and Google just made Dart 3.0
included in Flutter Stable release. Dart 3.0 has lots of changes
notably null safety. If things were working last week and are suddenly
not working I would try running your build on an earlier Flutter
release like pictured here.
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Codemagic defaults to Flutter Stable and Google just made Dart 3.0 included in Flutter Stable release. Dart 3.0 has lots of changes notably null safety. If things were working last week and are suddenly not working I would try running your build on an earlier Flutter release like pictured here.