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"Multiples of resolution (for DLSS or resolution scaling)",
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"Match resolution exactly",
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"Match custom width and height exactly"
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};
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if (ImGui::Combo("Aspect ratio heuristic", reinterpret_cast<int *>(&s_aspect_ratio_heuristic), aspect_ratio_heuristics_items, static_cast<int>(std::size(aspect_ratio_heuristics_items))))
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if (ImGui::Combo("Aspect ratio heuristic", reinterpret_cast<int *>(&s_aspect_ratio_heuristic), aspect_ratio_heuristic_items, static_cast<int>(std::size(aspect_ratio_heuristic_items))))
Copy file name to clipboardexpand all lines: include/reshade_api.hpp
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@@ -510,7 +510,7 @@ namespace reshade { namespace api
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/// Binds new shader resource views to all texture variables that use the specified <paramref name="semantic"/>.
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/// </summary>
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/// <remarks>
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/// The resource the shader resource views point to has to be in the <see cref="resource_usage::shader_resource"/> state at the time <see cref="render_effects"/> is executed.
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/// The resource the shader resource views point to has to be in the <see cref="resource_usage::shader_resource"/> state at the time <see cref="render_effects"/> or <see cref="render_technique"/> is executed.
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/// </remarks>
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/// <param name="semantic">ReShade FX semantic to filter textures to update by (<c>texture name : SEMANTIC</c>).</param>
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/// <param name="srv">Shader resource view to use for samplers with <c>SRGBTexture</c> state set to <see langword="false"/> (this should be a shader resource view of the target resource, created with a non-sRGB format variant).</param>
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