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Releases: dborth/snes9xgx

4.4.6 - February 16, 2020

17 Feb 01:39
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  • Fixed box art not working on GameCube
  • Fixed some 3rd party controllers with invalid calibration data

4.4.5 - February 1, 2020

01 Feb 18:11
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  • Disable ROM information display by default
  • Updates from Snes9x
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
  • Xbox 360/Hornet controller support
  • Compiled with latest libraries

4.4.4 - October 13, 2019

13 Oct 20:55
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  • Added retrode support (thanks revvv!)
  • Added L+R+START trigger to go back to emulator
  • Added option to show local time
  • Fixed buttons for all SNES peripherals (thanks niuus!)
  • Fixed bg_preview image (thanks Tanooki16!)
  • Fixed ZL button mapping for Wii U GamePad
  • Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
  • Fixed Dragon Ball Z Hyper Dimension black screen
  • Reduce compile time by unmacro Tile file

4.4.3 - April 13, 2019

13 Apr 17:06
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  • Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
  • Increased maximum cheats to 150
  • Fixed BPS patch support
  • Snes9x drawing optimization (3-4% speed boost)
  • Updated to latest upstream Snes9x
  • Updated spanish translation (thanks Psycho RFG)
  • Fixed preview image not displaying on GameCube
  • Added option to not append Auto to save filenames
  • Fixed crash when used as wiiflow plugin
  • Fixed crash on launch when using network shares
  • Fixed issues with on-screen keyboard
  • Updated Korean translation

4.4.2 - January 25, 2019

26 Jan 02:46
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  • Fixed Wii U GamePad support
  • Added ability to load external fonts and activated Japanese/Korean
    translations. Simply put the ko.ttf or jp.ttf in the app directory
  • Added ability to customize background music. Simply put a bg_music.ogg
    in the app directory
  • Updated to latest upstream Snes9x
  • Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
  • Added ability to change preview image source with + button (thanks Zalo!)

4.4.1 - January 4, 2019

05 Jan 02:06
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  • Fixed controllers with no analog sticks
  • Fixed GameCube build

4.4.0 - December 23, 2018

23 Dec 19:55
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  • Updated core to 1.58
  • Improved WiiFlow integration
  • Added Wii U GamePad support (thanks Fix94!)
  • Added setting to change sound interpolation
  • Fixed mangled image when switching between HQ2x and scanlines filters
  • Added BS-X BIOS loading
  • Fixed Tengai Mekyou Zero black screen
  • Fixed Chou Aniki black screen
  • APU Hacks for 1.58 core to fix Earthworm Jim 2
  • Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core

4.3.9 - August 24, 2018

24 Aug 14:46
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  • Revert core completely back to Snes9x 1.52
  • Rewritten audio handling
  • Fix tinny audio issue when going from the game to the menu and back
  • Fixed random in-game crashes
  • Fixed sound issues from turbo mode

4.3.8 - August 16, 2018

17 Aug 01:38
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  • Partially update core to 1.56 (with less accurate but faster Blargg audio core)
  • Improved audio synchronization with dynamic rate control - fixes audio crackles
  • Memory optimizations to free up more MEM1 for Snes9x
  • Disable multi pixel format support for a speed boost
  • Add MSU1 support (thanks qwertymodo!)
  • Add BPS soft-patching support (thanks qwertymodo!)
  • Allow loader to pass two arguments instead of three (libertyernie)
  • Backport some MSU1 fixes from snes9x
  • Fix a few potential crashes caused by the GUI
  • Compiled with latest libOGC/devkitPPC
  • Remove update check completely.
  • Compatibility fixes for newer devkitppc.
  • Compile fixes for Gamecube
  • Compile fixes for Linux

4.3.7 - December 8, 2016

09 Dec 02:44
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  • Hide saving dialog that pops up briefly when returning from a game