Combat simulator for Rise to Olympus
- Turn-based system
- Action Point system
- Basic attack
- Enemy receive damage & defeat
- Logging
- Inventory
- Player movement
- Player skills
- Flex
- Ironflesh
- Gorgon's Gaze
- Lightning
- Fly
- Whirlwind
- Fireball
- Freeze
- Absorb
- Execute
- Cleave
- Annihilate
- Warcry
- Bloodlust
- Focus
- Enlighten
- Weaken
- Disable
- Entangle
- Leap Slam
- Flame Dive
- Hide
- Shadow Strike
- Swift Movement
- Throwing Knives
- Instinctual Dodge
- Poison Strike
- Disabling Blow
- Puncture Strike
- Berserk
- Frenzy
- Deflect
- Air Slash
- Flying Kick
- Firebrand
- Icebrand
- Stormbrand
- Wrath of the Ancients
- Flame Touch
- Supernova
- Frost Touch
- Blizzard
- Shock Touch
- Spark
- Storm Pulse
- Enemy attack (naive)
- Enemy movement (naive)
- Sprites for each of the above
- Animations for each of the above (except player attacks)
- Multiple rooms (floor)
- Room generator
-
Clone the repository:
git clone https://github.com/codetrifecta/rto-combat-simulator cd rto-combat-simulator
-
Install dependencies:
npm install
-
Run the server:
npm run dev