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TrustSettings.lua
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local Event = require('cylibs/events/Luvent')
local JSON = require('cylibs/util/jsonencode')
local FileIO = require('files')
local WeaponSkillSettings = require('settings/skillchains/WeaponSkillSettings')
local serializer_util = require('cylibs/util/serializer_util')
require('logger')
local TrustSettings = {}
TrustSettings.__index = TrustSettings
TrustSettings.__type = "TrustSettings"
------
--- Minimum required settings version for each job
TrustSettings.settingsVersion = {
WAR = 1,
WHM = 2,
RDM = 2,
PLD = 1,
BRD = 1,
SAM = 1,
DRG = 1,
BLU = 1,
PUP = 1,
SCH = 2,
RUN = 1,
MNK = 1,
BLM = 2,
THF = 1,
BST = 1,
RNG = 1,
NIN = 1,
SMN = 1,
COR = 1,
DNC = 1,
GEO = 2,
DRK = 1,
}
function TrustSettings:onSettingsChanged()
return self.settingsChanged
end
function TrustSettings.new(jobNameShort, playerName)
local self = setmetatable({}, TrustSettings)
self.jobNameShort = jobNameShort
self.playerName = playerName or windower.ffxi.get_player().name
self.settingsFolder = 'data/'
self.backupsFolder = 'backups/'
self.settingsVersion = TrustSettings.settingsVersion[jobNameShort] or 1
self.settingsChanged = Event.newEvent()
self.defaultSettings = {}
self.settings = {}
self.isFirstLoad = false
return self
end
function TrustSettings:loadFile(filePath)
return coroutine.create(function()
local settings
local loadSettings, err = loadfile(filePath)
if not err then
settings = loadSettings()
end
coroutine.yield(settings, err)
end)
end
function TrustSettings:loadSettings()
local filePath = self:getSettingsFilePath()
if filePath then
local success, jobSettings, err = coroutine.resume(self:loadFile(filePath))
if err then
if not windower.file_exists(filePath) then
self.isFirstLoad = true
self:copySettings(true)
return self:loadSettings()
else
addon_system_error(err)
end
else
local success, defaultJobSettings, _ = coroutine.resume(self:loadFile(self:getSettingsFilePath(true)))
self.defaultSettings = defaultJobSettings
self.settings = jobSettings
self.settingsVersion = self.settings.Version or -1
self:runMigrations(self.settings, self.defaultSettings)
self:onSettingsChanged():trigger(self.settings)
return self.settings
end
else
addon_message(123, 'Unable to load trust settings for '..self.jobNameShort)
end
return nil
end
function TrustSettings:reloadSettings()
self:loadSettings()
end
function TrustSettings:getSettingsFilePath(default_settings)
local file_prefix = windower.addon_path..self.settingsFolder..self.jobNameShort
if default_settings then
return file_prefix..'.lua'
else
return file_prefix..'_'..self.playerName..'.lua'
end
end
function TrustSettings:getSettingsVersion()
return self.settingsVersion
end
function TrustSettings:checkSettingsVersion()
return self:getSettingsVersion() >= self.defaultSettings.Version
end
function TrustSettings:saveToFile(filePath, settings)
return coroutine.create(function()
local file = FileIO.new(filePath)
file:write('-- Settings file for '..self.jobNameShort ..'\nreturn ' .. serializer_util.serialize(settings)) -- Uses our new lua serializer!
coroutine.yield()
end)
end
function TrustSettings:saveSettings(saveToFile)
if saveToFile then
local filePath = self.settingsFolder..self.jobNameShort..'_'..self.playerName..'.lua'
local _ = coroutine.resume(self:saveToFile(filePath, self.settings))
end
self:onSettingsChanged():trigger(self.settings)
end
function TrustSettings:copySettings(override)
local filePath = self.settingsFolder..self.jobNameShort..'_'..self.playerName..'.lua'
local playerSettings = FileIO.new(filePath)
if not playerSettings:exists() or override then
if playerSettings:exists() then
self:backupSettings(filePath)
end
local defaultSettings = FileIO.new(self.settingsFolder..self.jobNameShort..'.lua')
playerSettings:write(defaultSettings:read())
addon_message(207, 'Copied default settings to '..filePath)
end
end
function TrustSettings:createSettings(setName, jobSettings)
if setName ~= 'Default' and not self.settings[setName] then
self.settings[setName] = jobSettings or self.settings['Default']
self:saveSettings(true)
self:reloadSettings()
end
end
function TrustSettings:deleteSettings(setName)
if setName ~= 'Default' and self.settings[setName] then
self.settings[setName] = nil
self:saveSettings(true)
end
end
function TrustSettings:backupSettings(filePath)
filePath = filePath or self.settingsFolder..self.jobNameShort..'_'..self.playerName..'.lua'
local playerSettings = FileIO.new(filePath)
if playerSettings:exists() then
local backupFilePath = self.settingsFolder..self.backupsFolder..self.jobNameShort..'_'..self.playerName..'.lua'
local backupSettings = FileIO.new(backupFilePath)
backupSettings:write(playerSettings:read())
addon_message(207, 'Backed up old settings to '..backupFilePath)
end
end
function TrustSettings.migrateSettings(jobNameShort, legacySettings, isPlayer)
local newSettings = {}
for name, settings in pairs(legacySettings) do
newSettings[name] = TrustSettings.encodeSettings(settings)
end
local filePath = self.settingsFolder..jobNameShort..'.lua'
if isPlayer then
filePath = self.settingsFolder..jobNameShort..'_'..self.playerName..'.lua'
end
local file = FileIO.new(filePath)
file:write('-- ===DO NOT MODIFY THIS FILE=== Settings file for '..jobNameShort ..'\nreturn ' .. T(newSettings):tovstring())
end
function TrustSettings:getSettings()
return self.settings
end
function TrustSettings:getDefaultSettings()
return self.defaultSettings
end
function TrustSettings:runMigrations(settings, defaultSettings)
-- Do not run migrations when impersonating a user
if self.playerName ~= windower.ffxi.get_player().name then
return
end
local needsMigration = false
local modeNames = list.subtract(L(T(settings):keyset()), L{'Migrations','Version'})
for modeName in modeNames:it() do
local settingsForMode = settings[modeName]
if not settingsForMode.PullSettings then
settingsForMode.PullSettings = defaultSettings.Default.PullSettings
needsMigration = true
end
if not settingsForMode.PullSettings.Distance then
settingsForMode.PullSettings.Distance = 20
needsMigration = true
end
if not settingsForMode.GambitSettings then
settingsForMode.GambitSettings = {}
settingsForMode.GambitSettings.Gambits = defaultSettings.Default.GambitSettings.Gambits
needsMigration = true
end
if not settingsForMode.GambitSettings.Default then
if defaultSettings.Default.GambitSettings and defaultSettings.Default.GambitSettings.Default then
settingsForMode.GambitSettings.Default = defaultSettings.Default.GambitSettings and defaultSettings.Default.GambitSettings.Default or L{}
needsMigration = true
end
end
end
if needsMigration then
self:saveSettings(true)
end
end
function TrustSettings:getSetNames()
local setNames = list.subtract(L(T(self:getSettings()):keyset()), L{'Version','Migrations'})
return setNames
end
return TrustSettings