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Convert individual monsters to subclasses of Monster #14

@cwc

Description

@cwc
  • Each monster should have its own class (e.g. MonsterHornet.cpp)
  • The Monster class should be made more generic (i.e. have virtual methods for attacking the player that will be overridden)
  • Each monster should subclass Monster in order to provide e.g. specialized attacks, movement behavior, etc.

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