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EBConcurrentQueue.m
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EBConcurrentQueue.m
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#import "EBConcurrentQueue.h"
#import <libkern/OSAtomic.h>
#import <EBFoundation/EBFoundation.h>
@implementation EBConcurrentQueue
{
dispatch_queue_t _queue;
OSSpinLock _lock;
NSMutableArray *_blockQueue;
NSUInteger _semaphore;
}
#pragma mark - Creation -
- (id)init
{
EBRaise(@"%@ cannot be initialized via %@!", NSStringFromClass([self class]), NSStringFromSelector(_cmd));
return nil;
}
- (id)initWithConcurrentOperationLimit: (NSUInteger)concurrentOperationLimit priority: (dispatch_queue_priority_t)priority
{
NSParameterAssert(concurrentOperationLimit);
if (!(self = [super init]))
return nil;
_concurrentOperationLimit = concurrentOperationLimit;
_queue = dispatch_queue_create([[NSString stringWithFormat: @"so.las.%@", NSStringFromClass([self class])] UTF8String], DISPATCH_QUEUE_CONCURRENT);
dispatch_set_target_queue(_queue, dispatch_get_global_queue(priority, 0));
_lock = OS_SPINLOCK_INIT;
_blockQueue = [NSMutableArray new];
_semaphore = _concurrentOperationLimit;
return self;
}
- (void)enqueueBlock: (EBConcurrentQueueBlock)block
{
NSParameterAssert(block);
BOOL dispatchBlock = NO;
OSSpinLockLock(&_lock);
/* If our semaphore isn't exhausted, consume one reference and dispatch the block immediately. */
if (_semaphore)
{
_semaphore--;
dispatchBlock = YES;
}
/* Otherwise, if our semaphore is exhausted, add the block to the queue. */
else
[_blockQueue addObject: block];
OSSpinLockUnlock(&_lock);
if (dispatchBlock)
[self dispatchBlock: block];
}
- (void)dispatchBlock: (EBConcurrentQueueBlock)block
{
NSParameterAssert(block);
dispatch_async(_queue,
^{
block();
EBConcurrentQueueBlock queuedBlock = nil;
OSSpinLockLock(&_lock);
/* If there's a queue of blocks waiting to be executed, pop the first one off and dispatch it! */
if ([_blockQueue count])
{
queuedBlock = [_blockQueue objectAtIndex: 0];
[_blockQueue removeObjectAtIndex: 0];
}
/* If there isn't a queue of blocks, then we'll simply increment the semaphore. */
else
_semaphore++;
OSSpinLockUnlock(&_lock);
if (queuedBlock)
[self dispatchBlock: queuedBlock];
});
}
@end