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This repository has been archived by the owner on Nov 19, 2018. It is now read-only.
Analysis is based on the decompiled source of the vanilla b1.7.3 client.
Terms
Velocity will refer to the vertical velocity of a player in meters (blocks) per tick. This should be added to the player's position at a specific time during each tick, after certain processes and before others
Processes
Gravity in Air
Gravity in air is -0.08 meters per tick squared. This should be added before air friction is applied.
Air friction
Air friction is calculated each tick by multiplying the player's current vertical motion by 0.98.