class Entity
{
public:
float X, Y;
Entity()
{
X = 0.0f;
Y = 0.0f;
}
Entity(float x, float y)
{
X = x;
Y = y;
}
void Print()
{
std::cout << X << ", " << Y << std::endl;
}
}
class Log
{
private:
Log() {} // a private hidden constructor
public:
static void Write()
{
}
// if we don't want to supply a default constructor we need to be explicit
Log() = delete;
}
int main()
{
Entity e1;
e1.Print();
Entity e2(10.0f, 5.0f)
e2.Print();
std::cin.get();
}
If we not provide a constructor, we get a 'default constructor' like this
Entity() {}
In C++ we need to initialize even the primitive types, like int
, float
, etc.