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DexcomLocationBasedGame.java
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import java.util.ArrayList;
import java.util.List;
import com.google.android.gms.fitness.data.DataSet;
import com.google.android.gms.fitness.data.DataSource;
import com.google.android.gms.fitness.data.DataType;
import com.google.android.gms.fitness.data.Field;
import com.google.android.gms.fitness.data.Session;
import com.google.android.gms.fitness.request.DataReadRequest;
import com.google.android.gms.fitness.result.DataReadResult;
import com.dexcom.cgm.library.DexcomCGM;
import com.dexcom.cgm.library.models.GlucoseReading;
public class DexcomLocationBasedGame extends UnityPlayerActivity {
private GoogleFitAPI fitbitAPI;
private DexcomCGM dexcomCGM;
private GameEngine gameEngine;
private SpriteBatch spriteBatch;
private OrthographicCamera camera;
private User user;
private List<GameObject> gameObjects = new ArrayList<>();
@Override
public void create() {
fitbitAPI = new GoogleFitAPI();
dexcomCGM = new DexcomCGM();
gameEngine = new GameEngine();
spriteBatch = new SpriteBatch();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2, 0);
camera.update();
user = fitbitAPI.getUser();
Location location = fitbitAPI.getLocation(user);
gameObjects.add(new GameObject(location.getLatitude(), location.getLongitude()));
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
spriteBatch.setProjectionMatrix(camera.combined);
gameEngine.update(gameObjects);
gameEngine.render(spriteBatch);
}
@Override