diff --git a/scripts/world/cutscenes/noel.lua b/scripts/world/cutscenes/noel.lua index 64668f86a..6b64bc05d 100644 --- a/scripts/world/cutscenes/noel.lua +++ b/scripts/world/cutscenes/noel.lua @@ -1,6 +1,7 @@ return { meet = function(cutscene) +--Game.world.camera:setZoom(2.25) if not Noel:loadNoel() then cutscene:text("* Gonna make a char file real quick.", "bruh", "noel") cutscene:text("* This is just placeholder text okay?", "bruh", "noel") diff --git a/src/engine/game/world/ui/dark/darkpartymenu.lua b/src/engine/game/world/ui/dark/darkpartymenu.lua index 48a2a0273..e72df8198 100644 --- a/src/engine/game/world/ui/dark/darkpartymenu.lua +++ b/src/engine/game/world/ui/dark/darkpartymenu.lua @@ -50,12 +50,10 @@ function DarkPartyMenu:init(selected) ["Miscellaneous"] = self.misc, } - -- added slot_spected = 1 to prevent playing as noel - if Game:loadNoel() and not self.slot_selected == 1 then -- oh ho ho! secret character! + if Game:loadNoel() then -- oh ho ho! secret character! table.insert(self.unlocked, "noel") end - -- This removes all menus that contain no unlocked characters for i, menu in pairs(self.character_menus) do local has_unlocked = false @@ -105,7 +103,7 @@ function DarkPartyMenu:selection(num) table.insert(menus, k) end local noeltitle = "[shake:1]"..(" "):rep(26) - if Game:loadNoel() then --SECRET MENU! + if Game:loadNoel() and self.slot_selected > 1 then --SECRET MENU! table.insert(menus, noeltitle) end