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New Crowdin updates (#243)
* New translations en_US.xaml (Arabic) * New translations en_US.xaml (Polish) * New translations en_US.xaml (Croatian) * New translations en_US.xaml (Persian) * New translations en_US.xaml (Portuguese, Brazilian) * New translations en_US.xaml (Vietnamese) * New translations en_US.xaml (Chinese Traditional) * New translations en_US.xaml (Chinese Simplified) * New translations en_US.xaml (Ukrainian) * New translations en_US.xaml (Turkish) * New translations en_US.xaml (Serbian (Cyrillic)) * New translations en_US.xaml (Russian) * New translations en_US.xaml (Portuguese) * New translations en_US.xaml (Norwegian) * New translations en_US.xaml (French) * New translations en_US.xaml (Dutch) * New translations en_US.xaml (Korean) * New translations en_US.xaml (Japanese) * New translations en_US.xaml (Italian) * New translations en_US.xaml (Hungarian) * New translations en_US.xaml (Finnish) * New translations en_US.xaml (German) * New translations en_US.xaml (Danish) * New translations en_US.xaml (Czech) * New translations en_US.xaml (Catalan) * New translations en_US.xaml (Afrikaans) * New translations en_US.xaml (Spanish) * New translations en_US.xaml (Esperanto) * New translations en_US.xaml (Chinese Simplified) * New translations en_US.xaml (Italian) * New translations en_US.xaml (Russian) * New translations en_US.xaml (Ukrainian) * New translations en_US.xaml (Spanish) * New translations en_US.xaml (German) * New translations en_US.xaml (German) * New translations en_US.xaml (German) * New translations en_US.xaml (German) * New translations en_US.xaml (French) * New translations en_US.xaml (French) * New translations en_US.xaml (French) * New translations en_US.xaml (Norwegian)
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34 files changed

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34 files changed

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source/Generic/GamesSizeCalculator/Localization/no_NO.xaml

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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsHelpLabel">Hjelp</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameCloseLabel">Beregn størrelsen på et spill automatisk etter at det er stoppet</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameModifiedLabel">Automatically calculate the size of a game after if it has been modified on library update</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameModifiedTooltip">Updates the game file size if it is detected that the game directory or rom file has been updated since the previous automatic detection</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameImportLabel">Automatically calculate the size of a game after it is added on library update</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameModifiedLabel">Beregn størrelsen til spill automatisk etter om det er endret ved biblioteksoppdatering</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameModifiedTooltip">Oppdaterer spillstørrelse hvis det oppdages at spillmappen eller romfilen har blitt oppdatert siden forrige automatiske deteksjon</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_SettingsCalculateOnGameImportLabel">Beregn størrelsen til spill automatisk etter at det er lagt til ved biblioteksoppdatering</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_MenuSectionDescriptionGameSizesCalculator"></sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_MenuItemDescriptionCalculateSizesSelGames">Beregn størrelsen til valgte spill</sys:String>
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<sys:String x:Key="LOCGame_Sizes_Calculator_MenuItemDescriptinoCalculateSizesSelGamesForce">Beregn størrelsen til valgte spill (Overskriv)</sys:String>

source/Generic/PlayState/Localization/de_DE.xaml

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@@ -71,7 +71,7 @@ oder eine Funktion namens &quot;[PlayState] Prozesse anhalten&quot;, wenn Sie di
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<sys:String x:Key="LOCPlayState_ManagerSetActiveGameLabel">Als aktives Spiel einstellen</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerSuspendModeLabel">Unterbrechungsmodus</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerActiveGameLabel">Aktives Spiel:</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGridHeaderActionsLabel">Actions</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameResumeLabel">Resume game</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameSuspendLabel">Suspend game</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGridHeaderActionsLabel">Aktionen</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameResumeLabel">Spiel fortsetzen</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameSuspendLabel">Spiel unterbrechen</sys:String>
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</ResourceDictionary>

source/Generic/PlayState/Localization/fr_FR.xaml

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@@ -72,6 +72,6 @@ ou une fonctionnalité nommée &quot;[PlayState] Suspendre les processus&quot;,
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<sys:String x:Key="LOCPlayState_ManagerSuspendModeLabel">Mode Suspendu</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerActiveGameLabel">Jeu actif :</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGridHeaderActionsLabel">Actions</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameResumeLabel">Resume game</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameSuspendLabel">Suspend game</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameResumeLabel">Reprendre le jeu</sys:String>
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<sys:String x:Key="LOCPlayState_ManagerGameSuspendLabel">Suspendre le jeu</sys:String>
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</ResourceDictionary>

source/Generic/SteamLauncherUtility/Localization/de_DE.xaml

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@@ -14,7 +14,7 @@ Benutze die Plugin-Funktionen im Erweiterungs-Untermenü, um die Filterfunktione
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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnDesktopModeSetting">Starte Steam im Big Picture Modus beim Starten eines Spiels im Desktop-Modus</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDisableSteamWebBrowserOnFullscreenModeSetting">Steam Webbrowser deaktivieren, wenn ein Spiel im Vollbild-Modus gestartet wird</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnFullscreenModeSetting">Starte Steam im Big Picture Modus beim Starten eines Spiels im Vollbild-Modus</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Restart Steam if it's running with the incorrect launch configuration for the launched game</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam is already running with the launch configuration &quot;{0}&quot;</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Starten Sie Steam neu, wenn es mit der falschen Startkonfiguration für das gestartete Spiel ausgeführt wird</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam läuft bereits mit der Startkonfiguration &quot;{0}&quot;</sys:String>
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2020
</ResourceDictionary>

source/Generic/SteamLauncherUtility/Localization/fr_FR.xaml

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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnDesktopModeSetting">Lancez Steam en mode Big Picture lorsque vous démarrez un jeu en mode bureau</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDisableSteamWebBrowserOnFullscreenModeSetting">Désactiver le navigateur Web Steam lorsque vous démarrez un jeu en mode plein écran</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnFullscreenModeSetting">Lancez Steam en mode Big Picture lorsque vous démarrez un jeu en mode plein écran</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Restart Steam if it's running with the incorrect launch configuration for the launched game</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam is already running with the launch configuration &quot;{0}&quot;</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Redémarrez Steam s'il fonctionne avec une configuration de lancement incorrecte pour le jeu lancé</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam est déjà en cours d'exécution avec la configuration de lancement «{0}»</sys:String>
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</ResourceDictionary>

source/Generic/SteamLauncherUtility/Localization/ru_RU.xaml

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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnDesktopModeSetting">Запустить Steam в режиме Big Picture при запуске игры в обычном режиме</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDisableSteamWebBrowserOnFullscreenModeSetting">Отключить веб-браузер Steam при запуске игры в полноэкранном режиме</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityLaunchSteamBpmOnFullscreenModeSetting">Запустить Steam в режиме Big Picture при запуске игры в полноэкранном режиме</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Restart Steam if it's running with the incorrect launch configuration for the launched game</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam is already running with the launch configuration &quot;{0}&quot;</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityRestartIfRunningIncorrectArgsSetting">Перезапустить Steam, если он некорректно работает с конфигурацией запуска для запущенной игры</sys:String>
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<sys:String x:Key="LOCSteam_Launcher_UtilityDialogMessageSteamIsRunningCorrectArgs">Steam уже запущен с конфигурацией запуска &quot;{0}&quot;</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/af_ZA.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/ar_SA.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">ألغيت</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">مكتمل</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">إعادة المشاهدة/القراءة</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">تعذر الحصول على اسم مستخدم AniList. تحقق من أن رمز الوصول الذي تم تكوينه صالح</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">لم يتم تكوين رمز وصول AniList في إعدادات المكتبة</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/ca_ES.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/cs_CZ.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/da_DK.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/de_DE.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Abgelegt</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Abgeschlossen</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Erneutes Ansehen/Erneutes Lesen</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Importieren des letzten Aktualisierungsdatums auf AniList als letzte Aktivität während der Bibliotheksaktualisierung</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">AniList Benutzername konnte nicht abgerufen werden. Überprüfen Sie, ob der konfigurierte Zugangscode gültig ist</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList Zugangscode wurde in den Bibliothekseinstellungen nicht konfiguriert</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Aktualisierung des Status der Einträge auf AniList...</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/eo_UY.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/es_ES.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Abandonado</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completado</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Viendo/Leyendo nuevamente</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Importar fecha de última actualización en AniList como última actividad durante la actualización de la biblioteca</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">No se pudo obtener el nombre de usuario de AniList. Verifica que el código de acceso configurado es válido</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">El código de acceso de AniList no ha sido configurado en la configuración de la biblioteca</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Actualizando estado de las entradas en AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">Estado de AniList</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/fa_IR.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

source/Library/ImporterforAnilist/Localization/fi_FI.xaml

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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusDroppedLabel">Dropped</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusCompletedLabel">Completed</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingStatusRewatchingLabel">Rewatching/Rereading</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_SettingUpdateLastActivityOnLibUpdateLabel">Import last update date on AniList as last activity during library update</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAniListUsernameNotObtained">Could not obtain AniList username. Verify that the configured access code is valid</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_NotificationMessageAccessCodeNotConfigured">AniList access code has not been configured in the library settings</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_DialogMessageUpdatingEntriesStatuses">Updating status of entries on AniList…</sys:String>
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<sys:String x:Key="LOCImporter_For_Anilist_GameMenuItemDescriptionAniListEntriesStatus">AniList status</sys:String>
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</ResourceDictionary>

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