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Implement City Growth algorithm  #17

@davidomarf

Description

@davidomarf

Propossed implementation

  • Create a terrain with a river and some resource clusters.
  • Create a city center at the sides of the river.
  • Make it grow by “pursuing” resources in the terrain.

Assumptions

(These will be corrected in further development versions)

  • Terrain is completely flat.
  • River doesn’t have a flow direction.
  • River’s influence on city is just it’s City Core location.
  • City core always stablishes on one point of the river.
  • City core is perfectly round.
  • Resources are the same. There is no variety.

Possible Solution

Already implemented in js, look at https://github.com/davidomarf/generative/blob/master/spatial/sketch.js

Steps to Reproduce (for bugs)

Implement algorithm and use libdaque API to visualize it in ViaRE.

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