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UnrealEngine2.vcxproj
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UnrealEngine2.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CE6021C4-A719-47D2-9A4E-FD26404AC34F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>UnrealEngine2</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IntDir>$(SolutionDir)x86\$(Configuration)\Intermediate\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)x86\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(SolutionDir)x86\$(Configuration)\Intermediate\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)x86\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;UNREALENGINESDKGENERATOR_EXPORTS;NOMINMAX;WIN32_LEAN_AND_MEAN;UNREALENGINE_VERSION=0200;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)%(RelativeDir)\</ObjectFileName>
<AdditionalIncludeDirectories>.\Engine;.\Engine\UE2</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;UNREALENGINESDKGENERATOR_EXPORTS;NOMINMAX;WIN32_LEAN_AND_MEAN;UNREALENGINE_VERSION=0200;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)%(RelativeDir)\</ObjectFileName>
<AdditionalIncludeDirectories>.\Engine;.\Engine\UE2</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Engine\PrintHelper.cpp" />
<ClCompile Include="Engine\UE2\GenericTypes.cpp" />
<ClCompile Include="Engine\NamesStore.cpp" />
<ClCompile Include="Engine\ObjectsStore.cpp" />
<ClCompile Include="Engine\UE2\PropertyFlags.cpp" />
<ClCompile Include="Engine\UE2\FunctionFlags.cpp" />
<ClCompile Include="Engine\UE2\Package.cpp" />
<ClCompile Include="Target\UnrealEngine2\Generator.cpp" />
<ClCompile Include="Target\UnrealEngine2\GenericTypes.cpp" />
<ClCompile Include="Target\UnrealEngine2\NamesStore.cpp" />
<ClCompile Include="Target\UnrealEngine2\ObjectsStore.cpp" />
<ClCompile Include="Engine\Logger.cpp" />
<ClCompile Include="Engine\Main.cpp" />
<ClCompile Include="Engine\NameValidator.cpp" />
<ClCompile Include="Engine\Package.cpp" />
<ClCompile Include="Engine\PatternFinder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Engine\cpplinq.hpp" />
<ClInclude Include="Engine\IGenerator.hpp" />
<ClInclude Include="Engine\PrintHelper.hpp" />
<ClInclude Include="Engine\UE2\GenericTypes.hpp" />
<ClInclude Include="Engine\NamesStore.hpp" />
<ClInclude Include="Engine\ObjectsStore.hpp" />
<ClInclude Include="Engine\UE2\PropertyFlags.hpp" />
<ClInclude Include="Engine\UE2\FunctionFlags.hpp" />
<ClInclude Include="Target\UnrealEngine2\EngineClasses.hpp" />
<ClInclude Include="Engine\Logger.hpp" />
<ClInclude Include="Engine\NameValidator.hpp" />
<ClInclude Include="Engine\Package.hpp" />
<ClInclude Include="Engine\PatternFinder.hpp" />
<ClInclude Include="Engine\tinyformat.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>