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friend.py
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friend.py
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import pygame
width, height = 600, 750
screen = pygame.display.set_mode((width, height))
class Friend(pygame.sprite.Sprite):
def __init__(self, position,amigo,speed,direction,esArdilla=False):
self.esArdilla=esArdilla
if self.esArdilla:
self.left_states = { 0: (0, 76, 52, 76), 1: (52, 76, 52, 76), 2: (156, 76, 52, 76) }
self.right_states = { 0: (0, 0, 52, 76), 1: (52, 0, 52, 76), 2: (156, 0, 52, 76) }
self.up_states = { 0: (0, 0, 52, 76), 1: (52, 0, 52, 76), 2: (156, 0, 52, 76) }
self.sheet = pygame.image.load(f"img/amigos/spriteArdilla.png").convert_alpha()
else:
self.left_states = { 0: (0, 76, 52, 76), 1: (52, 76, 52, 76), 2: (156, 76, 52, 76) }
self.right_states = { 0: (0, 152, 52, 76), 1: (52, 152, 52, 76), 2: (156, 152, 52, 76) }
self.up_states = { 0: (0, 0, 52, 76), 1: (0, 0, 52, 76), 2:(0, 0, 52, 76) }
self.sheet = pygame.image.load(f"img/amigos/sprite{amigo}.png").convert_alpha()
self.sheet.set_clip(pygame.Rect(0, 0, 52, 76))
self.image = self.sheet.subsurface(self.sheet.get_clip())
self.image = pygame.transform.scale(self.image, (100, 100))
self.rect = self.image.get_rect()
self.rect.topleft = position
self.inicial=self.rect.x
self.posicionInicial=False
self.frame = 0
self.speed = speed
self.direction=direction
self.endgame=False
def reiniciar(self,position,amigo,speed,direction):
self.sheet = pygame.image.load(f"img/amigos/{amigo}.png").convert_alpha()
self.sheet.set_clip(pygame.Rect(0, 0, 52, 76))
self.image = self.sheet.subsurface(self.sheet.get_clip())
self.image = pygame.transform.scale(self.image, (100, 100))
self.rect = self.image.get_rect()
self.rect.topleft = position
self.frame = 0
self.speed = speed
self.direction=direction
if self.esArdilla:
self.left_states = { 0: (0, 76, 52, 76), 1: (52, 76, 52, 76), 2: (156, 76, 52, 76) }
self.right_states = { 0: (0, 0, 52, 76), 1: (52, 0, 52, 76), 2: (156, 0, 52, 76) }
self.up_states = { 0: (0, 0, 52, 76), 1: (52, 0, 52, 76), 2: (156, 0, 52, 76) }
else:
self.left_states = { 0: (0, 76, 52, 76), 1: (52, 76, 52, 76), 2: (156, 76, 52, 76) }
self.right_states = { 0: (0, 152, 52, 76), 1: (52, 152, 52, 76), 2: (156, 152, 52, 76) }
self.up_states = { 0: (0, 0, 52, 76), 1: (0, 0, 52, 76), 2:(0, 0, 52, 76) }
def get_frame(self, frame_set):
self.frame += 1
if self.frame > (len(frame_set) - 1):
self.frame = 0
return frame_set[self.frame]
def clip(self, clipped_rect):
if type(clipped_rect) is dict:
self.sheet.set_clip(pygame.Rect(self.get_frame(clipped_rect)))
else:
self.sheet.set_clip(pygame.Rect(clipped_rect))
return clipped_rect
def update(self):
if self.direction == True:
if not self.posicionInicial:
self.clip(self.left_states)
self.rect.x -= self.speed
else:
self.clip(self.up_states)
self.image = self.sheet.subsurface(self.sheet.get_clip())
self.image = pygame.transform.scale(self.image, (100, 100))
screen.blit(self.image, (self.rect.x, self.rect.y))
if self.direction == False:
if not self.posicionInicial:
self.clip(self.right_states)
self.rect.x += self.speed
else:
self.clip(self.up_states)
self.image = self.sheet.subsurface(self.sheet.get_clip())
self.image = pygame.transform.scale(self.image, (100, 100))
screen.blit(self.image, (self.rect.x, self.rect.y))
if self.esArdilla:
if self.rect.x>1200 or self.rect.x<-1000:
self.direction=not self.direction
else:
if self.endgame:
if self.inicial<300:
if self.rect.x>=200 and self.rect.x<=210:
self.posicionInicial=True
if self.inicial>300:
if self.rect.x>=300 and self.rect.x<=310:
self.posicionInicial=True
if self.rect.x>510 or self.rect.x<70:
self.direction=not self.direction
else:
if self.rect.x>510 or self.rect.x<70:
self.direction=not self.direction
if self.posicionInicial==False:
self.image = self.sheet.subsurface(self.sheet.get_clip())
self.image = pygame.transform.scale(self.image, (100, 100))
screen.blit(self.image, (self.rect.x, self.rect.y))