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main2048.js
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/**
* Created by dale on 2017/4/12.
*/
/*游戏数据*/
var board = new Array();
var score = 0;
var hasConflicted = new Array();
var startx = 0;
var starty = 0;
var endx = 0;
var endy = 0;
$(document).ready(function () {
prepareForMobile();
newgame();
});
function newgame() {
//小格子初始化函数
init();
//在随机两个格子里生成数字
generateOneNumber();
generateOneNumber();
}
function prepareForMobile() {
if(documentWidth > 500){
gridContainerWidth = 500;
cellSpace = 20;
cellSideLength = 100;
}
$('#ap').css('width', gridContainerWidth+'px');
$('#ap').css('height', 0.1*gridContainerWidth+'px');
// $('#ap').css('line-height', 0.1*gridContainerWidth+'px');
$('#grid-containter').css('width', gridContainerWidth - 2*cellSpace);
$('#grid-containter').css('height', gridContainerWidth - 2*cellSpace);
$('#grid-containter').css('padding', cellSpace);
$('#grid-containter').css('border-radius', 0.02*gridContainerWidth);
$('.grid-cell').css('width', cellSideLength);
$('.grid-cell').css('height', cellSideLength);
$('.grid-cell').css('border-radius', 0.02*cellSideLength);
}
function init() {
for(var i = 0; i < 4; i++){
for(var j = 0; j < 4; j++){
var gridCell = $("#grid-cell-"+i+"-"+j);
gridCell.css('top',getPosTop(i,j));
gridCell.css('left',getPosLeft(i,j));
}
}
for(var i = 0; i < 4; i++){
board[i] = new Array();
hasConflicted[i] = new Array();
for(var j = 0; j < 4; j++){
board[i][j] = 0;
hasConflicted[i][j] = false;
}
}
updateBoardView();
score = 0;
// updateScore(score);
}
function updateBoardView() {
$(".number-cell").remove();
for(var i = 0; i < 4; i++){
for(var j = 0; j < 4; j++){
$("#grid-containter").append('<div class="number-cell" id="number-cell-'+i+'-'+j+'"></div>');
var theNumberCell = $('#number-cell-'+i+'-'+j);
if(board[i][j] == 0){
theNumberCell.css('width', '0px');
theNumberCell.css('height', '0px');
theNumberCell.css('top', getPosTop(i, j) + cellSideLength/2);
theNumberCell.css('left', getPosLeft(i, j) + cellSideLength/2);
}else{
theNumberCell.css('width', cellSideLength);
theNumberCell.css('height', cellSideLength);
theNumberCell.css('top', getPosTop(i, j));
theNumberCell.css('left', getPosLeft(i, j));
theNumberCell.css('background-color', getNumberBackgroundColor( board[i][j]));
theNumberCell.css('color', getNumberColor( board[i][j]));
theNumberCell.text( board[i][j]);
}
hasConflicted[i][j] = false;
}
}
$('.number-cell').css('line-height', cellSideLength+'px');
$('.number-cell').css('font-size', 0.3*cellSideLength+'px');
}
function generateOneNumber() {
if(nospace(board))
return false;
//随机一个位置
var randx = parseInt(Math.floor(Math.random() * 4)); //x 变为整数,向下取整;
var randy = parseInt(Math.floor(Math.random() * 4));
var times = 0;
while (times < 50){
if (board[randx][randy] ==0 )
break;
var randx = parseInt(Math.floor(Math.random() * 4));
var randy = parseInt(Math.floor(Math.random() * 4));
times ++ ;
}
if (times == 50){
for(var i = 0; i < 4; i++){
for(var j = 0; j < 4; j++){
if(board[i][j] == 0){
randx = i ;
randy = j;
}
}
}
}
//随机一个数字
var randNumber = Math.random() < 0.5 ? 2 : 4;
//在随机位置显示数字
board[randx][randy] = randNumber;
showNumberWithAnimation(randx, randy, randNumber);
return true;
}
$(document).keydown(function (event) {
// 阻止浏览器的默认效果
switch (event.keyCode){
case 37: //left
if(moveLeft()){
event.preventDefault();
generateOneNumber();
isgameover();
}
break;
case 38: //up
if(moveUp()){
event.preventDefault();
generateOneNumber();
isgameover();
}
break;
case 39: //right
if(moveRight()){
event.preventDefault();
generateOneNumber();
isgameover();
}
break;
case 40: //down
if(moveDown()){
event.preventDefault();
generateOneNumber();
isgameover();
}
break;
default: //default
break;
}
});
// 触摸事件监听
document.addEventListener('touchstart', function (event) {
startx=event.touches[0].pageX;
starty=event.touches[0].pageY;
});
document.addEventListener('touchmove', function (event) {
event.preventDefault();
})
document.addEventListener('touchend', function (event) {
endx=event.changedTouches[0].pageX;
endy=event.changedTouches[0].pageY;
var deltax = endx - startx;
var deltay = endy - starty;
// 去除用户的非滑动操作
if(Math.abs(deltax) < 0.1*documentWidth && Math.abs(deltay) < 0.1*documentWidth)
return;
// x
if(Math.abs(deltax)> Math.abs(deltay)){
if(deltax > 0){
// move right
if(moveRight()){
generateOneNumber();
isgameover();
}
}
else {
// move left
if(moveLeft()){
generateOneNumber();
isgameover();
}
}
}
// y
else{
if(deltay > 0){
// move down
if(moveDown()){
generateOneNumber();
isgameover();
}
}
else {
// move up
if(moveUp()){
generateOneNumber();
isgameover();
}
}
}
});
function isgameover() {
if(nospace(board) && nomove()){
gameover();
}
}
function moveLeft() {
if(!canMoveLeft( board)){
return false
}
for(var i = 0; i < 4; i++){
for(var j = 1; j < 4; j++){
if(board[i][j] != 0 ){
for(var k = 0; k < j; k++){
if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)){
//move
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
break;
}
else if(board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && !hasConflicted[i][k]){
//move
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
//add
score += board[i][k];
updateScore(score);
hasConflicted[i][k] = true;
break;
}
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveRight() {
if(!canMoveRight( board)){
return false
}
for(var i = 0; i < 4; i++){
for(var j = 2; j >= 0; j--){
if(board[i][j] != 0 ){
for(var k = 3; k > j; k--){
if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)){
//move
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
break;
}
else if(board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && !hasConflicted[i][k]){
//move
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
//add
score += board[i][k];
updateScore(score);
hasConflicted[i][k] = true;
break;
}
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveUp() {
if(!canMoveUp( board)){
return false
}
for(var j = 0; j < 4; j++){
for(var i = 1; i < 4; i++){
if(board[i][j] != 0 ){
for(var k = 0; k < i; k++){
if (board[k][j] == 0 && noBlockVertical(j, k, i, board)){
//move
showMoveAnimation(i, j, k, j);
board[k][j] = board[i][j];
board[i][j] = 0;
break;
} else
if(board[k][j] == board[i][j] && noBlockVertical(j, k, i, board) && !hasConflicted[k][j]){
//move
showMoveAnimation(i, j, k, j);
board[k][j] *= 2;
board[i][j] = 0;
//add
score += board[k][j];
updateScore(score);
hasConflicted[k][j] = true;
break;
}
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveDown() {
if(!canMoveDown( board)){
return false
}
for(var j = 0; j < 4; j++){
for(var i = 2; i >= 0; i--){
if(board[i][j] != 0 ){
for(var k = 3; k > i; k--){
if (board[k][j] == 0 && noBlockVertical(j, i, k, board)){
//move
showMoveAnimation(i, j, k, j);
board[k][j] = board[i][j];
board[i][j] = 0;
break;
} else
if(board[k][j] == board[i][j] && noBlockVertical(j, i, k, board) && !hasConflicted[k][j]){
//move
showMoveAnimation(i, j, k, j);
board[k][j] *= 2;
board[i][j] = 0;
//add
score += board[k][j];
updateScore(score);
hasConflicted[k][j] = true;
break;
}
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}