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Releases: delebash/UE_GlobalEnvironmentalSystem

v2.8.3

14 Jan 18:29
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bug fix:
megascan struct changed
disabled use wind speed struct by default
oceanology fixed mpc's

v2.8.2

10 Jan 21:51
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Reworked oceanology integration so you do not get compile errors if you are not using the Oceanology plugin.

v2.8.1

10 Jan 00:47
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Minor fix. Disconnect Ambient Wind System and Particle and Wind System by default. This prevents runtime errors you are not using those systems and do not have them installed. If you want to use those systems, then you need to open the function for those systems and connect the blueprint line.

v2.8.0

09 Jan 01:38
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added oceanology and lake presets for weather change

v2.7.2

30 Dec 14:17
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disconnect systems that cause compile errors if not installed.

Systems Affected:
Ambient Wind System
Particle and Wind Control System
UE Water System

To connect open the function in the integration folder and connect.

Example -- To enable Ambient Wind System

  1. Install the system that you want to use in this case Ambient Wind System
  2. Open the corresponding function such as GlobalEnvironmentalSystem\Integrations\AmbientWindSystem\BPFunctions\BF_GES_AmbientWindSystem
    and connect, then compile and save.

Disconnected by default

Screenshot 2023-12-30 091416

Connected

Screenshot 2023-12-30 091518

v2.7.1

29 Dec 06:32
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added riverology

v2.7.0

29 Dec 00:00
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added Oceanology
added season change to Project Nature

v2.6.1

21 Dec 04:16
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bug fix
ms wind stopped working
some code cleanup

v2.6

11 Dec 13:38
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added speed tree enhancements, change wind speed by weather type.
integrated Maelstrom Library assets oak forest

v2.5.4

05 Dec 20:09
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Bug fix:

Removed custom tilling from Megascan MS_Surface_Material and VT and reverted to default tilling. It caused stretching and was meant to be used as cheap cellbombing for landscape material but messed up any other surface use.

The only thing changed from the previous release are M_MS_Surface_Material and M_MS_Surface_Material_VT so you can just copy those folders in MSPreset and overwrite them in the MSPreset in your content folder.