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TEAction.h
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#ifndef __TEACTION__
#define __TEACTION__
#include "TSettings.h"
//#include "TSelection.h"
class TSelection;
class TBrushList;
class TBrush;
class TEAction{
public:
virtual ~TEAction(){};
int TEActionType=ACTION_EMPTY;
virtual void undo();
virtual void redo();
bool operator==(const TEAction& rhs){ if(TEActionType == rhs.TEActionType){return this->doCompare(rhs);} else {return false;}}
virtual bool doCompare(const TEAction& rhs){return false;}
virtual bool checkTileMap();
virtual int getTileMap();
virtual bool checkFrame();
virtual int getFrame();
virtual void swapTileValues(int tVal1, int tVal2);
};
class TEActionUndoStack{
public:
TEActionUndoStack();
~TEActionUndoStack();
std::vector<TEActionGroup*> mUndoStack;
std::vector<TEActionGroup*> mRedoStack;
TEAction mEmptyAction;
TEAction *mLastAction;
void newActionGroup();
void addAction(TEAction *newAction);
void addSubActions(std::vector<TEAction*> &cSubActions);
void undoLastActionGroup();
void redoLastActionGroup();
void redoClearStack();
void undoClearStack();
void dropLastGroup();
};
class TEActionGroup{
public:
std::vector<TEAction*> mActions;
void undo();
void redo();
};
class TEActionReplaceMany: public TEAction{
public:
~TEActionReplaceMany(){};
std::vector<int> mSelection;
std::vector<TEAction*> mSubActions;
bool compareSelection(TEActionReplaceMany *mCmp){
if(mSelection == mCmp->mSelection){
return true;
}
return false;
}
};
class TEActionReplaceTile: public TEAction{
public:
~TEActionReplaceTile(){};
int mCurrentTile;
int mOldValue;
int mNewValue;
int mOldOffset;
int mNewOffset;
TileMap *mTileMap;
virtual void swapTileValues(int tVal1, int tVal2);
void doAction(TileMap *cTileMap, int mCurTile, int mOld, int mNew);
virtual void undo();
virtual void redo();
virtual bool checkTileMap();
virtual int getTileMap();
virtual bool doCompare(const TEAction& rhs){
const TEActionReplaceTile* mrhs = dynamic_cast<const TEActionReplaceTile*>(&rhs);
if(mrhs){
if((mCurrentTile == mrhs->mCurrentTile) && (mNewValue == mrhs->mNewValue)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionReplaceTileFlip: public TEActionReplaceTile{
public:
~TEActionReplaceTileFlip(){};
int mOldFlip;
int mNewFlip;
virtual void swapTileValues(int tVal1, int tVal2);
void doAction(TileMap *cTileMap, int mCurTile, int mOld, int mNew, int cFlipOld, int cFlipNew, int cOffset = -1);
virtual void undo();
virtual void redo();
virtual bool checkTileMap();
virtual int getTileMap();
virtual bool doCompare(const TEAction& rhs){
const TEActionReplaceTileFlip* mrhs = dynamic_cast<const TEActionReplaceTileFlip*>(&rhs);
if(mrhs){
if((mCurrentTile == mrhs->mCurrentTile) && (mNewValue == mrhs->mNewValue) && (mNewFlip == mrhs->mNewFlip)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionReplacePixel: public TEAction{
public:
~TEActionReplacePixel(){};
Tile* mCurrentTile;
TileMap* mCurrentTileMap;
TSFrame* mCurrentFrame;
int mCurrentPixel;
int mOldValue;
int mNewValue;
TPalette* mCurrentPalette;
void doAction(Tile* mCurTile, int mCurPix, int mOld, int mNew, TPalette* mPal);
virtual void undo();
virtual void redo();
virtual bool checkTileMap();
virtual int getTileMap();
virtual bool checkFrame();
virtual int getFrame();
virtual bool doCompare(const TEAction& rhs){
const TEActionReplacePixel* mrhs = dynamic_cast<const TEActionReplacePixel*>(&rhs);
if(mrhs){
if((mCurrentTile == mrhs->mCurrentTile) && (mCurrentPixel == mrhs->mCurrentPixel) && (mNewValue == mrhs->mNewValue)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionReplacePixels: public TEActionReplaceMany{
public:
~TEActionReplacePixels(){};
Tile* mCurrentTile;
int mOldValue;
int mNewValue;
TPalette* mCurrentPalette;
void doAction(Tile* mCurTile, std::vector<int> &newSel, int mOldColor, int mNewColor, TPalette* mPal);
virtual bool doCompare(const TEAction& rhs){
const TEActionReplacePixels* mrhs = dynamic_cast<const TEActionReplacePixels*>(&rhs);
if(mrhs){
if((mCurrentTile == mrhs->mCurrentTile) && (mNewValue == mrhs->mNewValue)){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionReplacePixelsSel: public TEActionReplaceMany{
public:
~TEActionReplacePixelsSel(){};
int mNewValue;
TPalette* mCurrentPalette;
TileSet *mTileSet;
void doAction(TileSet *cTileSet, TSelection &mSelect, int mAreaX, int mAreaY, int cNewColor, TPalette* mPal);
virtual bool doCompare(const TEAction& rhs){
const TEActionReplacePixelsSel* mrhs = dynamic_cast<const TEActionReplacePixelsSel*>(&rhs);
if(mrhs){
if((mNewValue == mrhs->mNewValue)){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionReplaceTiles: public TEActionReplaceMany{
public:
~TEActionReplaceTiles(){};
int mOldValue;
int mNewValue;
TileMap *mTileMap;
void doAction(TileMap* cTileMap, std::vector<int> &newSel, int mOld, int mNew);
virtual bool doCompare(const TEAction& rhs){
const TEActionReplaceTiles* mrhs = dynamic_cast<const TEActionReplaceTiles*>(&rhs);
if(mrhs){
if((mNewValue == mrhs->mNewValue)){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionBrushTiles: public TEActionReplaceMany{
public:
~TEActionBrushTiles(){};
std::vector<int> mNewValues;
int UUID;
TileMap *mTileMap;
void doAction(TileMap* cTileMap, TBrush &mBrush);
virtual bool doCompare(const TEAction& rhs){
const TEActionBrushTiles* mrhs = dynamic_cast<const TEActionBrushTiles*>(&rhs);
if(mrhs){
if((mNewValues == mrhs->mNewValues) && (UUID ==mrhs->UUID )){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionBrushPixels: public TEActionReplaceMany{
public:
~TEActionBrushPixels(){};
std::vector<int> mNewValues;
int UUID;
Tile *mTile;
TPalette* mPalette;
void doAction(Tile* cTile, TBrush &mBrush, TPalette* cPalette);
virtual bool doCompare(const TEAction& rhs){
const TEActionBrushPixels* mrhs = dynamic_cast<const TEActionBrushPixels*>(&rhs);
if(mrhs){
if((mNewValues == mrhs->mNewValues) && (UUID ==mrhs->UUID )){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionBrushPixelsTileSet: public TEActionReplaceMany{
public:
~TEActionBrushPixelsTileSet(){};
std::vector<int> mNewValues;
int UUID;
TileSet *mTileSet;
TPalette* mPalette;
void doAction(TileSet* cTileSet, TBrush &mBrush, int mAreaX, int mAreaY, TPalette* cPalette);
virtual bool doCompare(const TEAction& rhs){
const TEActionBrushPixelsTileSet* mrhs = dynamic_cast<const TEActionBrushPixelsTileSet*>(&rhs);
if(mrhs){
if((mNewValues == mrhs->mNewValues) && (UUID ==mrhs->UUID )){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionBrushPixelsSelEdit: public TEActionReplaceMany{
public:
~TEActionBrushPixelsSelEdit(){};
std::vector<int> mNewValues;
int UUID;
TileMap *mTileMap;
TileSet *mTileSet;
TPalette* mPalette;
void doAction(TileMap* cTileMap, TileSet* cTileSet, std::vector<int> &mSelected, TBrush &mBrush, int mAreaX, int mAreaY, TPalette* cPalette);
virtual bool doCompare(const TEAction& rhs){
const TEActionBrushPixelsSelEdit* mrhs = dynamic_cast<const TEActionBrushPixelsSelEdit*>(&rhs);
if(mrhs){
if((mNewValues == mrhs->mNewValues) && (UUID ==mrhs->UUID )){ // Not testing mOldValue
return compareSelection((TEActionReplaceMany*)mrhs);
}
}
return false;
}
};
class TEActionAddTile: public TEAction{
public:
~TEActionAddTile();
Tile* mNewTile;
Tile* mOldTile;
TileSet *mTiles;
TEditor *mEditor;
int mOldMapTile;
int mTileIndex;
void doAction(Tile* cNewTile, TEditor* cEditor, TileSet *cTiles);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
class TEActionSwapTiles: public TEAction{
public:
~TEActionSwapTiles();
int mSource;
int mTarget;
int mOldSelTile;
TileSet *mTiles;
TEditor *mEditor;
bool bUpdateTileMaps;
void doAction(TEditor* cEditor, TileSet *cTiles, int cSource, int cTarget, bool cUpdate);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
const TEActionSwapTiles* mrhs = dynamic_cast<const TEActionSwapTiles*>(&rhs);
if(mrhs){
if((mSource == mrhs->mSource) && (mTarget == mrhs->mTarget) && (bUpdateTileMaps == mrhs->bUpdateTileMaps)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionMoveTile: public TEAction{
public:
~TEActionMoveTile();
int mSource;
int mTarget;
int mOldSelTile;
TileSet *mTiles;
TEditor *mEditor;
bool bUpdateTileMaps;
void doAction(TEditor* cEditor, TileSet *cTiles, int cSource, int cTarget, bool cUpdate);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
const TEActionMoveTile* mrhs = dynamic_cast<const TEActionMoveTile*>(&rhs);
if(mrhs){
if((mSource == mrhs->mSource) && (mTarget == mrhs->mTarget) && (bUpdateTileMaps == mrhs->bUpdateTileMaps)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionReplaceTileSet: public TEAction{
public:
~TEActionReplaceTileSet();
Tile* mTile;
std::vector<unsigned char> mTileBuf;
std::vector<unsigned char> mOldBuf;
TileSet *mTiles;
TEditor *mEditor;
void doAction(Tile* cTile, std::vector<unsigned char> &cTileBuf, TEditor* cEditor, TileSet *cTiles);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
class TEActionAddTiles: public TEAction{
public:
~TEActionAddTiles();
Tile* mNewTile;
Tile* mOldTile;
TileSet *mTiles;
TEditor *mEditor;
int mOldMapTile;
int mTileIndex;
void doAction(Tile* cNewTile, TEditor* cEditor, TileSet *cTiles);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
class TEActionAddFrame: public TEAction{
public:
~TEActionAddFrame();
TSFrame* mNewFrame;
TSFrame* mOldFrame;
TSprite *mSprite;
TEditor *mEditor;
int mFrameIndex;
int mOldFrameIndex;
void doAction(TSFrame* cNewFrame, TEditor* cEditor, TSprite *cSprite);
virtual void undo();
virtual void redo();
//virtual bool checkFrame();
//virtual int getFrame();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
class TEActionAddFrames: public TEAction{
public:
~TEActionAddFrames();
TSFrame* mNewFrame;
TSFrame* mOldFrame;
TSprite *mSprite;
TEditor *mEditor;
int mFrameIndex;
void doAction(TSFrame* cNewFrame, TEditor* cEditor, TSprite *cSprite);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
class TEActionSwapFrames: public TEAction{
public:
~TEActionSwapFrames();
int mSource;
int mTarget;
int mOldSelFrame;
TSprite *mSprite;
TEditor *mEditor;
void doAction(TEditor* cEditor, TSprite *cSprite, int cSource, int cTarget);
virtual void undo();
virtual void redo();
virtual bool doCompare(const TEAction& rhs){
const TEActionSwapFrames* mrhs = dynamic_cast<const TEActionSwapFrames*>(&rhs);
if(mrhs){
if((mSource == mrhs->mSource) && (mTarget == mrhs->mTarget)){ // Not testing mOldValue
return true;
}
}
return false;
}
};
class TEActionReplaceFrame: public TEAction{
public:
~TEActionReplaceFrame();
TSFrame* mFrame;
std::vector<unsigned char> mFrameBuf;
std::vector<unsigned char> mOldBuf;
TSprite *mSprite;
TEditor *mEditor;
void doAction(TSFrame* cFrame, std::vector<unsigned char> &cFrameBuf, TEditor* cEditor, TSprite *cSprite);
virtual void undo();
virtual void redo();
virtual bool checkFrame();
virtual int getFrame();
virtual bool doCompare(const TEAction& rhs){
return false;
}
};
#endif