Daniele Panozzo
Room 1224, 719 Broadway, 12th Floor
Phone: 212 998 3208
URL: http://cs.nyu.edu/~panozzo/
Office Hours: Mondays, 5pm-6pm and by appointment, Room 1224, 719 Broadway, 12th Floor
Zhenyi He
https://snowymo.github.io/zhenyi-he/
Office Hours: Thursdays, 5pm-7pm, Room 412 Warren Weaver Hall
Mondays at 7:10pm - 9pm Room 312 Warren Weaver Hall
This course provides an introduction to the field of Computer Graphics. We will cover the basic mathematical concepts, such as 2D and 3D transformations, study the interaction of light with geometry to derive shading models, and implement rendering algorithms such as ray tracing and rasterization. We will investigate how these fundamental components are integrated in current graphics processors and study the corresponding programming APIs. This course will also include a brief introduction to C++.
Students will experiment with modern graphics programming and build small demos in C++ and OpenGL.
By the end of the course, the student must be able to:
- Explain and apply the fundamental mathematical concepts used in image synthesis algorithms
- Implement a basic rendering system based on ray tracing
- Implement a basic rendering pipeline based on rasterization
- Develop simple graphics programs in C++ using OpenGL and GLSL
Textbook: Fundamentals of Computer Graphics, 4th Edition December 18, 2015 by A K Peters/CRC Press Textbook - 734 Pages - 541 Color ISBN 9781482229394
The course schedule is tentative and will be adjusted along the way.
Assignment 1: Ray tracing (due in 3 weeks)
- 09/26: 03 - Basic Linear Algebra and 2D Transformations (Chapters 2, 5, 6)
- 10/03: 04 - Viewing Transformations and Rasterization (Chapter 7,8)
- 10/17: 05 - The OpenGL Graphics Pipeline (Chapter 8, 17, http://open.gl)
Assignment 2: 2D Vector graphics editor (due in three weeks)
-
10/24: 06 - The OpenGL Graphics Pipeline - Part 2 (Chapter 8, 17, http://open.gl)
-
11/07: 08 - Designing Approximating Curves (Chapter 15) (Video)
Assignment 3: 3D Mesh viewer (due in three weeks)
Assignment 4: Final Project Discussion (due in five weeks)
- 11/21: 10 - Texture Mapping (Chapter 11)
- 11/28: 11 - Spatial Data Structures (Chapter 12)
- 12/05: Procedural Noise Generation (Invited Lecture, Prof. Ken Perlin)
- 12/12: 12 - Spatial and Skeletal Deformations (Chapter 16)
- 12/13: 13 - Meshes and Open Q&A for the final projects (Chapter 12)
- 12/19: FINALS and project presentation
git clone --recursive https://github.com/danielepanozzo/cg
cd cg
cd Assignment_1
mkdir build
cd build
cmake ../
make
If you are looking for an IDE, I suggest to use CLion.