-
Notifications
You must be signed in to change notification settings - Fork 12
Biomes & Resources
- 'Forest'
- 'Dark Forest'
- 'Woodlands'
- 'Alpine Grasslands'
- 'Mountains'
- 'River'
- 'Lake'
- 'Grasslands'
- 'Wetlands'
- 'Salt Marsh'
These biomes represent specific locations and entering them prompt a state change.
- 'Cave'
- 'Town'
- 'Village'
- 'Field'
- 'Farm'
Which resources are collected in which biomes? Are certain biomes impassible? Do biomes add modifiers to movement, regeneration, combat, etc?
Common - Bucket Description and uses
Common | Pickaxe Description and uses
Common | Axe Description and uses
Common | Shovel Description and uses
Uncommon | Fist Description and uses
Uncommon | Fist Description and uses
Rare | Pickaxe Description and uses
Epic | Axe Description and uses
Common | Fist Description and uses
Common | Fist Description and uses
The rarity of resources determine how likely it is that the Player can acquire one per turn.
- Common - 95%
- Uncommon - 50%
- Rare - 15%
- Epic - 2%
- Unique - Story/Quest reward only
https://tvtropes.org/pmwiki/pmwiki.php/Main/ColorCodedItemTiers
mundane white items, followed by green "uncommon" ones, blue "rare" ones and purple "epic" ones. Sometimes, orange or golden tier of Infinity Plus One Weapons is used as well. The only consistent pattern is that White, Gray and Green are towards the bottom of the tier and Purple and Orange are usually towards the higher end (if they're even there),
Some resources require certain tools or items in order to be collected
- Fist (essentially no requirement)
- Shovel
- Pickaxe
- Axe
- Bucket
How are these items acquired? Do they have levels/quality that affect collection chance/amount? Do they need to be equipped before being used?