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shaders.qrc
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<RCC>
<qresource prefix="/shader">
<file alias="default.frag">assets/shader/default.frag</file>
<file alias="default.vert">assets/shader/default.vert</file>
<file alias="framebufferdraw.frag">assets/shader/framebufferdraw.frag</file>
<file alias="framebufferdraw.vert">assets/shader/framebufferdraw.vert</file>
<file alias="framebuffercamera.frag">assets/shader/framebuffercamera.frag</file>
<file alias="framebuffercamera.vert">assets/shader/framebuffercamera.vert</file>
<file alias="test.frag">assets/shader/test.frag</file>
<file alias="test.vert">assets/shader/test.vert</file>
<file alias="textureoverlay.frag">assets/shader/textureoverlay.frag</file>
<file alias="textureoverlay.vert">assets/shader/textureoverlay.vert</file>
<file alias="edgeblend.vert">assets/shader/edgeblend.vert</file>
<file alias="edgeblend.frag">assets/shader/edgeblend.frag</file>
<file alias="shaderobject.frag">assets/shader/shaderobject.frag</file>
<file alias="shaderobject.vert">assets/shader/shaderobject.vert</file>
<file alias="wavetracer.frag">assets/shader/wavetracer.frag</file>
<file alias="wavetracer.vert">assets/shader/wavetracer.vert</file>
<file alias="csgshader.frag">assets/shader/csgshader.frag</file>
<file alias="csgshader.vert">assets/shader/csgshader.vert</file>
<file alias="neuro.frag">assets/shader/neuro.frag</file>
<file alias="neuro.vert">assets/shader/neuro.vert</file>
<file alias="skybox.frag">assets/shader/skybox.frag</file>
<file alias="shader_ao.frag">assets/shader/shader_ao.frag</file>
<file alias="shader_ao.vert">assets/shader/shader_ao.vert</file>
</qresource>
<qresource prefix="/shader/inc">
<file alias="intersect">assets/shader/inc/intersect.glsl</file>
<file alias="rotate">assets/shader/inc/rotate.glsl</file>
<file alias="matrix">assets/shader/inc/matrix.glsl</file>
<file alias="constants">assets/shader/inc/constants.glsl</file>
<file alias="noise">assets/shader/inc/noise.glsl</file>
<file alias="fnoise">assets/shader/inc/fnoise.glsl</file>
<file alias="transform">assets/shader/inc/transform.glsl</file>
<file alias="color">assets/shader/inc/color.glsl</file>
<file alias="project">assets/shader/inc/project.glsl</file>
<file alias="raytrace">assets/shader/inc/raytrace.glsl</file>
</qresource>
<qresource prefix="/shader/inc/dh">
<file alias="hash">assets/shader/inc/dh/hash.glsl</file>
</qresource>
<qresource prefix="/shader/inc/iq">
<file alias="distfunc">assets/shader/inc/iq/distfunc.glsl</file>
<file alias="vnoise">assets/shader/inc/iq/vnoise.glsl</file>
</qresource>
<qresource prefix="/shader/to">
<file alias="color.frag">assets/shader/to/color.frag</file>
<file alias="default.vert">assets/shader/to/default.vert</file>
<file alias="blur.frag">assets/shader/to/blur.frag</file>
<file alias="key.frag">assets/shader/to/key.frag</file>
<file alias="mix.frag">assets/shader/to/mix.frag</file>
<file alias="random.frag">assets/shader/to/random.frag</file>
<file alias="derivative.frag">assets/shader/to/derivative.frag</file>
<file alias="lens.frag">assets/shader/to/lens.frag</file>
<file alias="gen3d.frag">assets/shader/to/gen3d.frag</file>
<file alias="distancemap.frag">assets/shader/to/distancemap.frag</file>
<file alias="threshold.frag">assets/shader/to/threshold.frag</file>
<file alias="shader.frag">assets/shader/to/shader.frag</file>
<file alias="posterize.frag">assets/shader/to/posterize.frag</file>
<file alias="kaliset.frag">assets/shader/to/kaliset.frag</file>
<file alias="crop.frag">assets/shader/to/crop.frag</file>
</qresource>
<qresource prefix="/shader/inc/to">
<file alias="header">assets/shader/to/header.glsl</file>
</qresource>
</RCC>