-
Notifications
You must be signed in to change notification settings - Fork 3
/
main.py
203 lines (159 loc) · 6.08 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
import pygame
import sys
import random
def draw_floor():
screen.blit(floor_surface, (floor_x_pos, 900))
screen.blit(floor_surface, (floor_x_pos + 576, 900))
def create_pipe():
random_pipe_pos = random.choice(pipe_height)
bottom_pipe = pipe_surface.get_rect(midtop=(700, random_pipe_pos))
top_pipe = pipe_surface.get_rect(midbottom=(700, random_pipe_pos - 300))
return bottom_pipe, top_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= 5
visible_pipes = [pipe for pipe in pipes if pipe.right > -50]
return visible_pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= 1024:
screen.blit(pipe_surface, pipe)
else:
flip_pipe = pygame.transform.flip(pipe_surface, False, True)
screen.blit(flip_pipe, pipe)
def check_collision(pipes):
global can_score
for pipe in pipes:
if bird_rect.colliderect(pipe):
death_sound.play()
can_score = True
return False
if bird_rect.top <= -100 or bird_rect.bottom >= 900:
can_score = True
return False
return True
def rotate_bird(bird):
new_bird = pygame.transform.rotozoom(bird, -bird_movement * 3, 1)
return new_bird
def bird_animation():
new_bird = bird_frames[bird_index]
new_bird_rect = new_bird.get_rect(center=(100, bird_rect.centery))
return new_bird, new_bird_rect
def score_display(game_state):
if game_state == 'main_game':
score_surface = game_font.render(str(int(score)), True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(288, 100))
screen.blit(score_surface, score_rect)
if game_state == 'game_over':
score_surface = game_font.render(f'Score: {int(score)}', True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(288, 100))
screen.blit(score_surface, score_rect)
high_score_surface = game_font.render(f'High score: {int(high_score)}', True, (255, 255, 255))
high_score_rect = high_score_surface.get_rect(center=(288, 850))
screen.blit(high_score_surface, high_score_rect)
def update_score(score, high_score):
if score > high_score:
high_score = score
return high_score
def pipe_score_check():
global score, can_score
if pipe_list:
for pipe in pipe_list:
if 95 < pipe.centerx < 105 and can_score:
score += 1
score_sound.play()
can_score = False
if pipe.centerx < 0:
can_score = True
# pygame.mixer.pre_init(frequency = 44100, size = 16, channels = 2, buffer = 1024)
pygame.init()
screen = pygame.display.set_mode((576, 1024))
clock = pygame.time.Clock()
game_font = pygame.font.Font('04B_19.ttf', 40)
# Game Variables
gravity = 0.50
bird_movement = 0
game_active = True
score = 0
high_score = 0
can_score = True
bg_surface = pygame.image.load('assets/background-day.png').convert()
bg_surface = pygame.transform.scale2x(bg_surface)
floor_surface = pygame.image.load('assets/base.png').convert()
floor_surface = pygame.transform.scale2x(floor_surface)
floor_x_pos = 0
bird_downflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-downflap.png').convert_alpha())
bird_midflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-midflap.png').convert_alpha())
bird_upflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-upflap.png').convert_alpha())
bird_frames = [bird_downflap, bird_midflap, bird_upflap]
bird_index = 0
bird_surface = bird_frames[bird_index]
bird_rect = bird_surface.get_rect(center=(100, 512))
BIRDFLAP = pygame.USEREVENT + 1
pygame.time.set_timer(BIRDFLAP, 200)
# bird_surface = pygame.image.load('assets/bluebird-midflap.png').convert_alpha()
# bird_surface = pygame.transform.scale2x(bird_surface)
# bird_rect = bird_surface.get_rect(center = (100,512))
pipe_surface = pygame.image.load('assets/pipe-green.png')
pipe_surface = pygame.transform.scale2x(pipe_surface)
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE, 1200)
pipe_height = [400, 600, 800]
game_over_surface = pygame.transform.scale2x(pygame.image.load('assets/message.png').convert_alpha())
game_over_rect = game_over_surface.get_rect(center=(288, 512))
flap_sound = pygame.mixer.Sound('sound/sfx_wing.wav')
death_sound = pygame.mixer.Sound('sound/sfx_hit.wav')
score_sound = pygame.mixer.Sound('sound/sfx_point.wav')
score_sound_countdown = 100
SCOREEVENT = pygame.USEREVENT + 2
pygame.time.set_timer(SCOREEVENT, 100)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_movement = 0
bird_movement -= 9
flap_sound.play()
if event.key == pygame.K_SPACE and game_active == False:
game_active = True
pipe_list.clear()
bird_rect.center = (100, 512)
bird_movement = 0
score = 0
if event.type == SPAWNPIPE:
pipe_list.extend(create_pipe())
if event.type == BIRDFLAP:
if bird_index < 2:
bird_index += 1
else:
bird_index = 0
bird_surface, bird_rect = bird_animation()
screen.blit(bg_surface, (0, 0))
if game_active:
# Bird
bird_movement += gravity
rotated_bird = rotate_bird(bird_surface)
bird_rect.centery += bird_movement
screen.blit(rotated_bird, bird_rect)
game_active = check_collision(pipe_list)
# Pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
# Score
pipe_score_check()
score_display('main_game')
else:
screen.blit(game_over_surface, game_over_rect)
high_score = update_score(score, high_score)
score_display('game_over')
# Floor
floor_x_pos -= 1
draw_floor()
if floor_x_pos <= -576:
floor_x_pos = 0
pygame.display.update()
clock.tick(90)