Releases: dborth/snes9xgx
Releases · dborth/snes9xgx
4.4.6 - February 16, 2020
- Fixed box art not working on GameCube
- Fixed some 3rd party controllers with invalid calibration data
4.4.5 - February 1, 2020
- Disable ROM information display by default
- Updates from Snes9x
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
- Xbox 360/Hornet controller support
- Compiled with latest libraries
4.4.4 - October 13, 2019
- Added retrode support (thanks revvv!)
- Added L+R+START trigger to go back to emulator
- Added option to show local time
- Fixed buttons for all SNES peripherals (thanks niuus!)
- Fixed bg_preview image (thanks Tanooki16!)
- Fixed ZL button mapping for Wii U GamePad
- Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
- Fixed Dragon Ball Z Hyper Dimension black screen
- Reduce compile time by unmacro Tile file
4.4.3 - April 13, 2019
- Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
- Increased maximum cheats to 150
- Fixed BPS patch support
- Snes9x drawing optimization (3-4% speed boost)
- Updated to latest upstream Snes9x
- Updated spanish translation (thanks Psycho RFG)
- Fixed preview image not displaying on GameCube
- Added option to not append Auto to save filenames
- Fixed crash when used as wiiflow plugin
- Fixed crash on launch when using network shares
- Fixed issues with on-screen keyboard
- Updated Korean translation
4.4.2 - January 25, 2019
- Fixed Wii U GamePad support
- Added ability to load external fonts and activated Japanese/Korean
translations. Simply put the ko.ttf or jp.ttf in the app directory - Added ability to customize background music. Simply put a bg_music.ogg
in the app directory - Updated to latest upstream Snes9x
- Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
- Added ability to change preview image source with + button (thanks Zalo!)
4.4.1 - January 4, 2019
- Fixed controllers with no analog sticks
- Fixed GameCube build
4.4.0 - December 23, 2018
- Updated core to 1.58
- Improved WiiFlow integration
- Added Wii U GamePad support (thanks Fix94!)
- Added setting to change sound interpolation
- Fixed mangled image when switching between HQ2x and scanlines filters
- Added BS-X BIOS loading
- Fixed Tengai Mekyou Zero black screen
- Fixed Chou Aniki black screen
- APU Hacks for 1.58 core to fix Earthworm Jim 2
- Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core
4.3.9 - August 24, 2018
- Revert core completely back to Snes9x 1.52
- Rewritten audio handling
- Fix tinny audio issue when going from the game to the menu and back
- Fixed random in-game crashes
- Fixed sound issues from turbo mode
4.3.8 - August 16, 2018
- Partially update core to 1.56 (with less accurate but faster Blargg audio core)
- Improved audio synchronization with dynamic rate control - fixes audio crackles
- Memory optimizations to free up more MEM1 for Snes9x
- Disable multi pixel format support for a speed boost
- Add MSU1 support (thanks qwertymodo!)
- Add BPS soft-patching support (thanks qwertymodo!)
- Allow loader to pass two arguments instead of three (libertyernie)
- Backport some MSU1 fixes from snes9x
- Fix a few potential crashes caused by the GUI
- Compiled with latest libOGC/devkitPPC
- Remove update check completely.
- Compatibility fixes for newer devkitppc.
- Compile fixes for Gamecube
- Compile fixes for Linux
4.3.7 - December 8, 2016
- Hide saving dialog that pops up briefly when returning from a game