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deko3d v0.3.0
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Makefile

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@@ -9,7 +9,7 @@ endif
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include $(DEVKITPRO)/libnx/switch_rules
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export DEKO3D_MAJOR := 0
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export DEKO3D_MINOR := 2
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export DEKO3D_MINOR := 3
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export DEKO3D_PATCH := 0
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Primer.md

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@@ -647,7 +647,7 @@ void dkCmdBufSetTessInnerLevels(DkCmdBuf obj, float level0, float level1);
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### Vertex post-processing
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- ~~*(Transform feedback)*~~ - not supported in deko3d, use compute shaders instead (feature under consideration but its inclusion in future versions is not guaranteed)
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- Viewport routing and mask selection (gl_ViewportIndex and gl_ViewportMask[], latter not yet supported in the shader compiler)
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- Viewport routing and mask selection (gl_ViewportIndex and gl_ViewportMask[])
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- Viewport swizzling
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- Clipping and depth clamping
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- User-defined clipping

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