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Sound effects are noises in PAL(Chinese RPG) with Intel HDA #148
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update: I did more tinkering
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Thanks for the extensive testing, @Jimmy-Z! 🙏🏽 I know this project could do with more active development lately. I'm trying to contribute some, but my expertise doesn't come even close to that of @crazii. I hope to find more time to get deeper involved in this project in my free time, but I also hope that other developers step up to help maintain and improve SBEMU. In the meantime, could you maybe test this game with older builds of SBEMU as well, to see if there are any regressions in this release? Thanks again! |
Good idea! I'll test this, maybe tomorrow. |
I tested 1.0-beta4 and UserBuild_2024.04.29_09-29, unfortunately both exactly the same symptom, what other versions do you think worth testing? |
I know it's quite an old version, but could you maybe test this with 1.0beta3? Earlier this month, someone posted a message in the SBEMU thread on Vogons, mentioning that YMF724 cards stopped working after beta3 as well. Not sure if that's related to your issues with Intel HDA, but let's see if these issues are correlated. There are a lot of snapshot releases between beta 3 and beta 4, but ff you can confirm that it's still working with that version, then we can at least start bisecting to get to the version (and with that hopefully also the change) that introduced this bug . No rush, though. We're in the midsts of the winter holidays, after all. Whenever you get around to it and feel like diving into it is fine. Thanks again, enjoy the holidays and have a wonderful and healthy 2025! |
Thanks for the suggestion, and happy holidays to you too! |
First of all, thank you for this amazing software!
The game is probably not very well known in the west but it's the most prominent DOS game in China back in the late 90s.
https://en.wikipedia.org/wiki/The_Legend_of_Sword_and_Fairy_(video_game)
Adlib music works fine, but various sound effects sound like white noise (with a little variation, if that makes sense), like a while after you start a new game, after some dialogue your aunt will hit you with a pan, and all battle sound effects (needs to proceed a bit further into the game).
I tried this on two of my older laptops, both with Intel HDA, both had this issue.
Then I tried this in 86box with Sound Blaster PCI 128 (ES1373) with sbemu, sound effects works fine.
1.0.0 beta 5 on a bare minimum of freedos 1.3, settings are according to readme.txt.
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