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Add operator weapon loadouts #3

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merged 52 commits into from
Mar 1, 2023
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danielwerg
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@danielwerg danielwerg commented Mar 1, 2023

Describe your changes

Fixes #1

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update

Checklist:

  • My code follows the style guidelines of this project
  • I have performed a self-review of my code
  • I have commented my code in hard-to-understand areas
  • I have made corresponding changes to the documentation

danielwerg and others added 22 commits February 24, 2023 15:37
* refactor: ♻️ Sledge

* refactor: ♻️ Thatcher

* refactor: ♻️ Ash

* refactor: ♻️ Thermite

* refactor: ♻️ Twitch

* refactor: ♻️ Montagne

* refactor: ♻️ Glaz

* refactor: ♻️ Fuze

* refactor: ♻️ Blitz

* refactor: ♻️ IQ

* refactor: Add COMMON_BARRELS_NO_EXTENDED_BARREL

* refactor: ♻️ Buck

* refactor: ♻️ Blackbeard

* refactor: ♻️ Capitao

* refactor: ♻️ Hibana

* refactor: ♻️ Osa

* refactor: ♻️ Flores

* refactor: ♻️ Zero

* refactor: ♻️ Ace

* refactor: ♻️ Iana

* refactor: ♻️ Kali

* refactor: ♻️ Amaru

* refactor: ♻️ Nokk

* refactor: ♻️ Gridlock

* refactor: ♻️ Nomad

* refactor: ♻️ Maverick

* refactor: ♻️ Finka

* refactor: ♻️ Lion

* refactor: ♻️ Dokkaebi

* refactor: ♻️ Zofia

* refactor: ♻️ Ying

* refactor: ♻️ Jackal

---------

Co-authored-by: danielwerg <35052399+danielwerg@users.noreply.github.com>
@danielwerg danielwerg linked an issue Mar 1, 2023 that may be closed by this pull request
@danielwerg danielwerg merged commit 7fb8aab into master Mar 1, 2023
danielwerg added a commit that referenced this pull request Mar 1, 2023
* feat: ✨ Add "OperatorWeapon" interface

* style: 🎨 Prettier

* refactor: ♻️ Prepare for operator weapon loadouts

* refactor: ♻️ Update recruits

* refactor: ♻️ Smoke

* feat: ✨ Add common constants

* refactor: ♻️ Mute

* refactor: ♻️ Castle

* refactor: ♻️ Pulse

* refactor: ♻️ Doc

* refactor: ♻️ Rook

* refactor: ♻️ Kapkan

* refactor: ♻️ Tachanka

* refactor: ♻️ Jäger

* refactor: ♻️ Bandit

* refactor: ♻️ Frost

* refactor: ♻️ Valkyrie

* refactor: ♻️ Caveira

* refactor: ♻️ Echo

* refactor: ♻️ Mira

* refactor: ♻️ Lesion

* refactor: ♻️ Ela

* refactor: ♻️ Vigil

* refactor: ♻️ Maestro

* refactor: ♻️ Alibi

* refactor: ♻️ Clash

* docs: 💡 Note about forced red_dot_handgun

* refactor: ♻️ Kaid

* refactor: ♻️ Mozzie

* refactor: ♻️ Warden

* refactor: ♻️ Goyo

* refactor: ♻️ Wamai

* refactor: ♻️ Oryx

* refactor: ♻️ Melusi

* refactor: 🚚 Rename "COMMON_BARRELS_HANDGUN" to "COMMON_BARRELS_HANDGUN_OR_MARKSMAN"

* refactor: 🚚 Rename "COMMON_1X_SIGHTS" to "COMMON_SIGHTS_1X"

* refactor: ♻️ Aruni

* refactor: ♻️ Thunderbird

* refactor: ♻️ Thorn

* refactor: ♻️ Azami

* refactor: ♻️ Solis

* refactor: ♻️ Brava

* docs: 💡 Note about forced red_dot_handgun

* feat: ✨ "matchAttachments" function

* refactor: ♻️ Hide  "gadgets.primary" if it's "undefined"

* refactor: ♻️ Grim

* refactor: ♻️ Sens

* docs: 💡 Note about forced vertical grip

* Add attacker operator loadouts (#2)

* refactor: ♻️ Sledge

* refactor: ♻️ Thatcher

* refactor: ♻️ Ash

* refactor: ♻️ Thermite

* refactor: ♻️ Twitch

* refactor: ♻️ Montagne

* refactor: ♻️ Glaz

* refactor: ♻️ Fuze

* refactor: ♻️ Blitz

* refactor: ♻️ IQ

* refactor: Add COMMON_BARRELS_NO_EXTENDED_BARREL

* refactor: ♻️ Buck

* refactor: ♻️ Blackbeard

* refactor: ♻️ Capitao

* refactor: ♻️ Hibana

* refactor: ♻️ Osa

* refactor: ♻️ Flores

* refactor: ♻️ Zero

* refactor: ♻️ Ace

* refactor: ♻️ Iana

* refactor: ♻️ Kali

* refactor: ♻️ Amaru

* refactor: ♻️ Nokk

* refactor: ♻️ Gridlock

* refactor: ♻️ Nomad

* refactor: ♻️ Maverick

* refactor: ♻️ Finka

* refactor: ♻️ Lion

* refactor: ♻️ Dokkaebi

* refactor: ♻️ Zofia

* refactor: ♻️ Ying

* refactor: ♻️ Jackal

---------

Co-authored-by: danielwerg <35052399+danielwerg@users.noreply.github.com>

* style: 📝 Uppercase comments

* refactor: 🚚 Rename "COMMON_BARRELS" to "COMMON_BARRELS_ALL"

* refactor: ♻️ Rearrange constants

---------

Co-authored-by: PandaDriver <46034537+PandaDriver156@users.noreply.github.com>
@danielwerg danielwerg deleted the feat/operator-weapon-loadouts branch March 29, 2023 04:30
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Add loadouts to operators
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