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depage-audio.js
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depage-audio.js
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/**
* @file depage-audio.js
*
* Adds a custom audio player, using HTML5 audio element
*
* copyright (c) 2006-2012 Frank Hellenkamp [jonas@depage.net]
*
* @author Ben Wallis
*/
;(function($){
if(!$.depage){
$.depage = {};
}
/**
* Depage Audio
*
* @param el
* @param index - player index
* @param options
*
* @return context
*/
$.depage.audio = function(el, index, options){
// {{{ variables
// To avoid scope issues, use 'base' instead of 'this' to reference this
// class from internal events and functions.
var base = this;
// Access to jQuery and DOM versions of element
base.$el = $(el);
base.el = el;
// Add a reverse reference to the DOM object
base.$el.data("depage.audio", base);
// cache selectors
var $audio = $('audio', base.$el);
var audio = $audio[0];
// set the player mode - 'html5' / 'flash' / false (fallback)
var mode = false;
// cache the control selectors
base.controls = {};
// }}}
// {{{ init()
/**
* Init
*
* Setup the options.
*
* @return void
*/
base.init = function(){
base.options = $.extend({}, $.depage.audio.defaultOptions, options);
var id = base.options.playerId;
if (base.el.id) {
id = base.el.id;
}
$.depage.audio.instances.push(base);
};
// }}}
// {{{ audioSupport()
/**
* Audio Support
*
* Checks browser audio codec support.
*
* http://www.modernizr.com/
*
* @returns object
*
*/
base.audioSupport = function (){
var support = {};
try {
support.wav = audio.canPlayType('audio/wav;').replace(/^no$/,'');
support.ogg = audio.canPlayType('audio/ogg;').replace(/^no$/,'');
support.mpeg = audio.canPlayType('audio/mpeg;').replace(/^no$/,'');
support.mp3 = audio.canPlayType('audio/mp3;').replace(/^no$/,'');
support.mp4 = audio.canPlayType('audio/mp4;').replace(/^no$/,'');
} catch(e) { }
finally{
// TODO flash support
support.flash = false; // TODO $.depage.flash({requiredVersion:"9,0,115"}).detect();
}
return support;
};
// }}}
// {{{ audio()
/**
* Audio
*
* Entry point to build the audio player.
* - Build the controls
* - Autoloads
*
* @return void
*/
base.audio = function() {
if (base.$el.data("initialized")) {
return;
}
var support = base.audioSupport();
// SET TO DEBUG FLASH MODE
// support = { 'flash' : true };
// determine the supported player mode - flash or html5
if ( support.mp3 && $('source[type="audio/mp3"]', audio).length > 0 ||
support.ogg && $('source[type="audio/ogg"]', audio).length > 0 ||
support.wav && $('source[type="audio/wav"]', audio).length > 0 ||
support.mp4 && $('source[type="audio/mp4"]', audio).length > 0 ||
support.mpeg && $('source[type="audio/mpeg"]', audio).length > 0) {
mode = 'html5';
base.player = audio;
base.html5.setup();
} else {
// fallback
return false;
}
var div = $("<div class=\"controls\"></div>");
if (base.options.useCustomControls) {
base.addControls(div);
} else {
$audio.attr("controls", "true");
}
base.addLegend(div);
div.appendTo(base.$el);
base.$el.data("initialized", true);
base.$el.trigger("initialized");
};
// }}}
/**
* Namespace HTML5 funcitons
*/
base.html5 = {
// {{{ setup
/**
* HTML5 Setup the handlers for the HTML5 audio
*
* @return void
*/
setup : function() {
// attribute fixes issue with IE9 poster not displaying - add in html
// $audio.attr('preload', 'none');
$audio.on("play", function(){
base.onPlay();
});
$audio.on("pause", function(){
base.onPause();
});
$audio.on("timeupdate", function(){
base.setCurrentTime(this.currentTime);
base.duration(audio.duration);
});
$audio.on("ended", function(){
base.end();
});
/**
* HTML5 Progress Event
*
* Fired when buffering
*
* @return false
*/
$audio.on("progress", function(){
var defer = null;
var progress = function(){
var loaded = 0;
if (audio.buffered && audio.buffered.length > 0 && audio.buffered.end && typeof audio.duration != 'undefined') {
loaded = audio.buffered.end(audio.buffered.length-1) / audio.duration;
}
// for browsers not supporting buffered.end (e.g., FF3.6 and Safari 5)
else if (typeof(audio.bytesTotal) !== 'undefined' && audio.bytesTotal > 0 &&
typeof(audio.bufferedBytes) !== 'undefined') {
loaded = audio.bufferedBytes / audio.bytesTotal;
}
base.percentLoaded(loaded);
// last progress event not fired in all browsers
if ( !defer && loaded < 1 ) {
defer = setInterval(function(){ progress(); }, 1500);
}
else if (loaded >= 1) {
clearInterval(defer);
}
};
progress();
});
/**
* HTML5 Loaded Data Event
*
* Fired when the player is fully loaded
*
* TODO doesn't always seem to fire?
*
* @return false
*/
$audio.on("loadeddata", function(){
base.percentLoaded(1);
});
/**
* HTML5 Waiting Event
*
* Fired when the player stops becasue the next frame is not buffered.
*
* Display a buffering image if available.
*
* @return void
*/
$audio.on("waiting", function(){
base.html5.$buffer_image.show();
});
/**
* HTML5 Playing Event
*
* Fired when the playback starts after pausing or buffering.
*
* Clear the buffering image.
*
* @return void
*/
$audio.on("playing", function(){
base.html5.$buffer_image.hide();
});
/**
* HTML5 Seek
*
* Create a seek method for the html5 player
*
* @param offset - current time;
*
* @return false
*/
base.player.seek = function(offset){
if (offset <= 0) {
offset = 0.1;
}
if (offset > audio.duration) {
offset = audio.duration;
}
base.player.currentTime = offset;
return false;
};
}
// }}}
};
// {{{ addLegend()
/**
* Add Legend-Wrapper
*
* @return void
*/
base.addLegend = function(div){
var $requirements = $("p.requirements", base.$el);
var $legend = $("p.legend", base.$el).show();
$legend.clone().appendTo(div);
$legend.hide();
$requirements.hide();
return div;
};
// }}}
// {{{ addControls()
/**
* Add Controls
*
* Adds player controls
*
* @return void
*/
base.addControls = function(div){
var imgSuffix = base.options.imageSuffix;
$audio.removeAttr("controls");
base.controls.progress = $("<span class=\"progress\" />")
.mouseup(function(e) {
var offset = (e.pageX - $(this).offset().left) / $(this).width() * audio.duration;
base.player.seek(offset);
});
base.controls.buffer = $("<span class=\"buffer\"></span>")
.appendTo(base.controls.progress);
base.controls.position = $("<span class=\"position\"></span>")
.appendTo(base.controls.progress)
.on('dragstart', function(e) {
// mouse drag
var $progress = $('.progress');
var offset = $progress.offset().left;
var width = $progress.width();
$(this).on('drag.seek', function(e) {
// TODO not firing in firefox!
if (e.pageX > 0) { // TODO HACK last drag event in chrome fires pageX = 0?
var position = (e.pageX - offset) / width * audio.duration;
// console.log(position);
base.player.seek(position);
}
});
})
.on('dragend', function(e) {
$(this).off('drag.seek');
return false;
});
base.controls.progress.appendTo(div);
base.controls.play = $("<a class=\"play\"><img src=\"" + base.options.assetPath + "icon-play" + imgSuffix + "\" alt=\"play\"></a>")
.appendTo(div)
.click(function() {
base.player.play();
return false;
});
base.controls.pause = $("<a class=\"pause\" style=\"display: none\"><img src=\"" + base.options.assetPath + "icon-pause" + imgSuffix + "\" alt=\"pause\"></a>")
.appendTo(div)
.click(function() {
base.player.pause();
return false;
});
base.controls.rewind = $("<a class=\"rewind\"><img src=\"" + base.options.assetPath + "icon-rewind" + imgSuffix + "\" alt=\"rewind\"></a>")
.appendTo(div)
.click(function() {
base.player.seek(0.1); // setting to zero breaks iOS 3.2
return false;
});
base.controls.time = $("<span class=\"time\" />");
base.controls.current = $("<span class=\"current\">00:00</span>")
.appendTo(base.controls.time);
base.controls.duration = $("<span class=\"duration\"></span>")
.appendTo(base.controls.time);
base.controls.time.appendTo(div);
base.html5.$buffer_image = $('<img class="buffer-image" />').attr('src', base.options.assetPath + 'buffering_indicator.gif').hide();
base.$el.append(base.html5.$buffer_image);
};
// }}}
// {{{ onPlay()
/**
* Play
*
* @return void
*/
base.onPlay = function() {
base.$el.addClass("playing");
if (base.options.useCustomControls){
base.controls.play.hide();
base.controls.pause.show();
base.controls.rewind.show();
}
$.each($.depage.audio.instances, function(index, player) {
if (player != base) {
player.pause();
}
});
if (typeof base.options.onPlay == 'function') {
base.options.onPlay();
}
base.$el.trigger("play");
};
// }}}
// {{{ onPause()
/**
* Pause
*
* @return void
*/
base.onPause = function() {
base.$el.removeClass("playing");
if (base.options.useCustomControls){
base.controls.play.show();
base.controls.pause.hide();
base.controls.rewind.show();
}
if (typeof base.options.onPause == 'function') {
base.options.onPause();
}
base.$el.trigger("pause");
};
// }}}
// {{{ end()
/**
* End
*
* @return void
*/
base.end = function() {
base.pause();
if (typeof base.options.onEnd == 'function') {
base.options.onEnd();
}
base.$el.trigger("ended");
};
// }}}
// {{{ setCurrentTime()
/**
* Set Current Time
*
* @return void
*/
base.setCurrentTime = function(currentTime) {
base.controls.current.html(base.floatToTime(currentTime) + "/");
base.controls.position.width(Math.min(currentTime / audio.duration * 100, 100) + "%");
base.$el.trigger("timeupdate");
};
// }}}
// {{{ percentLoaded()
/**
* Percent Loaded
*
*
* @param percentLoaded
*
* @return void
*/
base.percentLoaded = function(percentLoaded){
base.controls.buffer.width(Math.min(percentLoaded * 100, 100) + "%");
};
// }}}
// {{{ duration()
/**
* Duration
*
* @param duration
*
*/
base.duration = function(duration) {
base.controls.duration.html(base.floatToTime(duration));
};
// }}}
// {{{ floatToTime()
/**
* FloatToTime
*
* Converts to a float time to a string for display
*
* @param value
*
* @return string - "MM:SS"
*/
base.floatToTime = function(value) {
var mins = String("00" + Math.floor(value / 60)).slice(-2);
var secs = String("00" + Math.floor(value) % 60).slice(-2);
return mins + ":" + secs;
};
// }}}
// {{{ play()
/**
* play
*
* @return void
*/
base.play = function() {
base.player.play();
if ( typeof window._paq !== 'undefined' ) {
window._paq.push(['trackEvent', 'MediaAudio', 'Play', $("p.legend", base.$el).text()]);
}
};
// }}}
// {{{ pause()
/**
* pause
*
* @return void
*/
base.pause = function() {
base.player.pause();
};
// }}}
// Run initializer
base.init();
// Build the audio
base.audio();
return base;
};
/**
* instances
*
* Holds all player instances by id
*/
$.depage.audio.instances = [];
var $scriptElement = $("script[src *= '/depage-player.js']");
var basePath = "";
if ($scriptElement.length > 0) {
basePath = $scriptElement[0].src.match(/^.*\//).toString();
}
/**
* Options
*
* @param assetPath - path to the asset-folder (with flash-player and images for buttons)
* @param playerId
* @param width - audio width
* @param debug - if set, the flash player will send console.log messages for his actions
* @param onPlay - pass callback function to trigger on play event
* @param onPause - pass callback function to trigger on pause event
* @param onEnd - pass callback function to trigger on end play event
*/
$.depage.audio.defaultOptions = {
assetPath : basePath + "depage_audio/",
imageSuffix : ".png",
playerId : "dpAudio",
useCustomControls: true,
debug: false,
onPlay: false,
onPause: false,
onEnd: false
};
$.fn.depageAudio = function(options){
return this.each(function(index){
(new $.depage.audio(this, index, options));
});
};
})(jQuery);
/* vim:set ft=javascript sw=4 sts=4 fdm=marker : */