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- The class code skeleton should come from a template
- There should the a Resource type, where user can pull in a scene (.tscn)
But from code this can be an already instantiated scene tree also.
In the background, the tscn will be instantiated also. (If there is no other way around.) - How to solve properties? The property name is not the same as the variable name.
Property list can be asked with get_property_info + get.
Should simply set to be used in the generated code?
It would be nice, to substitute that with direct variable setting, or using set_xxx function if there is no variable (or chosen so by user)
It's good as theme overrides and metadata also listed as properties by get_property_info. - Problem: How to solve signal connections? They cannot be recovered from the instantiated scene tree.
- Problem: What to do with nodes, which are generated by script? Those will be present in the instantiated tree (if user did not added them as INTERNAL)
- No problem: See SceneState
- Should be set if root to be set owner, in addition to add_child. But is it for the whole tree? Or by node?
- Most below thing shall be in the inspector in the resource
- Output file path. Generation can be automatic on change (checkbox) or by request (button)
- The node of the scene should be in a TreeView
- For each node: To be able to choose if they should be accessible in a variable (or no need)
This selection could be some checkbox (or more intuitive) in the tree view. (For a checkbox user could thing, it for exclusion.)
but rather just an indication (e.g. %, like for the unique names) - Below the tree view there should be a list of setting for the node
- There should be an automatically generated variable name for each node, but could be overridden by the user.
Could be a drop down for 3 options: no variable name, auto variable name, overridden variable name
Input field for manual name, could visible only for the option.
But there should be a read-only text edit for the auto-name option also. - Another option: Whether the initialization of the node should be in a separate function.
Again: no function, auto-named, manually named
- There should be an automatically generated variable name for each node, but could be overridden by the user.
- The generator should be able to generate into an existing script without changing the user's code.
For this, this generator feature is needed:
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