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commit before working on 3D model
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SpinningCubeOpenGL.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36203.30 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpinningCubeOpenGL", "SpinningCubeOpenGL\SpinningCubeOpenGL.vcxproj", "{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Debug|x64.ActiveCfg = Debug|x64
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Debug|x64.Build.0 = Debug|x64
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Debug|x86.ActiveCfg = Debug|Win32
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Debug|x86.Build.0 = Debug|Win32
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Release|x64.ActiveCfg = Release|x64
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Release|x64.Build.0 = Release|x64
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Release|x86.ActiveCfg = Release|Win32
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{5EC6AAC7-C2BE-49A5-9F1A-F24AA0E7D9DC}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {23BCA1C1-F470-434A-AEF7-93AEFFAC8DD1}
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EndGlobalSection
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EndGlobal

SpinningCubeOpenGL/3DModelLoader.h

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#pragma once

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