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UI_globalvarsTextUI.c
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UI_globalvarsTextUI.c
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/**** any constants that need defining that aren't already, are defined here
*****
****/
#include "grali_defines.h"
const type_tag_t collider_tg = {.name_tag = "collider"};
const type_tag_t gravitator_tg = {.name_tag = "gravitator"};
const type_tag_t vector_lines_tg = {.name_tag = "vector_lines"};
const type_tag_t pixies_tg = {.name_tag = "pixies"};
const type_tag_t drawn_object_tg = {.name_tag = "drawn_object"};
const type_tag_t drawn_ob_tiers_tg = {.name_tag = "drawn_ob_tiers"};
const type_tag_t textscreen_tg = {.name_tag = "textscreen"};
const type_tag_t mobile_label_tg = {.name_tag = "mobile_label"};
const type_tag_t body_bucket_tg = {.name_tag = "body_bucket"};
const type_tag_t b_body_tg = {.name_tag = "b_body"};
const type_tag_t b_body_loop_data_tg = {.name_tag = "b_body_loop_data"};
const type_tag_t velocity_locale_tg = {.name_tag = "velocity_locale"};
const type_tag_t b_body_measures_tg = {.name_tag = "b_body_measures"};
const type_tag_t b_body_properties_tg = {.name_tag = "b_body_properties"};
const type_tag_t b_body_bounds_tg = {.name_tag = "b_body_bounds"};
const type_tag_t b_body_rules_tg = {.name_tag = "b_body_rules"};
const type_tag_t b_body_physics_switches_tg = {.name_tag = "b_body_physics_s"};
const type_tag_t vect_lines_loop__tg = {.name_tag = "vect_lines_loop_"};
const type_tag_t scoreboard_stack_history_tg = {.name_tag = "scorebrd_stack_h"};
const type_tag_t scoreboard_tg = {.name_tag = "scoreboard"};
const type_tag_t scoreboard_store_tg = {.name_tag = "scoreboard_store"};
const type_tag_t scoreboard_items_store_tg = {.name_tag = "scrbrd_itms_stor"};
const type_tag_t scoreboard_items_tg = {.name_tag = "scoreboard_items"};
const type_tag_t menu_tg = {.name_tag = "menu"};
const type_tag_t menu_state_tg = {.name_tag = "menu_state"};
const type_tag_t menu_items_tg = {.name_tag = "menu_items"};
const type_tag_t code_words_tg = {.name_tag = "code_words"};