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pkg.sh
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pkg.sh
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#!/usr/bin/env bash
set -e
# For release, remove pre-release info, and set metadata to "release".
VER="1.0.1-pre" # pre, beta, rc1, etc.
META= # "release"
export CGO_ENABLED=0
export GOWORK=off
# if META set, append "+${META}", otherwise nothing.
LDFLAGS_BASE="-buildid= -s -w -X main.Version=${VER}${META:++${META}}"
# Build the webpack bundle prior to building the webserver package, which embeds
# the files.
pushd client/webserver/site
go generate # just check, no write
npm ci
npm run build
popd
rm -rf bin
build_targets (){
for TARGET in ${TARGETS}; do
OS=${TARGET%%/*}
ARCH=${TARGET##*/}
echo "Building for ${OS}-${ARCH} with FLAVOR=${FLAVOR}"
mkdir -p "bin/bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}"
pushd client/cmd/bisonw
GOOS=${OS} GOARCH=${ARCH} go build -trimpath ${TAGS_BISONW:+-tags ${TAGS_BISONW}} -o "../../../bin/bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}/${BISONW_EXE}" -ldflags "${LDFLAGS_BISONW:-${LDFLAGS_BASE}}"
popd
pushd client/cmd/bwctl
GOOS=${OS} GOARCH=${ARCH} go build -trimpath -o "../../../bin/bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}" -ldflags "${LDFLAGS_BASE}"
popd
pushd bin
if [[ "$OS" == "windows" ]]; then
zip -9 -r -q "bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}.zip" "bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}"
else
tar -I 'gzip -9' --owner=0 --group=0 -cf "bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}.tar.gz" "bisonw${FLAVOR}-${OS}-${ARCH}-v${VER}"
fi
popd
done
}
# Vanilla builds on all supported os/arch targets
TARGETS="linux/amd64 linux/arm64 windows/amd64 darwin/amd64 darwin/arm64"
build_targets
# Only Windows gets the systray build
TARGETS="windows/amd64"
FLAVOR="-tray"
TAGS_BISONW="systray"
BISONW_EXE="bisonw-tray.exe"
LDFLAGS_BISONW="${LDFLAGS_BASE} -H=windowsgui"
build_targets
echo "Files embedded in the Go webserver package:"
go list -f '{{ .EmbedFiles }}' decred.org/dcrdex/client/webserver
# NOTE: before embedding, we needed to grab: dist, src/font, src/html, src/img.
pushd bin
sha256sum *.gz *.zip > bisonw-v${VER}-manifest.txt
popd